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flatland_protocol/
codec.rs

1use serde::{de::DeserializeOwned, Serialize};
2
3use crate::Envelope;
4
5#[derive(Debug, thiserror::Error)]
6pub enum CodecError {
7    #[error("postcard encode failed: {0}")]
8    PostcardEncode(postcard::Error),
9    #[error("postcard decode failed: {0}")]
10    PostcardDecode(postcard::Error),
11    #[error("bincode encode failed: {0}")]
12    BincodeEncode(bincode::Error),
13    #[error("bincode decode failed: {0}")]
14    BincodeDecode(bincode::Error),
15}
16
17pub trait Codec {
18    fn encode<T: Serialize>(&self, value: &T) -> Result<Vec<u8>, CodecError>;
19    fn decode<T: DeserializeOwned>(&self, bytes: &[u8]) -> Result<T, CodecError>;
20}
21
22/// Default on-wire codec for game traffic (compact, serde-native).
23#[derive(Debug, Clone, Copy, Default)]
24pub struct PostcardCodec;
25
26impl Codec for PostcardCodec {
27    fn encode<T: Serialize>(&self, value: &T) -> Result<Vec<u8>, CodecError> {
28        postcard::to_allocvec(value).map_err(CodecError::PostcardEncode)
29    }
30
31    fn decode<T: DeserializeOwned>(&self, bytes: &[u8]) -> Result<T, CodecError> {
32        postcard::from_bytes(bytes).map_err(CodecError::PostcardDecode)
33    }
34}
35
36/// Alternative codec used in benchmarks and for comparison.
37#[derive(Debug, Clone, Copy, Default)]
38pub struct BincodeCodec;
39
40impl Codec for BincodeCodec {
41    fn encode<T: Serialize>(&self, value: &T) -> Result<Vec<u8>, CodecError> {
42        bincode::serialize(value).map_err(CodecError::BincodeEncode)
43    }
44
45    fn decode<T: DeserializeOwned>(&self, bytes: &[u8]) -> Result<T, CodecError> {
46        bincode::deserialize(bytes).map_err(CodecError::BincodeDecode)
47    }
48}
49
50pub fn encode_envelope<T: Serialize>(
51    codec: &impl Codec,
52    payload: T,
53) -> Result<Vec<u8>, CodecError> {
54    codec.encode(&Envelope::new(payload))
55}
56
57pub fn decode_envelope<T: DeserializeOwned>(
58    codec: &impl Codec,
59    bytes: &[u8],
60) -> Result<Envelope<T>, CodecError> {
61    codec.decode(bytes)
62}
63
64#[cfg(test)]
65mod tests {
66    use super::*;
67    use crate::types::{
68        BlueprintIngredientView, BlueprintView, EntityState, TickDelta, ToolRequirementView,
69        Transform, WorldClock, WorldCoord,
70    };
71
72    fn sample_tick_delta() -> TickDelta {
73        TickDelta {
74            tick: 42,
75            entities: (0..15)
76                .map(|i| EntityState {
77                    id: i + 1,
78                    label: String::new(),
79                    transform: Transform {
80                        position: WorldCoord::surface(i as f32, i as f32 * 0.5),
81                        yaw: 1.25,
82                        velocity: crate::types::Velocity2D { vx: 0.5, vy: -0.2 },
83                    },
84                    vitals: None,
85                    attributes: None,
86                    skills: None,
87                    inside_building: None,
88                    tile_id: None,
89                    paperdoll_ref: None,
90                    presentation_state: None,
91                    sprite_mode: None,
92                    progression_xp: None,
93                    combat_cues: Vec::new(),
94                statuses: Vec::new(),
95                })
96                .collect(),
97            resource_nodes: Vec::new(),
98            buildings: Vec::new(),
99            doors: Vec::new(),
100            npcs: Vec::new(),
101            inventory: Vec::new(),
102            blueprints: Vec::new(),
103                    building_materials: Vec::new(),
104            world_clock: WorldClock::default(),
105            ground_drops: Vec::new(),
106            placed_containers: Vec::new(),
107            combat: None,
108            interior_map: None,
109            quest_log: vec![],
110            hired_workers: Vec::new(),
111            interactables: vec![],
112            ledger: None,
113            career: None,
114            combat_fx: Vec::new(),
115            property_plots: Vec::new(),
116            terrain_overlays: Vec::new(),
117        }
118    }
119
120    #[test]
121    fn postcard_blueprint_snapshot_roundtrip() {
122        let codec = PostcardCodec;
123        let delta = TickDelta {
124            tick: 1,
125            entities: vec![],
126            resource_nodes: vec![],
127            buildings: vec![],
128            doors: vec![],
129            npcs: vec![],
130            inventory: vec![],
131            blueprints: vec![BlueprintView {
132                id: "oak_to_lumber".into(),
133                label: "Saw Planks".into(),
134                output: "lumber".into(),
135                output_qty: 1,
136                craft_ticks: 60,
137                station: Some("woodworking".into()),
138                category: Some("woodworking".into()),
139                required_tools: vec![ToolRequirementView {
140                    item: "handsaw".into(),
141                    consumed: false,
142                    display_name: "Handsaw".into(),
143                }],
144                skill: None,
145                failure_chance: 0.0,
146                worker_train_copper: 0,
147                output_display_name: "Lumber".into(),
148                inputs: vec![BlueprintIngredientView {
149                    template_id: "oak_log".into(),
150                    quantity: 2,
151                    consumed: true,
152                    display_name: "Oak Log".into(),
153                }],
154            }],
155            building_materials: Vec::new(),
156            world_clock: WorldClock::default(),
157            ground_drops: vec![],
158            placed_containers: vec![],
159            combat: None,
160            interior_map: None,
161            quest_log: vec![],
162            hired_workers: Vec::new(),
163            interactables: vec![],
164            ledger: None,
165            career: None,
166            combat_fx: Vec::new(),
167            property_plots: Vec::new(),
168            terrain_overlays: Vec::new(),
169        };
170        let bytes = codec.encode(&Envelope::new(delta.clone())).unwrap();
171        let decoded: Envelope<TickDelta> = codec.decode(&bytes).unwrap();
172        assert_eq!(decoded.payload, delta);
173    }
174
175    #[test]
176    fn postcard_roundtrip_tick_delta() {
177        let codec = PostcardCodec;
178        let original = Envelope::new(sample_tick_delta());
179        let bytes = codec.encode(&original).expect("encode");
180        let decoded: Envelope<TickDelta> = codec.decode(&bytes).expect("decode");
181        assert_eq!(original, decoded);
182    }
183
184    #[test]
185    fn bincode_roundtrip_tick_delta() {
186        let codec = BincodeCodec;
187        let original = Envelope::new(sample_tick_delta());
188        let bytes = codec.encode(&original).expect("encode");
189        let decoded: Envelope<TickDelta> = codec.decode(&bytes).expect("decode");
190        assert_eq!(original, decoded);
191    }
192
193    #[test]
194    fn postcard_many_entities_vitals_none() {
195        let delta = TickDelta {
196            tick: 42,
197            entities: (0..15)
198                .map(|i| EntityState {
199                    id: i + 1,
200                    label: String::new(),
201                    transform: Transform {
202                        position: WorldCoord::surface(i as f32, i as f32 * 0.5),
203                        yaw: 1.25,
204                        velocity: crate::types::Velocity2D { vx: 0.5, vy: -0.2 },
205                    },
206                    vitals: None,
207                    attributes: None,
208                    skills: None,
209                    inside_building: None,
210                    tile_id: None,
211                    paperdoll_ref: None,
212                    presentation_state: None,
213                    sprite_mode: None,
214                    progression_xp: None,
215                    combat_cues: Vec::new(),
216                statuses: Vec::new(),
217                })
218                .collect(),
219            resource_nodes: vec![],
220            buildings: vec![],
221            doors: vec![],
222            npcs: vec![],
223            inventory: vec![],
224            blueprints: vec![],
225            building_materials: vec![],
226            world_clock: WorldClock::default(),
227            ground_drops: vec![],
228            placed_containers: vec![],
229            combat: None,
230            interior_map: None,
231            quest_log: vec![],
232            hired_workers: Vec::new(),
233            interactables: vec![],
234            ledger: None,
235            career: None,
236            combat_fx: Vec::new(),
237            property_plots: Vec::new(),
238            terrain_overlays: Vec::new(),
239        };
240        let codec = PostcardCodec;
241        let bytes = codec.encode(&Envelope::new(delta.clone())).unwrap();
242        let decoded: Envelope<TickDelta> = codec.decode(&bytes).unwrap();
243        assert_eq!(decoded.payload, delta);
244    }
245}