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flatland_cli/
game_session.rs

1use flatland_protocol::AuthCredential;
2use uuid::Uuid;
3
4use crate::api::ControlPlaneClient;
5use crate::auth_context::{load_play_auth, PlayAuth, PlayAuthKind};
6use crate::config::SessionConfig;
7use flatland_client_lib::ConnectOptions;
8
9#[derive(serde::Deserialize)]
10struct CharacterList {
11    characters: Vec<CharacterRow>,
12}
13
14#[derive(serde::Deserialize, Clone)]
15struct CharacterRow {
16    id: Uuid,
17    name: String,
18}
19
20/// Resolve auth + an **existing** character for remote play.
21///
22/// Never creates characters. Use `flatland3 character create <Name>` first.
23pub async fn prepare_remote_play(
24    character_name: Option<&str>,
25    server: std::net::SocketAddr,
26) -> anyhow::Result<ConnectOptions> {
27    let auth = load_play_auth()?;
28    let client = ControlPlaneClient::new(&auth.api_base);
29    let character = resolve_existing_character(&auth, &client, character_name).await?;
30
31    if auth.kind == PlayAuthKind::Session {
32        if let Ok(mut session) = SessionConfig::load() {
33            let _ = session.remember_character(character.id);
34        }
35    }
36
37    let credential = match auth.kind {
38        PlayAuthKind::Session => AuthCredential::Session { token: auth.bearer },
39        PlayAuthKind::ApiToken => AuthCredential::ApiToken {
40            token: auth.bearer,
41            character_id: character.id,
42        },
43    };
44
45    // Hello.client_name is display-only; character_id is authoritative for persistence.
46    Ok(
47        ConnectOptions::to_server(&character.name, server)
48            .with_auth(credential, Some(character.id)),
49    )
50}
51
52async fn resolve_existing_character(
53    auth: &PlayAuth,
54    client: &ControlPlaneClient,
55    character_name: Option<&str>,
56) -> anyhow::Result<CharacterRow> {
57    let list: CharacterList = client.get("/v1/characters", &auth.bearer).await?;
58
59    if list.characters.is_empty() {
60        anyhow::bail!(
61            "no characters on this account.\n\
62             Create one first (requires login):\n\
63               flatland3 character create <Name>\n\
64             Then play with:\n\
65               flatland3 --name <Name>"
66        );
67    }
68
69    if let Ok(id_str) = std::env::var("FLATLAND_CHARACTER_ID") {
70        if !id_str.is_empty() {
71            let id: Uuid = id_str
72                .parse()
73                .map_err(|_| anyhow::anyhow!("FLATLAND_CHARACTER_ID must be a valid UUID"))?;
74            if let Some(row) = list.characters.iter().find(|c| c.id == id) {
75                return Ok(row.clone());
76            }
77            anyhow::bail!("no character with FLATLAND_CHARACTER_ID={id}");
78        }
79    }
80
81    if let Some(raw) = character_name.map(str::trim).filter(|s| !s.is_empty()) {
82        if let Some(existing) = list.characters.iter().find(|c| c.name == raw) {
83            return Ok(existing.clone());
84        }
85        let names: Vec<_> = list.characters.iter().map(|c| c.name.as_str()).collect();
86        anyhow::bail!(
87            "character \"{raw}\" not found on this account.\n\
88             Existing: {}\n\
89             Create with: flatland3 character create {raw}\n\
90             Or list with: flatland3 character list",
91            names.join(", ")
92        );
93    }
94
95    // No --name: use last played character, else the only character, else ask.
96    if auth.kind == PlayAuthKind::Session {
97        if let Ok(session) = SessionConfig::load() {
98            if let Some(id) = session.last_character_id {
99                if let Some(row) = list.characters.iter().find(|c| c.id == id) {
100                    return Ok(row.clone());
101                }
102            }
103        }
104    }
105
106    if list.characters.len() == 1 {
107        return Ok(list.characters[0].clone());
108    }
109
110    let names: Vec<_> = list.characters.iter().map(|c| c.name.as_str()).collect();
111    anyhow::bail!(
112        "multiple characters — pick one:\n\
113           flatland3 --name <Name>\n\
114         Available: {}\n\
115         Or: flatland3 character list",
116        names.join(", ")
117    )
118}