1use crate::color::{parse_color, RgbColor};
4
5use std::collections::HashMap;
6use std::path::PathBuf;
7use std::sync::{OnceLock, RwLock};
8
9use flatland_protocol::{NpcView, ResourceNodeState, ResourceNodeView, TerrainKindView};
10use serde::Deserialize;
11
12#[derive(Debug, Clone, PartialEq, Eq)]
13pub struct MapPresentation {
14 pub glyph: String,
15 pub color: RgbColor,
16}
17
18impl MapPresentation {
19 fn new(glyph: impl Into<String>, color: RgbColor) -> Self {
20 Self {
21 glyph: glyph.into(),
22 color,
23 }
24 }
25}
26
27#[derive(Debug, Default, Deserialize)]
28struct DefaultsYaml {
29 #[serde(default)]
30 resource: Option<GlyphColorYaml>,
31 #[serde(default)]
32 resource_harvesting: Option<GlyphColorYaml>,
33 #[serde(default)]
34 resource_cooldown: Option<GlyphColorYaml>,
35 #[serde(default)]
36 npc_wildlife: Option<GlyphColorYaml>,
37 #[serde(default)]
38 npc_friendly: Option<GlyphColorYaml>,
39 #[serde(default)]
40 player: Option<GlyphColorYaml>,
41 #[serde(default)]
42 corpse: Option<GlyphColorYaml>,
43 #[serde(default)]
44 loot: Option<GlyphColorYaml>,
45 #[serde(default)]
46 chest: Option<GlyphColorYaml>,
47 #[serde(default)]
48 chest_locked: Option<GlyphColorYaml>,
49 #[serde(default)]
50 door_closed: Option<GlyphColorYaml>,
51 #[serde(default)]
52 door_open: Option<GlyphColorYaml>,
53 #[serde(default)]
54 wall: Option<GlyphColorYaml>,
55 #[serde(default)]
56 well_center: Option<GlyphColorYaml>,
57 #[serde(default)]
58 quest_board: Option<GlyphColorYaml>,
59}
60
61#[derive(Debug, Deserialize)]
62struct GlyphColorYaml {
63 glyph: String,
64 color: String,
65}
66
67#[derive(Debug, Deserialize)]
68struct TerrainKindsFile {
69 terrain_kinds: HashMap<String, GlyphColorYaml>,
70}
71
72#[derive(Debug, Deserialize)]
73struct ItemGlyphsFile {
74 items: Vec<ItemGlyphEntry>,
75}
76
77#[derive(Debug, Deserialize)]
78struct ItemGlyphEntry {
79 template_id: String,
80 #[serde(default)]
81 glyph: Option<String>,
82 #[serde(default)]
83 color: Option<String>,
84}
85
86#[derive(Debug, Deserialize)]
87struct MapGlyphsFile {
88 #[serde(default)]
89 defaults: DefaultsYaml,
90 #[serde(default)]
91 npcs: HashMap<String, GlyphColorYaml>,
92 #[serde(default)]
93 entities: HashMap<String, GlyphColorYaml>,
94}
95
96#[derive(Debug)]
97struct Catalog {
98 terrain: HashMap<String, MapPresentation>,
99 defaults: DefaultsBlock,
100 items: HashMap<String, MapPresentation>,
101 npcs: HashMap<String, MapPresentation>,
102 entities: HashMap<String, MapPresentation>,
103}
104
105#[derive(Debug)]
106struct DefaultsBlock {
107 resource: MapPresentation,
108 resource_harvesting: MapPresentation,
109 resource_cooldown: MapPresentation,
110 npc_wildlife: MapPresentation,
111 npc_friendly: MapPresentation,
112 player: MapPresentation,
113 corpse: MapPresentation,
114 loot: MapPresentation,
115 chest: MapPresentation,
116 chest_locked: MapPresentation,
117 door_closed: MapPresentation,
118 door_open: MapPresentation,
119 wall: MapPresentation,
120 well_center: MapPresentation,
121 quest_board: MapPresentation,
122}
123
124fn find_assets_path(relative: &str) -> PathBuf {
125 if let Ok(root) = std::env::var("FLATLAND_ASSETS") {
126 let candidate = PathBuf::from(root).join(relative.strip_prefix("assets/").unwrap_or(relative));
127 if candidate.is_file() {
128 return candidate;
129 }
130 }
131 if let Some(file) = relative.strip_prefix("assets/world/") {
133 if let Ok(home) = std::env::var("HOME") {
134 let candidate = PathBuf::from(home)
135 .join(".flatland3/assets/current/presentation")
136 .join(file);
137 if candidate.is_file() {
138 return candidate;
139 }
140 }
141 }
142 let mut dir = std::env::current_dir().unwrap_or_else(|_| PathBuf::from("."));
143 for _ in 0..8 {
144 let candidate = dir.join(relative);
145 if candidate.is_file() {
146 return candidate;
147 }
148 if !dir.pop() {
149 break;
150 }
151 }
152 let manifest = PathBuf::from(env!("CARGO_MANIFEST_DIR"));
153 for ancestor in manifest.ancestors() {
154 let candidate = ancestor.join(relative);
155 if candidate.is_file() {
156 return candidate;
157 }
158 }
159 PathBuf::from(relative)
160}
161
162fn find_assets_dir(relative: &str) -> PathBuf {
163 if let Ok(root) = std::env::var("FLATLAND_ASSETS") {
164 let candidate = PathBuf::from(root).join(relative.strip_prefix("assets/").unwrap_or(relative));
165 if candidate.is_dir() {
166 return candidate;
167 }
168 }
169 let mut dir = std::env::current_dir().unwrap_or_else(|_| PathBuf::from("."));
170 for _ in 0..8 {
171 let candidate = dir.join(relative);
172 if candidate.is_dir() {
173 return candidate;
174 }
175 if !dir.pop() {
176 break;
177 }
178 }
179 let manifest = PathBuf::from(env!("CARGO_MANIFEST_DIR"));
180 for ancestor in manifest.ancestors() {
181 let candidate = ancestor.join(relative);
182 if candidate.is_dir() {
183 return candidate;
184 }
185 }
186 PathBuf::from(relative)
187}
188
189fn parse_entry(def: &GlyphColorYaml) -> Option<MapPresentation> {
190 if def.glyph.is_empty() {
191 return None;
192 }
193 let color = parse_color(&def.color)?;
194 Some(MapPresentation::new(def.glyph.clone(), color))
195}
196
197fn parse_map(defs: HashMap<String, GlyphColorYaml>) -> HashMap<String, MapPresentation> {
198 defs.into_iter()
199 .filter_map(|(k, v)| parse_entry(&v).map(|p| (k, p)))
200 .collect()
201}
202
203fn builtin_defaults() -> DefaultsBlock {
204 DefaultsBlock {
205 resource: MapPresentation::new("?", RgbColor::DARK_GRAY),
206 resource_harvesting: MapPresentation::new("%", RgbColor::YELLOW),
207 resource_cooldown: MapPresentation::new("·", RgbColor::DARK_GRAY),
208 npc_wildlife: MapPresentation::new("N", RgbColor::YELLOW),
209 npc_friendly: MapPresentation::new("N", RgbColor::CYAN),
210 player: MapPresentation::new("@", RgbColor::GREEN),
211 corpse: MapPresentation::new("x", RgbColor::DARK_GRAY),
212 loot: MapPresentation::new("*", RgbColor::YELLOW),
213 chest: MapPresentation::new("■", RgbColor::rgb(139, 90, 43)),
214 chest_locked: MapPresentation::new("▣", RgbColor::rgb(160, 82, 45)),
215 door_closed: MapPresentation::new("D", RgbColor::RED),
216 door_open: MapPresentation::new("d", RgbColor::LIGHT_RED),
217 wall: MapPresentation::new("+", RgbColor::MAGENTA),
218 well_center: MapPresentation::new("O", RgbColor::CYAN),
219 quest_board: MapPresentation::new("!", RgbColor::rgb(0xe8, 0xc5, 0x47)),
220 }
221}
222
223fn merge_default(yaml: Option<GlyphColorYaml>, fallback: &MapPresentation) -> MapPresentation {
224 yaml.and_then(|d| parse_entry(&d))
225 .unwrap_or_else(|| fallback.clone())
226}
227
228fn builtin_terrain(kind: TerrainKindView) -> MapPresentation {
229 match kind {
230 TerrainKindView::Grass => MapPresentation::new(".", RgbColor::rgb(0x5a, 0x73, 0x56)),
231 TerrainKindView::Dirt => MapPresentation::new(".", RgbColor::rgb(0x8a, 0x70, 0x4a)),
232 TerrainKindView::Tilled => MapPresentation::new("=", RgbColor::rgb(0x6e, 0x58, 0x38)),
233 TerrainKindView::Desert => MapPresentation::new(".", RgbColor::rgb(0xd4, 0xc0, 0x7a)),
234 TerrainKindView::Hill => MapPresentation::new("^", RgbColor::rgb(0x9a, 0x92, 0x68)),
235 TerrainKindView::Trail => MapPresentation::new(":", RgbColor::rgb(0xc4, 0xb8, 0x90)),
236 TerrainKindView::Road => MapPresentation::new("=", RgbColor::rgb(0xb0, 0xa0, 0x78)),
237 TerrainKindView::Rock => MapPresentation::new("#", RgbColor::rgb(0x5a, 0x50, 0x48)),
238 TerrainKindView::Bog => MapPresentation::new(",", RgbColor::MAGENTA),
239 TerrainKindView::ShallowWater => MapPresentation::new("~", RgbColor::CYAN),
240 TerrainKindView::DeepWater => MapPresentation::new("~", RgbColor::BLUE),
241 }
242}
243
244fn terrain_key(kind: TerrainKindView) -> &'static str {
245 match kind {
246 TerrainKindView::Grass => "grass",
247 TerrainKindView::Dirt => "dirt",
248 TerrainKindView::Tilled => "tilled",
249 TerrainKindView::Desert => "desert",
250 TerrainKindView::Hill => "hill",
251 TerrainKindView::Trail => "trail",
252 TerrainKindView::Road => "road",
253 TerrainKindView::Rock => "rock",
254 TerrainKindView::Bog => "bog",
255 TerrainKindView::ShallowWater => "shallow_water",
256 TerrainKindView::DeepWater => "deep_water",
257 }
258}
259
260fn elevation_palette(elevation: f32) -> RgbColor {
262 let bucket = elevation.round().clamp(-3.0, 8.0) as i32;
263 match bucket {
264 b if b <= -1 => RgbColor::rgb(0x3d, 0x58, 0x6a), 0 => RgbColor::rgb(0x4a, 0x6b, 0x42), 1 => RgbColor::rgb(0x62, 0x7a, 0x48), 2 => RgbColor::rgb(0x7a, 0x86, 0x4c), 3 => RgbColor::rgb(0x96, 0x8a, 0x58), 4 => RgbColor::rgb(0xae, 0x8c, 0x62), 5 => RgbColor::rgb(0xc8, 0xa4, 0x72), 6 => RgbColor::rgb(0xde, 0xc0, 0x90), _ => RgbColor::rgb(0xec, 0xea, 0xf4), }
274}
275
276fn darken_rgb(color: RgbColor, factor: f32) -> RgbColor {
277 RgbColor::rgb(
278 (color.r as f32 * factor) as u8,
279 (color.g as f32 * factor) as u8,
280 (color.b as f32 * factor) as u8,
281 )
282}
283
284fn lighten_rgb(color: RgbColor, factor: f32) -> RgbColor {
285 RgbColor::rgb(
286 ((color.r as f32 * factor).min(255.0)) as u8,
287 ((color.g as f32 * factor).min(255.0)) as u8,
288 ((color.b as f32 * factor).min(255.0)) as u8,
289 )
290}
291
292fn load_item_presentations() -> HashMap<String, MapPresentation> {
293 let path = find_assets_dir("assets/items");
294 let Ok(entries) = std::fs::read_dir(&path) else {
295 return HashMap::new();
296 };
297 let fallback = RgbColor::rgb(0x8a, 0x8a, 0x8a);
298 let mut out = HashMap::new();
299 let mut files: Vec<PathBuf> = entries
300 .filter_map(|e| e.ok())
301 .map(|e| e.path())
302 .filter(|p| {
303 p.is_file()
304 && p.extension()
305 .is_some_and(|ext| ext == "yaml" || ext == "yml")
306 })
307 .collect();
308 files.sort();
309 for file in files {
310 let Ok(raw) = std::fs::read_to_string(&file) else {
311 continue;
312 };
313 let Ok(root) = serde_yaml::from_str::<ItemGlyphsFile>(&raw) else {
314 continue;
315 };
316 for item in root.items {
317 let Some(glyph) = item.glyph else {
318 continue;
319 };
320 let color = item
321 .color
322 .as_deref()
323 .and_then(parse_color)
324 .unwrap_or(fallback);
325 out.insert(item.template_id, MapPresentation::new(glyph, color));
326 }
327 }
328 out
329}
330
331fn load_catalog() -> Catalog {
332 let mut terrain = HashMap::new();
333 if let Ok(raw) = std::fs::read_to_string(find_assets_path("assets/world/terrain-kinds.yaml")) {
334 if let Ok(file) = serde_yaml::from_str::<TerrainKindsFile>(&raw) {
335 terrain = parse_map(file.terrain_kinds);
336 }
337 }
338
339 let mut defaults = builtin_defaults();
340 let items = load_item_presentations();
341 let mut npcs = HashMap::new();
342 let mut entities = HashMap::new();
343
344 if let Ok(raw) = std::fs::read_to_string(find_assets_path("assets/world/map-glyphs.yaml")) {
345 if let Ok(file) = serde_yaml::from_str::<MapGlyphsFile>(&raw) {
346 let base = builtin_defaults();
347 defaults = DefaultsBlock {
348 resource: merge_default(file.defaults.resource, &base.resource),
349 resource_harvesting: merge_default(
350 file.defaults.resource_harvesting,
351 &base.resource_harvesting,
352 ),
353 resource_cooldown: merge_default(
354 file.defaults.resource_cooldown,
355 &base.resource_cooldown,
356 ),
357 npc_wildlife: merge_default(file.defaults.npc_wildlife, &base.npc_wildlife),
358 npc_friendly: merge_default(file.defaults.npc_friendly, &base.npc_friendly),
359 player: merge_default(file.defaults.player, &base.player),
360 corpse: merge_default(file.defaults.corpse, &base.corpse),
361 loot: merge_default(file.defaults.loot, &base.loot),
362 chest: merge_default(file.defaults.chest, &base.chest),
363 chest_locked: merge_default(file.defaults.chest_locked, &base.chest_locked),
364 door_closed: merge_default(file.defaults.door_closed, &base.door_closed),
365 door_open: merge_default(file.defaults.door_open, &base.door_open),
366 wall: merge_default(file.defaults.wall, &base.wall),
367 well_center: merge_default(file.defaults.well_center, &base.well_center),
368 quest_board: merge_default(file.defaults.quest_board, &base.quest_board),
369 };
370 npcs = parse_map(file.npcs);
371 entities = parse_map(file.entities);
372 }
373 }
374
375 Catalog {
376 terrain,
377 defaults,
378 items,
379 npcs,
380 entities,
381 }
382}
383
384fn catalog_cell() -> &'static RwLock<Catalog> {
385 static CELL: OnceLock<RwLock<Catalog>> = OnceLock::new();
386 CELL.get_or_init(|| RwLock::new(load_catalog()))
387}
388
389fn catalog() -> std::sync::RwLockReadGuard<'static, Catalog> {
390 catalog_cell()
391 .read()
392 .expect("map presentation catalog lock")
393}
394
395pub fn reload_map_presentation_catalog() {
397 *catalog_cell()
398 .write()
399 .expect("map presentation catalog lock") = load_catalog();
400}
401
402pub fn maybe_reload_for_content_rev(content_rev: u64) {
404 static LAST_REV: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
405 let prev = LAST_REV.load(std::sync::atomic::Ordering::Relaxed);
406 if content_rev > 0 && content_rev != prev {
407 LAST_REV.store(content_rev, std::sync::atomic::Ordering::Relaxed);
408 reload_map_presentation_catalog();
409 }
410}
411
412fn npc_glyph_lookup(c: &Catalog, npc: &NpcView) -> Option<MapPresentation> {
413 let id_key = npc.id.to_ascii_lowercase();
414 if let Some(p) = c.npcs.get(&id_key) {
415 return Some(p.clone());
416 }
417 if let Some(prefix) = id_key.split('_').next() {
418 if let Some(p) = c.npcs.get(prefix) {
419 return Some(p.clone());
420 }
421 }
422 let label_key = npc.label.to_ascii_lowercase();
423 c.npcs.get(&label_key).cloned()
424}
425
426pub fn terrain_for(kind: TerrainKindView) -> MapPresentation {
427 catalog()
428 .terrain
429 .get(terrain_key(kind))
430 .cloned()
431 .unwrap_or_else(|| builtin_terrain(kind))
432}
433
434pub fn terrain_for_elevation(kind: TerrainKindView, elevation: f32) -> MapPresentation {
436 match kind {
437 TerrainKindView::ShallowWater | TerrainKindView::DeepWater | TerrainKindView::Bog => {
438 return terrain_for(kind);
439 }
440 TerrainKindView::Trail => {
441 let color = lighten_rgb(elevation_palette(elevation), 1.12);
442 return MapPresentation::new(":", color);
443 }
444 TerrainKindView::Road => {
445 let color = lighten_rgb(elevation_palette(elevation), 1.22);
446 return MapPresentation::new("=", color);
447 }
448 TerrainKindView::Rock => {
449 let color = darken_rgb(elevation_palette(elevation), 0.62);
450 let glyph = if elevation >= 3.5 { "▓" } else { "#" };
451 return MapPresentation::new(glyph, color);
452 }
453 _ => {}
454 }
455
456 let base = terrain_for(kind);
457 let color = elevation_palette(elevation);
458 if elevation.abs() < 0.25 {
459 return MapPresentation::new(base.glyph, color);
460 }
461
462 let bucket = elevation.round().clamp(-9.0, 9.0) as i32;
463 let ch = match bucket {
464 b if b >= 6 => '▲',
465 b if b >= 4 => '▲',
466 b if b >= 2 => '^',
467 b if b >= 1 => '▴',
468 b if b <= -1 => '▾',
469 _ => base.glyph.chars().next().unwrap_or('.'),
470 };
471 MapPresentation::new(ch.to_string(), color)
472}
473
474pub fn terrain_for_zone(
476 kind: TerrainKindView,
477 elevation: f32,
478 glyph_override: Option<&str>,
479 color_override: Option<&str>,
480) -> MapPresentation {
481 let mut pres = terrain_for_elevation(kind, elevation);
482 if let Some(g) = glyph_override.map(str::trim).filter(|s| !s.is_empty()) {
483 let ch = g.chars().next().unwrap_or('.');
484 pres.glyph = ch.to_string();
485 }
486 if let Some(raw) = color_override.map(str::trim).filter(|s| !s.is_empty()) {
487 if let Some(color) = parse_color(raw) {
488 pres.color = color;
489 }
490 }
491 pres
492}
493
494pub fn resource_for(node: &ResourceNodeView) -> MapPresentation {
495 let c = catalog();
496 match node.state {
497 ResourceNodeState::Harvesting => c.defaults.resource_harvesting.clone(),
498 ResourceNodeState::Cooldown => c.defaults.resource_cooldown.clone(),
499 ResourceNodeState::Available => c
500 .items
501 .get(&node.item_template)
502 .cloned()
503 .unwrap_or_else(|| c.defaults.resource.clone()),
504 }
505}
506
507pub fn npc_for(npc: &NpcView) -> MapPresentation {
508 let c = catalog();
509 if let Some(p) = npc_glyph_lookup(&c, npc) {
510 return p;
511 }
512 if npc.entity_id.is_some() {
513 return c.defaults.npc_wildlife.clone();
514 }
515 c.defaults.npc_friendly.clone()
516}
517
518pub fn player_presentation() -> MapPresentation {
519 catalog().defaults.player.clone()
520}
521
522pub fn corpse_presentation() -> MapPresentation {
523 catalog().defaults.corpse.clone()
524}
525
526pub fn loot_presentation() -> MapPresentation {
527 catalog().defaults.loot.clone()
528}
529
530pub fn chest_presentation(locked: bool) -> MapPresentation {
531 let c = catalog();
532 if locked {
533 c.defaults.chest_locked.clone()
534 } else {
535 c.defaults.chest.clone()
536 }
537}
538
539pub fn door_presentation(open: bool) -> MapPresentation {
540 let c = catalog();
541 if open {
542 c.defaults.door_open.clone()
543 } else {
544 c.defaults.door_closed.clone()
545 }
546}
547
548pub fn wall_presentation() -> MapPresentation {
549 catalog().defaults.wall.clone()
550}
551
552pub fn well_center_presentation() -> MapPresentation {
553 catalog().defaults.well_center.clone()
554}
555
556pub fn quest_board_presentation() -> MapPresentation {
557 catalog().defaults.quest_board.clone()
558}
559
560pub fn shallow_water_presentation() -> MapPresentation {
561 terrain_for(TerrainKindView::ShallowWater)
562}
563
564pub fn entity_fallback(label: &str) -> MapPresentation {
565 let c = catalog();
566 let initial = label
567 .chars()
568 .next()
569 .map(|ch| ch.to_ascii_uppercase().to_string())
570 .unwrap_or_else(|| "?".into());
571 if let Some(mut p) = c.entities.get("wildlife_other").cloned() {
572 p.glyph = initial.clone();
573 return p;
574 }
575 MapPresentation::new(initial, RgbColor::YELLOW)
576}
577
578#[derive(Debug, Clone)]
580pub struct MapLegendEntry {
581 pub presentation: MapPresentation,
582 pub label: String,
583}
584
585fn legend_push(out: &mut Vec<MapLegendEntry>, pres: &MapPresentation, label: impl Into<String>) {
586 out.push(MapLegendEntry {
587 presentation: pres.clone(),
588 label: label.into(),
589 });
590}
591
592pub fn map_legend_entries() -> Vec<MapLegendEntry> {
594 let c = catalog();
595 let mut out = Vec::new();
596
597 legend_push(&mut out, &c.defaults.player, "you");
598 legend_push(&mut out, &c.defaults.loot, "ground loot");
599 legend_push(&mut out, &c.defaults.corpse, "carcass");
600 legend_push(&mut out, &c.defaults.door_closed, "door (closed)");
601 legend_push(&mut out, &c.defaults.door_open, "door (open)");
602 legend_push(&mut out, &c.defaults.wall, "wall");
603 legend_push(&mut out, &c.defaults.well_center, "well");
604 legend_push(&mut out, &c.defaults.resource_harvesting, "harvesting node");
605 legend_push(&mut out, &c.defaults.resource_cooldown, "node cooldown");
606
607 let mut terrain: Vec<_> = c.terrain.iter().collect();
608 terrain.sort_by_key(|(k, _)| *k);
609 if terrain.is_empty() {
610 for kind in [
611 TerrainKindView::Grass,
612 TerrainKindView::Dirt,
613 TerrainKindView::Tilled,
614 TerrainKindView::Desert,
615 TerrainKindView::Hill,
616 TerrainKindView::Trail,
617 TerrainKindView::Road,
618 TerrainKindView::Rock,
619 TerrainKindView::Bog,
620 TerrainKindView::ShallowWater,
621 TerrainKindView::DeepWater,
622 ] {
623 let pres = terrain_for(kind);
624 legend_push(&mut out, &pres, terrain_key(kind).replace('_', " "));
625 }
626 } else {
627 for (kind, pres) in terrain {
628 legend_push(&mut out, pres, kind.replace('_', " "));
629 }
630 }
631
632 let mut npcs: Vec<_> = c.npcs.iter().collect();
633 npcs.sort_by_key(|(k, _)| *k);
634 for (id, pres) in npcs {
635 legend_push(&mut out, pres, format!("{id}"));
636 }
637
638 let mut items: Vec<_> = c.items.iter().collect();
639 items.sort_by_key(|(k, _)| *k);
640 for (id, pres) in items {
641 legend_push(&mut out, pres, id.replace('_', " "));
642 }
643
644 out
645}
646
647pub fn format_map_legend_plain() -> String {
648 let mut out = String::from("Map legend\n");
649 for entry in map_legend_entries() {
650 out.push_str(&format!(
651 " {} {}\n",
652 entry.presentation.glyph, entry.label
653 ));
654 }
655 out.push_str(" [red cell] T1 combat target\n");
656 out.push_str(" [blue cell] T2 combat target\n");
657 out
658}
659
660#[cfg(test)]
661mod tests {
662 use super::*;
663
664 #[test]
665 fn parses_named_and_hex_colors() {
666 assert_eq!(parse_color("cyan"), Some(RgbColor::CYAN));
667 assert_eq!(parse_color("#0af"), Some(RgbColor::rgb(0x00, 0xaa, 0xff)));
668 }
669
670 #[test]
671 fn terrain_and_resource_catalog_load() {
672 let oak = resource_for(&ResourceNodeView {
673 id: "t".into(),
674 label: "Oak".into(),
675 x: 0.0,
676 y: 0.0,
677 z: 0.0,
678 item_template: "oak_log".into(),
679 state: ResourceNodeState::Available,
680 blocking: false,
681 blocking_radius_m: 0.8,
682 tile_id: None,
683 paperdoll_ref: None,
684 yaw: 0.0,
685 pitch: 0.0,
686 roll: 0.0,
687 draw_scale: 1.0,
688 sprite_mode: None,
689 presentation_state: None,
690 });
691 assert_eq!(oak.glyph, "?");
692
693 let rabbit = npc_for(&NpcView {
694 id: "r1".into(),
695 label: "Rabbit".into(),
696 role: "critter".into(),
697 x: 0.0,
698 y: 0.0,
699 building_id: None,
700 entity_id: Some(2),
701 life_state: None,
702 hp_pct: None,
703 can_trade: false,
704 tile_id: None,
705 behavior_state: None,
706 sprite_mode: None,
707 presentation_state: None,
708 paperdoll_ref: None,
709 });
710 assert_eq!(rabbit.glyph, "N");
711
712 let jack = npc_for(&NpcView {
713 id: "jack_wanderer".into(),
714 label: "Jack".into(),
715 role: "villager".into(),
716 x: 0.0,
717 y: 0.0,
718 building_id: None,
719 entity_id: None,
720 life_state: None,
721 hp_pct: None,
722 can_trade: false,
723 tile_id: None,
724 behavior_state: None,
725 sprite_mode: None,
726 presentation_state: None,
727 paperdoll_ref: None,
728 });
729 assert_eq!(jack.glyph, "N");
730 assert_eq!(jack.color, parse_color("cyan").expect("cyan"));
731 }
732
733 #[test]
734 fn trail_and_rock_use_distinct_glyphs_with_elevation_tint() {
735 let trail = terrain_for_elevation(TerrainKindView::Trail, 2.0);
736 assert_eq!(trail.glyph, ":");
737 let rock = terrain_for_elevation(TerrainKindView::Rock, 4.0);
738 assert_eq!(rock.glyph, "▓");
739 let low = terrain_for_elevation(TerrainKindView::Grass, 0.0);
740 let high = terrain_for_elevation(TerrainKindView::Grass, 4.0);
741 assert_ne!(low.color, high.color);
742 }
743
744 #[test]
745 fn terrain_for_zone_applies_glyph_and_color_overrides() {
746 let base = terrain_for_elevation(TerrainKindView::Grass, 0.0);
747 let custom = terrain_for_zone(TerrainKindView::Grass, 0.0, Some("%"), Some("blue"));
748 assert_eq!(custom.glyph, "%");
749 assert_eq!(custom.color, parse_color("blue").expect("blue"));
750 assert_ne!(custom.glyph, base.glyph);
751 assert_ne!(custom.color, base.color);
752 }
753}