1use flatland_protocol::{
4 BuildingView, DoorView, LifeState, ResourceNodeState, TerrainKindView, TerrainZoneView,
5 ZPlatformView, ZTransitionView,
6};
7
8use crate::mode::PathMode;
9
10pub const PLAYER_RADIUS_M: f32 = 0.45;
11pub const PATH_CLEARANCE_M: f32 = 0.35;
13pub const SEGMENT_SAMPLE_M: f32 = 0.3;
15pub const DEFAULT_COST: u16 = 10;
17
18#[derive(Debug, Clone, Copy)]
19pub struct NavBlockingCircle {
20 pub x: f32,
21 pub y: f32,
22 pub radius_m: f32,
23}
24
25#[derive(Debug, Clone, Copy, PartialEq)]
27pub struct TerrainKindNavParams {
28 pub move_speed_mult: f32,
29 pub impassable: bool,
30}
31
32impl Default for TerrainKindNavParams {
33 fn default() -> Self {
34 Self {
35 move_speed_mult: 1.0,
36 impassable: false,
37 }
38 }
39}
40
41#[derive(Debug, Clone, Default)]
43pub struct TerrainNavTable {
44 params: Vec<(TerrainKindView, TerrainKindNavParams)>,
45}
46
47impl TerrainNavTable {
48 pub fn set(&mut self, kind: TerrainKindView, params: TerrainKindNavParams) {
49 if let Some(slot) = self.params.iter_mut().find(|(k, _)| *k == kind) {
50 slot.1 = params;
51 } else {
52 self.params.push((kind, params));
53 }
54 }
55
56 pub fn get(&self, kind: TerrainKindView) -> TerrainKindNavParams {
57 self.params
58 .iter()
59 .find(|(k, _)| *k == kind)
60 .map(|(_, p)| *p)
61 .unwrap_or_default()
62 }
63
64 pub fn iter(&self) -> impl Iterator<Item = (TerrainKindView, TerrainKindNavParams)> + '_ {
65 self.params.iter().copied()
66 }
67
68 pub fn unit_test_defaults() -> Self {
70 let mut t = Self::default();
71 let rows: &[(TerrainKindView, f32, bool)] = &[
72 (TerrainKindView::Grass, 1.0, false),
73 (TerrainKindView::Dirt, 0.98, false),
74 (TerrainKindView::Tilled, 0.95, false),
75 (TerrainKindView::Desert, 0.9, false),
76 (TerrainKindView::Hill, 0.92, false),
77 (TerrainKindView::Trail, 1.10, false),
78 (TerrainKindView::Road, 1.50, false),
79 (TerrainKindView::Rock, 0.85, true),
80 (TerrainKindView::Bog, 0.65, false),
81 (TerrainKindView::Beach, 0.94, false),
82 (TerrainKindView::ShallowWater, 0.55, false),
83 (TerrainKindView::DeepWater, 0.4, true),
84 ];
85 for &(kind, speed, impassable) in rows {
86 t.set(
87 kind,
88 TerrainKindNavParams {
89 move_speed_mult: speed,
90 impassable,
91 },
92 );
93 }
94 t
95 }
96}
97
98pub fn terrain_kind_view_from_id(id: &str) -> Option<TerrainKindView> {
100 Some(match id {
101 "grass" => TerrainKindView::Grass,
102 "dirt" => TerrainKindView::Dirt,
103 "tilled" => TerrainKindView::Tilled,
104 "desert" => TerrainKindView::Desert,
105 "hill" => TerrainKindView::Hill,
106 "bog" => TerrainKindView::Bog,
107 "beach" => TerrainKindView::Beach,
108 "shallow_water" => TerrainKindView::ShallowWater,
109 "deep_water" => TerrainKindView::DeepWater,
110 "trail" => TerrainKindView::Trail,
111 "road" => TerrainKindView::Road,
112 "rock" => TerrainKindView::Rock,
113 _ => return None,
114 })
115}
116
117#[derive(Debug, Clone)]
119pub struct NavWorld {
120 pub world_width_m: f32,
121 pub world_height_m: f32,
122 pub terrain_zones: Vec<TerrainZoneView>,
123 pub z_platforms: Vec<ZPlatformView>,
124 pub z_transitions: Vec<ZTransitionView>,
125 pub buildings: Vec<BuildingView>,
126 pub doors: Vec<DoorView>,
127 pub circles: Vec<NavBlockingCircle>,
128 pub kind_nav: TerrainNavTable,
130}
131
132impl NavWorld {
133 pub fn elevation_at(&self, x: f32, y: f32) -> f32 {
134 terrain_at(&self.terrain_zones, x, y)
135 .map(|z| z.elevation)
136 .unwrap_or(0.0)
137 }
138
139 pub fn terrain_kind_at(&self, x: f32, y: f32) -> TerrainKindView {
140 terrain_at(&self.terrain_zones, x, y)
141 .map(|z| z.kind)
142 .unwrap_or(TerrainKindView::Grass)
143 }
144}
145
146fn terrain_at(zones: &[TerrainZoneView], x: f32, y: f32) -> Option<&TerrainZoneView> {
147 zones
149 .iter()
150 .enumerate()
151 .filter(|(_, zone)| x >= zone.x0 && x < zone.x1 && y >= zone.y0 && y < zone.y1)
152 .max_by(|(ia, a), (ib, b)| a.z_order.cmp(&b.z_order).then(ia.cmp(ib)))
153 .map(|(_, z)| z)
154}
155
156pub fn terrain_move_speed_mult(kind: TerrainKindView, table: &TerrainNavTable) -> f32 {
157 table.get(kind).move_speed_mult.max(0.01)
158}
159
160pub fn terrain_is_impassable(kind: TerrainKindView, table: &TerrainNavTable) -> bool {
161 table.get(kind).impassable
162}
163
164pub fn terrain_cost(kind: TerrainKindView, mode: PathMode, table: &TerrainNavTable) -> u16 {
166 if terrain_is_impassable(kind, table) {
167 return u16::MAX;
168 }
169 match mode {
170 PathMode::Direct => DEFAULT_COST,
171 PathMode::Fastest => {
172 let speed = terrain_move_speed_mult(kind, table);
173 let c = (DEFAULT_COST as f32 / speed).round();
174 c.clamp(1.0, (u16::MAX - 1) as f32) as u16
175 }
176 }
177}
178
179pub fn min_walkable_cost(
181 mode: PathMode,
182 zones: &[TerrainZoneView],
183 table: &TerrainNavTable,
184) -> u16 {
185 match mode {
186 PathMode::Direct => DEFAULT_COST,
187 PathMode::Fastest => {
188 let mut min_c = DEFAULT_COST;
189 for z in zones {
190 let c = terrain_cost(z.kind, PathMode::Fastest, table);
191 if c != u16::MAX && c < min_c {
192 min_c = c;
193 }
194 }
195 min_c
196 }
197 }
198}
199
200pub fn collides_player_at(x: f32, y: f32, world: &NavWorld) -> bool {
201 if world.circles.iter().any(|o| {
202 circle_overlap(x, y, PLAYER_RADIUS_M, o.x, o.y, o.radius_m)
203 }) {
204 return true;
205 }
206 let pad = PLAYER_RADIUS_M;
207 world.buildings.iter().any(|b| {
208 let hw = b.width_m / 2.0 + pad;
209 let hd = b.depth_m / 2.0 + pad;
210 x >= b.x - hw && x <= b.x + hw && y >= b.y - hd && y <= b.y + hd
211 })
212}
213
214fn circle_overlap(ax: f32, ay: f32, ar: f32, bx: f32, by: f32, br: f32) -> bool {
215 let dx = ax - bx;
216 let dy = ay - by;
217 let min_dist = ar + br;
218 dx * dx + dy * dy < min_dist * min_dist
219}
220
221pub(crate) fn block_circle(blocked: &mut [bool], width: i16, height: i16, cx: f32, cy: f32, radius_m: f32) {
222 let block_r = radius_m + PLAYER_RADIUS_M + PATH_CLEARANCE_M;
223 let r = block_r.ceil() as i16;
224 let ix = cx.floor() as i16;
225 let iy = cy.floor() as i16;
226 for dy in -r..=r {
227 for dx in -r..=r {
228 let cell_x = ix + dx;
229 let cell_y = iy + dy;
230 if cell_x < 0 || cell_y < 0 || cell_x >= width || cell_y >= height {
231 continue;
232 }
233 let cell_cx = cell_x as f32 + 0.5;
234 let cell_cy = cell_y as f32 + 0.5;
235 if (cell_cx - cx).hypot(cell_cy - cy) <= block_r {
236 let idx = (cell_y as usize) * (width as usize) + (cell_x as usize);
237 blocked[idx] = true;
238 }
239 }
240 }
241}
242
243pub(crate) fn mark_building_footprint(blocked: &mut [bool], width: i16, height: i16, building: &BuildingView) {
244 let pad = PLAYER_RADIUS_M;
248 let hw = building.width_m / 2.0;
249 let hd = building.depth_m / 2.0;
250 let x0 = (building.x - hw - pad).floor() as i16;
251 let y0 = (building.y - hd - pad).floor() as i16;
252 let x1 = (building.x + hw + pad).ceil() as i16 - 1;
253 let y1 = (building.y + hd + pad).ceil() as i16 - 1;
254 if x1 < x0 || y1 < y0 {
255 return;
256 }
257 for x in x0..=x1 {
258 for y in y0..=y1 {
259 if x >= 0 && y >= 0 && x < width && y < height {
260 let idx = (y as usize) * (width as usize) + (x as usize);
261 blocked[idx] = true;
262 }
263 }
264 }
265}
266
267pub(crate) fn clear_door_cells(blocked: &mut [bool], width: i16, height: i16, doors: &[DoorView]) {
268 for door in doors {
269 if door.open {
270 let (x, y) = world_to_cell(door.x, door.y);
271 for dx in -1i16..=1 {
272 for dy in -1i16..=1 {
273 if dx.abs() + dy.abs() <= 1 {
274 let cx = x + dx;
275 let cy = y + dy;
276 if cx >= 0 && cy >= 0 && cx < width && cy < height {
277 let idx = (cy as usize) * (width as usize) + (cx as usize);
278 blocked[idx] = false;
279 }
280 }
281 }
282 }
283 }
284 }
285}
286
287pub(crate) fn world_to_cell(x: f32, y: f32) -> (i16, i16) {
288 (x.floor() as i16, y.floor() as i16)
289}
290
291pub(crate) fn cell_center(x: i16, y: i16) -> (f32, f32) {
292 (x as f32 + 0.5, y as f32 + 0.5)
293}
294
295pub const DEFAULT_PLACED_PROP_BLOCK_RADIUS_M: f32 = 0.7;
297
298pub fn circles_from_placed_containers(
300 containers: &[flatland_protocol::PlacedContainerView],
301) -> Vec<NavBlockingCircle> {
302 containers
303 .iter()
304 .filter(|c| c.blocking)
305 .map(|c| {
306 let radius_m = if c.blocking_radius_m > 0.0 {
307 c.blocking_radius_m
308 } else {
309 DEFAULT_PLACED_PROP_BLOCK_RADIUS_M
310 };
311 NavBlockingCircle {
312 x: c.x,
313 y: c.y,
314 radius_m,
315 }
316 })
317 .collect()
318}
319
320pub fn snap_nav_goal(world: &NavWorld, gx: f32, gy: f32) -> (f32, f32) {
322 if !nav_position_blocked(world, gx, gy, PATH_CLEARANCE_M) {
323 return (gx, gy);
324 }
325 for step in 1..=40 {
326 let d = step as f32 * 0.35;
327 for (dx, dy) in [
328 (0.0, -d),
329 (0.0, d),
330 (d, 0.0),
331 (-d, 0.0),
332 (d, -d),
333 (d, d),
334 (-d, -d),
335 (-d, d),
336 ] {
337 let nx = gx + dx;
338 let ny = gy + dy;
339 if !nav_position_blocked(world, nx, ny, PATH_CLEARANCE_M) {
340 return (nx, ny);
341 }
342 }
343 }
344 (gx, gy)
345}
346
347fn nav_position_blocked(world: &NavWorld, x: f32, y: f32, extra_pad_m: f32) -> bool {
348 let body = PLAYER_RADIUS_M + extra_pad_m.max(0.0);
349 if world.circles.iter().any(|o| {
350 circle_overlap(x, y, body, o.x, o.y, o.radius_m + extra_pad_m.max(0.0))
351 }) {
352 return true;
353 }
354 world.buildings.iter().any(|b| {
355 let hw = b.width_m / 2.0 + body;
356 let hd = b.depth_m / 2.0 + body;
357 x >= b.x - hw && x <= b.x + hw && y >= b.y - hd && y <= b.y + hd
358 })
359}
360
361pub fn circles_from_views(
363 resource_nodes: &[flatland_protocol::ResourceNodeView],
364 npcs: &[flatland_protocol::NpcView],
365) -> Vec<NavBlockingCircle> {
366 let mut circles = Vec::new();
367 for node in resource_nodes {
368 if node.blocking
369 && matches!(
370 node.state,
371 ResourceNodeState::Available | ResourceNodeState::Harvesting
372 )
373 {
374 let radius = if node.blocking_radius_m > 0.0 {
375 node.blocking_radius_m
376 } else {
377 0.8
378 };
379 circles.push(NavBlockingCircle {
380 x: node.x,
381 y: node.y,
382 radius_m: radius,
383 });
384 }
385 }
386 for npc in npcs {
387 let alive =
388 npc.life_state != Some(LifeState::Dead) && npc.hp_pct.is_none_or(|h| h > 0.0);
389 if alive {
390 circles.push(NavBlockingCircle {
391 x: npc.x,
392 y: npc.y,
393 radius_m: 0.55,
394 });
395 }
396 }
397 circles
398}