pub fn find_path(
world: &NavWorld,
from_x: f32,
from_y: f32,
from_z: f32,
to_x: f32,
to_y: f32,
) -> Option<Vec<(f32, f32)>>Expand description
Plan a path from (from_x, from_y, from_z) to (to_x, to_y) using goal z inferred from from_z.