Structs§
- Blueprint
Ingredient View - Blueprint
View - Building
View - Chat
Message - Craft
Result - Death
Notice - Door
View - Entity
State - Envelope
- Every on-wire payload is wrapped for versioning and codec uniformity.
- Harvest
Result - Hello
- Session handshake after transport connect.
- Interaction
Notice - Item
Stack - NpcView
- Player
Vitals - Player health / resources (players only; omitted on other entities).
- Resource
Node View - Harvestable node visible to clients.
- Skill
Requirement View - Snapshot
- Full state on region enter or reconnect.
- Tick
Delta - Server → client AOI-filtered entity updates for one sim tick.
- Tool
Requirement View - Transform
- Velocity2D
- Welcome
- World
Coord - World position
(x, y, z, w, t)—treserved at 0.
Enums§
- Auth
Credential - How the client authenticates to the game gateway. Uses default serde enum encoding (postcard-compatible; not internally tagged).
- Chat
Channel - Nearby voice chat vs magical long-range (requires whisper-stone item).
- Client
Message - Intent
- Client → server gameplay input (reliable, sequenced per entity).
- Life
State - Resource
Node State - Server
Message