Structs§
- Entity
State - Envelope
- Every on-wire payload is wrapped for versioning and codec uniformity.
- Hello
- Session handshake after transport connect.
- Snapshot
- Full state on region enter or reconnect.
- Tick
Delta - Server → client AOI-filtered entity updates for one sim tick.
- Transform
- Velocity2D
- Welcome
- World
Coord - World position
(x, y, z, w, t)—treserved at 0.
Enums§
- Auth
Credential - How the client authenticates to the game gateway. Uses default serde enum encoding (postcard-compatible; not internally tagged).
- Client
Message - Intent
- Client → server gameplay input (reliable, sequenced per entity).
- Server
Message