1use crate::color::{parse_color, RgbColor};
4
5use std::collections::HashMap;
6use std::path::PathBuf;
7use std::sync::{OnceLock, RwLock};
8
9use flatland_protocol::{NpcView, ResourceNodeState, ResourceNodeView, TerrainKindView};
10use serde::Deserialize;
11
12#[derive(Debug, Clone, PartialEq, Eq)]
13pub struct MapPresentation {
14 pub glyph: String,
15 pub color: RgbColor,
16}
17
18impl MapPresentation {
19 fn new(glyph: impl Into<String>, color: RgbColor) -> Self {
20 Self {
21 glyph: glyph.into(),
22 color,
23 }
24 }
25}
26
27#[derive(Debug, Default, Deserialize)]
28struct DefaultsYaml {
29 #[serde(default)]
30 resource: Option<GlyphColorYaml>,
31 #[serde(default)]
32 resource_harvesting: Option<GlyphColorYaml>,
33 #[serde(default)]
34 resource_cooldown: Option<GlyphColorYaml>,
35 #[serde(default)]
36 npc_wildlife: Option<GlyphColorYaml>,
37 #[serde(default)]
38 npc_friendly: Option<GlyphColorYaml>,
39 #[serde(default)]
40 player: Option<GlyphColorYaml>,
41 #[serde(default)]
42 corpse: Option<GlyphColorYaml>,
43 #[serde(default)]
44 loot: Option<GlyphColorYaml>,
45 #[serde(default)]
46 chest: Option<GlyphColorYaml>,
47 #[serde(default)]
48 chest_locked: Option<GlyphColorYaml>,
49 #[serde(default)]
50 door_closed: Option<GlyphColorYaml>,
51 #[serde(default)]
52 door_open: Option<GlyphColorYaml>,
53 #[serde(default)]
54 wall: Option<GlyphColorYaml>,
55 #[serde(default)]
56 well_center: Option<GlyphColorYaml>,
57 #[serde(default)]
58 quest_board: Option<GlyphColorYaml>,
59}
60
61#[derive(Debug, Deserialize)]
62struct GlyphColorYaml {
63 glyph: String,
64 color: String,
65}
66
67#[derive(Debug, Deserialize)]
68struct TerrainKindsFile {
69 terrain_kinds: HashMap<String, GlyphColorYaml>,
70}
71
72#[derive(Debug, Deserialize)]
73struct ItemGlyphsFile {
74 items: Vec<ItemGlyphEntry>,
75}
76
77#[derive(Debug, Deserialize)]
78struct ItemGlyphEntry {
79 template_id: String,
80 #[serde(default)]
81 glyph: Option<String>,
82 #[serde(default)]
83 color: Option<String>,
84}
85
86#[derive(Debug, Deserialize)]
87struct MapGlyphsFile {
88 #[serde(default)]
89 defaults: DefaultsYaml,
90 #[serde(default)]
91 npcs: HashMap<String, GlyphColorYaml>,
92 #[serde(default)]
93 entities: HashMap<String, GlyphColorYaml>,
94}
95
96#[derive(Debug)]
97struct Catalog {
98 terrain: HashMap<String, MapPresentation>,
99 defaults: DefaultsBlock,
100 items: HashMap<String, MapPresentation>,
101 npcs: HashMap<String, MapPresentation>,
102 entities: HashMap<String, MapPresentation>,
103}
104
105#[derive(Debug)]
106struct DefaultsBlock {
107 resource: MapPresentation,
108 resource_harvesting: MapPresentation,
109 resource_cooldown: MapPresentation,
110 npc_wildlife: MapPresentation,
111 npc_friendly: MapPresentation,
112 player: MapPresentation,
113 corpse: MapPresentation,
114 loot: MapPresentation,
115 chest: MapPresentation,
116 chest_locked: MapPresentation,
117 door_closed: MapPresentation,
118 door_open: MapPresentation,
119 wall: MapPresentation,
120 well_center: MapPresentation,
121 quest_board: MapPresentation,
122}
123
124fn find_assets_path(relative: &str) -> PathBuf {
125 let manifest = PathBuf::from(env!("CARGO_MANIFEST_DIR"));
126 for ancestor in manifest.ancestors() {
127 let candidate = ancestor.join(relative);
128 if candidate.is_file() {
129 return candidate;
130 }
131 }
132 PathBuf::from(relative)
133}
134
135fn find_assets_dir(relative: &str) -> PathBuf {
136 let manifest = PathBuf::from(env!("CARGO_MANIFEST_DIR"));
137 for ancestor in manifest.ancestors() {
138 let candidate = ancestor.join(relative);
139 if candidate.is_dir() {
140 return candidate;
141 }
142 }
143 PathBuf::from(relative)
144}
145
146fn parse_entry(def: &GlyphColorYaml) -> Option<MapPresentation> {
147 if def.glyph.is_empty() {
148 return None;
149 }
150 let color = parse_color(&def.color)?;
151 Some(MapPresentation::new(def.glyph.clone(), color))
152}
153
154fn parse_map(defs: HashMap<String, GlyphColorYaml>) -> HashMap<String, MapPresentation> {
155 defs.into_iter()
156 .filter_map(|(k, v)| parse_entry(&v).map(|p| (k, p)))
157 .collect()
158}
159
160fn builtin_defaults() -> DefaultsBlock {
161 DefaultsBlock {
162 resource: MapPresentation::new("?", RgbColor::DARK_GRAY),
163 resource_harvesting: MapPresentation::new("%", RgbColor::YELLOW),
164 resource_cooldown: MapPresentation::new("·", RgbColor::DARK_GRAY),
165 npc_wildlife: MapPresentation::new("N", RgbColor::YELLOW),
166 npc_friendly: MapPresentation::new("N", RgbColor::CYAN),
167 player: MapPresentation::new("@", RgbColor::GREEN),
168 corpse: MapPresentation::new("x", RgbColor::DARK_GRAY),
169 loot: MapPresentation::new("*", RgbColor::YELLOW),
170 chest: MapPresentation::new("■", RgbColor::rgb(139, 90, 43)),
171 chest_locked: MapPresentation::new("▣", RgbColor::rgb(160, 82, 45)),
172 door_closed: MapPresentation::new("D", RgbColor::RED),
173 door_open: MapPresentation::new("d", RgbColor::LIGHT_RED),
174 wall: MapPresentation::new("+", RgbColor::MAGENTA),
175 well_center: MapPresentation::new("O", RgbColor::CYAN),
176 quest_board: MapPresentation::new("!", RgbColor::rgb(0xe8, 0xc5, 0x47)),
177 }
178}
179
180fn merge_default(yaml: Option<GlyphColorYaml>, fallback: &MapPresentation) -> MapPresentation {
181 yaml.and_then(|d| parse_entry(&d))
182 .unwrap_or_else(|| fallback.clone())
183}
184
185fn builtin_terrain(kind: TerrainKindView) -> MapPresentation {
186 match kind {
187 TerrainKindView::Grass => MapPresentation::new(".", RgbColor::rgb(0x5a, 0x73, 0x56)),
188 TerrainKindView::Hill => MapPresentation::new("^", RgbColor::rgb(0x9a, 0x92, 0x68)),
189 TerrainKindView::Trail => MapPresentation::new(":", RgbColor::rgb(0xc4, 0xb8, 0x90)),
190 TerrainKindView::Rock => MapPresentation::new("#", RgbColor::rgb(0x5a, 0x50, 0x48)),
191 TerrainKindView::Bog => MapPresentation::new(",", RgbColor::MAGENTA),
192 TerrainKindView::ShallowWater => MapPresentation::new("~", RgbColor::CYAN),
193 TerrainKindView::DeepWater => MapPresentation::new("~", RgbColor::BLUE),
194 }
195}
196
197fn terrain_key(kind: TerrainKindView) -> &'static str {
198 match kind {
199 TerrainKindView::Grass => "grass",
200 TerrainKindView::Hill => "hill",
201 TerrainKindView::Trail => "trail",
202 TerrainKindView::Rock => "rock",
203 TerrainKindView::Bog => "bog",
204 TerrainKindView::ShallowWater => "shallow_water",
205 TerrainKindView::DeepWater => "deep_water",
206 }
207}
208
209fn elevation_palette(elevation: f32) -> RgbColor {
211 let bucket = elevation.round().clamp(-3.0, 8.0) as i32;
212 match bucket {
213 b if b <= -1 => RgbColor::rgb(0x3d, 0x58, 0x6a), 0 => RgbColor::rgb(0x4a, 0x6b, 0x42), 1 => RgbColor::rgb(0x62, 0x7a, 0x48), 2 => RgbColor::rgb(0x7a, 0x86, 0x4c), 3 => RgbColor::rgb(0x96, 0x8a, 0x58), 4 => RgbColor::rgb(0xae, 0x8c, 0x62), 5 => RgbColor::rgb(0xc8, 0xa4, 0x72), 6 => RgbColor::rgb(0xde, 0xc0, 0x90), _ => RgbColor::rgb(0xec, 0xea, 0xf4), }
223}
224
225fn darken_rgb(color: RgbColor, factor: f32) -> RgbColor {
226 RgbColor::rgb(
227 (color.r as f32 * factor) as u8,
228 (color.g as f32 * factor) as u8,
229 (color.b as f32 * factor) as u8,
230 )
231}
232
233fn lighten_rgb(color: RgbColor, factor: f32) -> RgbColor {
234 RgbColor::rgb(
235 ((color.r as f32 * factor).min(255.0)) as u8,
236 ((color.g as f32 * factor).min(255.0)) as u8,
237 ((color.b as f32 * factor).min(255.0)) as u8,
238 )
239}
240
241fn load_item_presentations() -> HashMap<String, MapPresentation> {
242 let path = find_assets_dir("assets/items");
243 let Ok(entries) = std::fs::read_dir(&path) else {
244 return HashMap::new();
245 };
246 let fallback = RgbColor::rgb(0x8a, 0x8a, 0x8a);
247 let mut out = HashMap::new();
248 let mut files: Vec<PathBuf> = entries
249 .filter_map(|e| e.ok())
250 .map(|e| e.path())
251 .filter(|p| {
252 p.is_file()
253 && p.extension()
254 .is_some_and(|ext| ext == "yaml" || ext == "yml")
255 })
256 .collect();
257 files.sort();
258 for file in files {
259 let Ok(raw) = std::fs::read_to_string(&file) else {
260 continue;
261 };
262 let Ok(root) = serde_yaml::from_str::<ItemGlyphsFile>(&raw) else {
263 continue;
264 };
265 for item in root.items {
266 let Some(glyph) = item.glyph else {
267 continue;
268 };
269 let color = item
270 .color
271 .as_deref()
272 .and_then(parse_color)
273 .unwrap_or(fallback);
274 out.insert(item.template_id, MapPresentation::new(glyph, color));
275 }
276 }
277 out
278}
279
280fn load_catalog() -> Catalog {
281 let mut terrain = HashMap::new();
282 if let Ok(raw) = std::fs::read_to_string(find_assets_path("assets/world/terrain-kinds.yaml")) {
283 if let Ok(file) = serde_yaml::from_str::<TerrainKindsFile>(&raw) {
284 terrain = parse_map(file.terrain_kinds);
285 }
286 }
287
288 let mut defaults = builtin_defaults();
289 let items = load_item_presentations();
290 let mut npcs = HashMap::new();
291 let mut entities = HashMap::new();
292
293 if let Ok(raw) = std::fs::read_to_string(find_assets_path("assets/world/map-glyphs.yaml")) {
294 if let Ok(file) = serde_yaml::from_str::<MapGlyphsFile>(&raw) {
295 let base = builtin_defaults();
296 defaults = DefaultsBlock {
297 resource: merge_default(file.defaults.resource, &base.resource),
298 resource_harvesting: merge_default(
299 file.defaults.resource_harvesting,
300 &base.resource_harvesting,
301 ),
302 resource_cooldown: merge_default(
303 file.defaults.resource_cooldown,
304 &base.resource_cooldown,
305 ),
306 npc_wildlife: merge_default(file.defaults.npc_wildlife, &base.npc_wildlife),
307 npc_friendly: merge_default(file.defaults.npc_friendly, &base.npc_friendly),
308 player: merge_default(file.defaults.player, &base.player),
309 corpse: merge_default(file.defaults.corpse, &base.corpse),
310 loot: merge_default(file.defaults.loot, &base.loot),
311 chest: merge_default(file.defaults.chest, &base.chest),
312 chest_locked: merge_default(file.defaults.chest_locked, &base.chest_locked),
313 door_closed: merge_default(file.defaults.door_closed, &base.door_closed),
314 door_open: merge_default(file.defaults.door_open, &base.door_open),
315 wall: merge_default(file.defaults.wall, &base.wall),
316 well_center: merge_default(file.defaults.well_center, &base.well_center),
317 quest_board: merge_default(file.defaults.quest_board, &base.quest_board),
318 };
319 npcs = parse_map(file.npcs);
320 entities = parse_map(file.entities);
321 }
322 }
323
324 Catalog {
325 terrain,
326 defaults,
327 items,
328 npcs,
329 entities,
330 }
331}
332
333fn catalog_cell() -> &'static RwLock<Catalog> {
334 static CELL: OnceLock<RwLock<Catalog>> = OnceLock::new();
335 CELL.get_or_init(|| RwLock::new(load_catalog()))
336}
337
338fn catalog() -> std::sync::RwLockReadGuard<'static, Catalog> {
339 catalog_cell()
340 .read()
341 .expect("map presentation catalog lock")
342}
343
344pub fn reload_map_presentation_catalog() {
346 *catalog_cell()
347 .write()
348 .expect("map presentation catalog lock") = load_catalog();
349}
350
351pub fn maybe_reload_for_content_rev(content_rev: u64) {
353 static LAST_REV: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
354 let prev = LAST_REV.load(std::sync::atomic::Ordering::Relaxed);
355 if content_rev > 0 && content_rev != prev {
356 LAST_REV.store(content_rev, std::sync::atomic::Ordering::Relaxed);
357 reload_map_presentation_catalog();
358 }
359}
360
361fn npc_glyph_lookup(c: &Catalog, npc: &NpcView) -> Option<MapPresentation> {
362 let id_key = npc.id.to_ascii_lowercase();
363 if let Some(p) = c.npcs.get(&id_key) {
364 return Some(p.clone());
365 }
366 if let Some(prefix) = id_key.split('_').next() {
367 if let Some(p) = c.npcs.get(prefix) {
368 return Some(p.clone());
369 }
370 }
371 let label_key = npc.label.to_ascii_lowercase();
372 c.npcs.get(&label_key).cloned()
373}
374
375pub fn terrain_for(kind: TerrainKindView) -> MapPresentation {
376 catalog()
377 .terrain
378 .get(terrain_key(kind))
379 .cloned()
380 .unwrap_or_else(|| builtin_terrain(kind))
381}
382
383pub fn terrain_for_elevation(kind: TerrainKindView, elevation: f32) -> MapPresentation {
385 match kind {
386 TerrainKindView::ShallowWater | TerrainKindView::DeepWater | TerrainKindView::Bog => {
387 return terrain_for(kind);
388 }
389 TerrainKindView::Trail => {
390 let color = lighten_rgb(elevation_palette(elevation), 1.12);
391 return MapPresentation::new(":", color);
392 }
393 TerrainKindView::Rock => {
394 let color = darken_rgb(elevation_palette(elevation), 0.62);
395 let glyph = if elevation >= 3.5 { "▓" } else { "#" };
396 return MapPresentation::new(glyph, color);
397 }
398 _ => {}
399 }
400
401 let base = terrain_for(kind);
402 let color = elevation_palette(elevation);
403 if elevation.abs() < 0.25 {
404 return MapPresentation::new(base.glyph, color);
405 }
406
407 let bucket = elevation.round().clamp(-9.0, 9.0) as i32;
408 let ch = match bucket {
409 b if b >= 6 => '▲',
410 b if b >= 4 => '▲',
411 b if b >= 2 => '^',
412 b if b >= 1 => '▴',
413 b if b <= -1 => '▾',
414 _ => base.glyph.chars().next().unwrap_or('.'),
415 };
416 MapPresentation::new(ch.to_string(), color)
417}
418
419pub fn terrain_for_zone(
421 kind: TerrainKindView,
422 elevation: f32,
423 glyph_override: Option<&str>,
424 color_override: Option<&str>,
425) -> MapPresentation {
426 let mut pres = terrain_for_elevation(kind, elevation);
427 if let Some(g) = glyph_override.map(str::trim).filter(|s| !s.is_empty()) {
428 let ch = g.chars().next().unwrap_or('.');
429 pres.glyph = ch.to_string();
430 }
431 if let Some(raw) = color_override.map(str::trim).filter(|s| !s.is_empty()) {
432 if let Some(color) = parse_color(raw) {
433 pres.color = color;
434 }
435 }
436 pres
437}
438
439pub fn resource_for(node: &ResourceNodeView) -> MapPresentation {
440 let c = catalog();
441 match node.state {
442 ResourceNodeState::Harvesting => c.defaults.resource_harvesting.clone(),
443 ResourceNodeState::Cooldown => c.defaults.resource_cooldown.clone(),
444 ResourceNodeState::Available => c
445 .items
446 .get(&node.item_template)
447 .cloned()
448 .unwrap_or_else(|| c.defaults.resource.clone()),
449 }
450}
451
452pub fn npc_for(npc: &NpcView) -> MapPresentation {
453 let c = catalog();
454 if let Some(p) = npc_glyph_lookup(&c, npc) {
455 return p;
456 }
457 if npc.entity_id.is_some() {
458 return c.defaults.npc_wildlife.clone();
459 }
460 c.defaults.npc_friendly.clone()
461}
462
463pub fn player_presentation() -> MapPresentation {
464 catalog().defaults.player.clone()
465}
466
467pub fn corpse_presentation() -> MapPresentation {
468 catalog().defaults.corpse.clone()
469}
470
471pub fn loot_presentation() -> MapPresentation {
472 catalog().defaults.loot.clone()
473}
474
475pub fn chest_presentation(locked: bool) -> MapPresentation {
476 let c = catalog();
477 if locked {
478 c.defaults.chest_locked.clone()
479 } else {
480 c.defaults.chest.clone()
481 }
482}
483
484pub fn door_presentation(open: bool) -> MapPresentation {
485 let c = catalog();
486 if open {
487 c.defaults.door_open.clone()
488 } else {
489 c.defaults.door_closed.clone()
490 }
491}
492
493pub fn wall_presentation() -> MapPresentation {
494 catalog().defaults.wall.clone()
495}
496
497pub fn well_center_presentation() -> MapPresentation {
498 catalog().defaults.well_center.clone()
499}
500
501pub fn quest_board_presentation() -> MapPresentation {
502 catalog().defaults.quest_board.clone()
503}
504
505pub fn shallow_water_presentation() -> MapPresentation {
506 terrain_for(TerrainKindView::ShallowWater)
507}
508
509pub fn entity_fallback(label: &str) -> MapPresentation {
510 let c = catalog();
511 let initial = label
512 .chars()
513 .next()
514 .map(|ch| ch.to_ascii_uppercase().to_string())
515 .unwrap_or_else(|| "?".into());
516 if let Some(mut p) = c.entities.get("wildlife_other").cloned() {
517 p.glyph = initial.clone();
518 return p;
519 }
520 MapPresentation::new(initial, RgbColor::YELLOW)
521}
522
523#[derive(Debug, Clone)]
525pub struct MapLegendEntry {
526 pub presentation: MapPresentation,
527 pub label: String,
528}
529
530fn legend_push(out: &mut Vec<MapLegendEntry>, pres: &MapPresentation, label: impl Into<String>) {
531 out.push(MapLegendEntry {
532 presentation: pres.clone(),
533 label: label.into(),
534 });
535}
536
537pub fn map_legend_entries() -> Vec<MapLegendEntry> {
539 let c = catalog();
540 let mut out = Vec::new();
541
542 legend_push(&mut out, &c.defaults.player, "you");
543 legend_push(&mut out, &c.defaults.loot, "ground loot");
544 legend_push(&mut out, &c.defaults.corpse, "carcass");
545 legend_push(&mut out, &c.defaults.door_closed, "door (closed)");
546 legend_push(&mut out, &c.defaults.door_open, "door (open)");
547 legend_push(&mut out, &c.defaults.wall, "wall");
548 legend_push(&mut out, &c.defaults.well_center, "well");
549 legend_push(&mut out, &c.defaults.resource_harvesting, "harvesting node");
550 legend_push(&mut out, &c.defaults.resource_cooldown, "node cooldown");
551
552 let mut terrain: Vec<_> = c.terrain.iter().collect();
553 terrain.sort_by_key(|(k, _)| *k);
554 if terrain.is_empty() {
555 for kind in [
556 TerrainKindView::Grass,
557 TerrainKindView::Hill,
558 TerrainKindView::Trail,
559 TerrainKindView::Rock,
560 TerrainKindView::Bog,
561 TerrainKindView::ShallowWater,
562 TerrainKindView::DeepWater,
563 ] {
564 let pres = terrain_for(kind);
565 legend_push(&mut out, &pres, terrain_key(kind).replace('_', " "));
566 }
567 } else {
568 for (kind, pres) in terrain {
569 legend_push(&mut out, pres, kind.replace('_', " "));
570 }
571 }
572
573 let mut npcs: Vec<_> = c.npcs.iter().collect();
574 npcs.sort_by_key(|(k, _)| *k);
575 for (id, pres) in npcs {
576 legend_push(&mut out, pres, format!("{id}"));
577 }
578
579 let mut items: Vec<_> = c.items.iter().collect();
580 items.sort_by_key(|(k, _)| *k);
581 for (id, pres) in items {
582 legend_push(&mut out, pres, id.replace('_', " "));
583 }
584
585 out
586}
587
588pub fn format_map_legend_plain() -> String {
589 let mut out = String::from("Map legend\n");
590 for entry in map_legend_entries() {
591 out.push_str(&format!(
592 " {} {}\n",
593 entry.presentation.glyph, entry.label
594 ));
595 }
596 out.push_str(" [red cell] T1 combat target\n");
597 out.push_str(" [blue cell] T2 combat target\n");
598 out
599}
600
601#[cfg(test)]
602mod tests {
603 use super::*;
604
605 #[test]
606 fn parses_named_and_hex_colors() {
607 assert_eq!(parse_color("cyan"), Some(RgbColor::CYAN));
608 assert_eq!(parse_color("#0af"), Some(RgbColor::rgb(0x00, 0xaa, 0xff)));
609 }
610
611 #[test]
612 fn terrain_and_resource_catalog_load() {
613 let oak = resource_for(&ResourceNodeView {
614 id: "t".into(),
615 label: "Oak".into(),
616 x: 0.0,
617 y: 0.0,
618 z: 0.0,
619 item_template: "oak_log".into(),
620 state: ResourceNodeState::Available,
621 blocking: false,
622 blocking_radius_m: 0.8,
623 tile_id: None,
624 sprite_mode: None,
625 presentation_state: None,
626 });
627 assert_eq!(oak.glyph, "?");
628
629 let rabbit = npc_for(&NpcView {
630 id: "r1".into(),
631 label: "Rabbit".into(),
632 role: "critter".into(),
633 x: 0.0,
634 y: 0.0,
635 building_id: None,
636 entity_id: Some(2),
637 life_state: None,
638 hp_pct: None,
639 can_trade: false,
640 tile_id: None,
641 behavior_state: None,
642 sprite_mode: None,
643 presentation_state: None,
644 });
645 assert_eq!(rabbit.glyph, "N");
646
647 let jack = npc_for(&NpcView {
648 id: "jack_wanderer".into(),
649 label: "Jack".into(),
650 role: "villager".into(),
651 x: 0.0,
652 y: 0.0,
653 building_id: None,
654 entity_id: None,
655 life_state: None,
656 hp_pct: None,
657 can_trade: false,
658 tile_id: None,
659 behavior_state: None,
660 sprite_mode: None,
661 presentation_state: None,
662 });
663 assert_eq!(jack.glyph, "N");
664 assert_eq!(jack.color, parse_color("cyan").expect("cyan"));
665 }
666
667 #[test]
668 fn trail_and_rock_use_distinct_glyphs_with_elevation_tint() {
669 let trail = terrain_for_elevation(TerrainKindView::Trail, 2.0);
670 assert_eq!(trail.glyph, ":");
671 let rock = terrain_for_elevation(TerrainKindView::Rock, 4.0);
672 assert_eq!(rock.glyph, "▓");
673 let low = terrain_for_elevation(TerrainKindView::Grass, 0.0);
674 let high = terrain_for_elevation(TerrainKindView::Grass, 4.0);
675 assert_ne!(low.color, high.color);
676 }
677
678 #[test]
679 fn terrain_for_zone_applies_glyph_and_color_overrides() {
680 let base = terrain_for_elevation(TerrainKindView::Grass, 0.0);
681 let custom = terrain_for_zone(TerrainKindView::Grass, 0.0, Some("%"), Some("blue"));
682 assert_eq!(custom.glyph, "%");
683 assert_eq!(custom.color, parse_color("blue").expect("blue"));
684 assert_ne!(custom.glyph, base.glyph);
685 assert_ne!(custom.color, base.color);
686 }
687}