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flatland_protocol/
codec.rs

1use serde::{de::DeserializeOwned, Serialize};
2
3use crate::Envelope;
4
5#[derive(Debug, thiserror::Error)]
6pub enum CodecError {
7    #[error("postcard encode failed: {0}")]
8    PostcardEncode(postcard::Error),
9    #[error("postcard decode failed: {0}")]
10    PostcardDecode(postcard::Error),
11    #[error("bincode encode failed: {0}")]
12    BincodeEncode(bincode::Error),
13    #[error("bincode decode failed: {0}")]
14    BincodeDecode(bincode::Error),
15}
16
17pub trait Codec {
18    fn encode<T: Serialize>(&self, value: &T) -> Result<Vec<u8>, CodecError>;
19    fn decode<T: DeserializeOwned>(&self, bytes: &[u8]) -> Result<T, CodecError>;
20}
21
22/// Default on-wire codec for game traffic (compact, serde-native).
23#[derive(Debug, Clone, Copy, Default)]
24pub struct PostcardCodec;
25
26impl Codec for PostcardCodec {
27    fn encode<T: Serialize>(&self, value: &T) -> Result<Vec<u8>, CodecError> {
28        postcard::to_allocvec(value).map_err(CodecError::PostcardEncode)
29    }
30
31    fn decode<T: DeserializeOwned>(&self, bytes: &[u8]) -> Result<T, CodecError> {
32        postcard::from_bytes(bytes).map_err(CodecError::PostcardDecode)
33    }
34}
35
36/// Alternative codec used in benchmarks and for comparison.
37#[derive(Debug, Clone, Copy, Default)]
38pub struct BincodeCodec;
39
40impl Codec for BincodeCodec {
41    fn encode<T: Serialize>(&self, value: &T) -> Result<Vec<u8>, CodecError> {
42        bincode::serialize(value).map_err(CodecError::BincodeEncode)
43    }
44
45    fn decode<T: DeserializeOwned>(&self, bytes: &[u8]) -> Result<T, CodecError> {
46        bincode::deserialize(bytes).map_err(CodecError::BincodeDecode)
47    }
48}
49
50pub fn encode_envelope<T: Serialize>(
51    codec: &impl Codec,
52    payload: T,
53) -> Result<Vec<u8>, CodecError> {
54    codec.encode(&Envelope::new(payload))
55}
56
57pub fn decode_envelope<T: DeserializeOwned>(
58    codec: &impl Codec,
59    bytes: &[u8],
60) -> Result<Envelope<T>, CodecError> {
61    codec.decode(bytes)
62}
63
64#[cfg(test)]
65mod tests {
66    use super::*;
67    use crate::types::{
68        BlueprintIngredientView, BlueprintView, EntityState, TickDelta, ToolRequirementView,
69        Transform, WorldClock, WorldCoord,
70    };
71
72    fn sample_tick_delta() -> TickDelta {
73        TickDelta {
74            tick: 42,
75            entities: (0..15)
76                .map(|i| EntityState {
77                    id: i + 1,
78                    label: String::new(),
79                    transform: Transform {
80                        position: WorldCoord::surface(i as f32, i as f32 * 0.5),
81                        yaw: 1.25,
82                        velocity: crate::types::Velocity2D { vx: 0.5, vy: -0.2 },
83                    },
84                    vitals: None,
85                    attributes: None,
86                    skills: None,
87                    inside_building: None,
88                    tile_id: None,
89                    presentation_state: None,
90                    sprite_mode: None,
91                    progression_xp: None,
92                })
93                .collect(),
94            resource_nodes: Vec::new(),
95            buildings: Vec::new(),
96            doors: Vec::new(),
97            npcs: Vec::new(),
98            inventory: Vec::new(),
99            blueprints: Vec::new(),
100            world_clock: WorldClock::default(),
101            ground_drops: Vec::new(),
102            placed_containers: Vec::new(),
103            combat: None,
104            interior_map: None,
105            quest_log: vec![],
106            hired_workers: Vec::new(),
107            interactables: vec![],
108        }
109    }
110
111    #[test]
112    fn postcard_blueprint_snapshot_roundtrip() {
113        let codec = PostcardCodec;
114        let delta = TickDelta {
115            tick: 1,
116            entities: vec![],
117            resource_nodes: vec![],
118            buildings: vec![],
119            doors: vec![],
120            npcs: vec![],
121            inventory: vec![],
122            blueprints: vec![BlueprintView {
123                id: "oak_to_lumber".into(),
124                label: "Saw Planks".into(),
125                output: "lumber".into(),
126                output_qty: 1,
127                craft_ticks: 60,
128                station: Some("woodworking".into()),
129                category: Some("woodworking".into()),
130                required_tools: vec![ToolRequirementView {
131                    item: "handsaw".into(),
132                    consumed: false,
133                }],
134                skill: None,
135                failure_chance: 0.0,
136                worker_train_copper: 0,
137                inputs: vec![BlueprintIngredientView {
138                    template_id: "oak_log".into(),
139                    quantity: 2,
140                    consumed: true,
141                }],
142            }],
143            world_clock: WorldClock::default(),
144            ground_drops: vec![],
145            placed_containers: vec![],
146            combat: None,
147            interior_map: None,
148            quest_log: vec![],
149            hired_workers: Vec::new(),
150            interactables: vec![],
151        };
152        let bytes = codec.encode(&Envelope::new(delta.clone())).unwrap();
153        let decoded: Envelope<TickDelta> = codec.decode(&bytes).unwrap();
154        assert_eq!(decoded.payload, delta);
155    }
156
157    #[test]
158    fn postcard_roundtrip_tick_delta() {
159        let codec = PostcardCodec;
160        let original = Envelope::new(sample_tick_delta());
161        let bytes = codec.encode(&original).expect("encode");
162        let decoded: Envelope<TickDelta> = codec.decode(&bytes).expect("decode");
163        assert_eq!(original, decoded);
164    }
165
166    #[test]
167    fn bincode_roundtrip_tick_delta() {
168        let codec = BincodeCodec;
169        let original = Envelope::new(sample_tick_delta());
170        let bytes = codec.encode(&original).expect("encode");
171        let decoded: Envelope<TickDelta> = codec.decode(&bytes).expect("decode");
172        assert_eq!(original, decoded);
173    }
174
175    #[test]
176    fn postcard_many_entities_vitals_none() {
177        let delta = TickDelta {
178            tick: 42,
179            entities: (0..15)
180                .map(|i| EntityState {
181                    id: i + 1,
182                    label: String::new(),
183                    transform: Transform {
184                        position: WorldCoord::surface(i as f32, i as f32 * 0.5),
185                        yaw: 1.25,
186                        velocity: crate::types::Velocity2D { vx: 0.5, vy: -0.2 },
187                    },
188                    vitals: None,
189                    attributes: None,
190                    skills: None,
191                    inside_building: None,
192                    tile_id: None,
193                    presentation_state: None,
194                    sprite_mode: None,
195                    progression_xp: None,
196                })
197                .collect(),
198            resource_nodes: vec![],
199            buildings: vec![],
200            doors: vec![],
201            npcs: vec![],
202            inventory: vec![],
203            blueprints: vec![],
204            world_clock: WorldClock::default(),
205            ground_drops: vec![],
206            placed_containers: vec![],
207            combat: None,
208            interior_map: None,
209            quest_log: vec![],
210            hired_workers: Vec::new(),
211            interactables: vec![],
212        };
213        let codec = PostcardCodec;
214        let bytes = codec.encode(&Envelope::new(delta.clone())).unwrap();
215        let decoded: Envelope<TickDelta> = codec.decode(&bytes).unwrap();
216        assert_eq!(decoded.payload, delta);
217    }
218}