1use crate::color::{parse_color, RgbColor};
4
5use std::collections::HashMap;
6use std::path::PathBuf;
7use std::sync::{OnceLock, RwLock};
8
9use flatland_protocol::{NpcView, ResourceNodeState, ResourceNodeView, TerrainKindView};
10use serde::Deserialize;
11
12#[derive(Debug, Clone, PartialEq, Eq)]
13pub struct MapPresentation {
14 pub glyph: String,
15 pub color: RgbColor,
16}
17
18impl MapPresentation {
19 fn new(glyph: impl Into<String>, color: RgbColor) -> Self {
20 Self {
21 glyph: glyph.into(),
22 color,
23 }
24 }
25}
26
27#[derive(Debug, Default, Deserialize)]
28struct DefaultsYaml {
29 #[serde(default)]
30 resource: Option<GlyphColorYaml>,
31 #[serde(default)]
32 resource_harvesting: Option<GlyphColorYaml>,
33 #[serde(default)]
34 resource_cooldown: Option<GlyphColorYaml>,
35 #[serde(default)]
36 npc_wildlife: Option<GlyphColorYaml>,
37 #[serde(default)]
38 npc_friendly: Option<GlyphColorYaml>,
39 #[serde(default)]
40 player: Option<GlyphColorYaml>,
41 #[serde(default)]
42 corpse: Option<GlyphColorYaml>,
43 #[serde(default)]
44 loot: Option<GlyphColorYaml>,
45 #[serde(default)]
46 chest: Option<GlyphColorYaml>,
47 #[serde(default)]
48 chest_locked: Option<GlyphColorYaml>,
49 #[serde(default)]
50 door_closed: Option<GlyphColorYaml>,
51 #[serde(default)]
52 door_open: Option<GlyphColorYaml>,
53 #[serde(default)]
54 wall: Option<GlyphColorYaml>,
55 #[serde(default)]
56 well_center: Option<GlyphColorYaml>,
57 #[serde(default)]
58 quest_board: Option<GlyphColorYaml>,
59}
60
61#[derive(Debug, Deserialize)]
62struct GlyphColorYaml {
63 glyph: String,
64 color: String,
65}
66
67#[derive(Debug, Deserialize)]
68struct TerrainKindsFile {
69 terrain_kinds: HashMap<String, GlyphColorYaml>,
70}
71
72#[derive(Debug, Deserialize)]
73struct ItemGlyphsFile {
74 items: Vec<ItemGlyphEntry>,
75}
76
77#[derive(Debug, Deserialize)]
78struct ItemGlyphEntry {
79 template_id: String,
80 #[serde(default)]
81 glyph: Option<String>,
82 #[serde(default)]
83 color: Option<String>,
84}
85
86#[derive(Debug, Deserialize)]
87struct MapGlyphsFile {
88 #[serde(default)]
89 defaults: DefaultsYaml,
90 #[serde(default)]
91 npcs: HashMap<String, GlyphColorYaml>,
92 #[serde(default)]
93 entities: HashMap<String, GlyphColorYaml>,
94}
95
96#[derive(Debug)]
97struct Catalog {
98 terrain: HashMap<String, MapPresentation>,
99 defaults: DefaultsBlock,
100 items: HashMap<String, MapPresentation>,
101 npcs: HashMap<String, MapPresentation>,
102 entities: HashMap<String, MapPresentation>,
103}
104
105#[derive(Debug)]
106struct DefaultsBlock {
107 resource: MapPresentation,
108 resource_harvesting: MapPresentation,
109 resource_cooldown: MapPresentation,
110 npc_wildlife: MapPresentation,
111 npc_friendly: MapPresentation,
112 player: MapPresentation,
113 corpse: MapPresentation,
114 loot: MapPresentation,
115 chest: MapPresentation,
116 chest_locked: MapPresentation,
117 door_closed: MapPresentation,
118 door_open: MapPresentation,
119 wall: MapPresentation,
120 well_center: MapPresentation,
121 quest_board: MapPresentation,
122}
123
124fn find_assets_path(relative: &str) -> PathBuf {
125 let manifest = PathBuf::from(env!("CARGO_MANIFEST_DIR"));
126 for ancestor in manifest.ancestors() {
127 let candidate = ancestor.join(relative);
128 if candidate.is_file() {
129 return candidate;
130 }
131 }
132 PathBuf::from(relative)
133}
134
135fn find_assets_dir(relative: &str) -> PathBuf {
136 let manifest = PathBuf::from(env!("CARGO_MANIFEST_DIR"));
137 for ancestor in manifest.ancestors() {
138 let candidate = ancestor.join(relative);
139 if candidate.is_dir() {
140 return candidate;
141 }
142 }
143 PathBuf::from(relative)
144}
145
146fn parse_entry(def: &GlyphColorYaml) -> Option<MapPresentation> {
147 if def.glyph.is_empty() {
148 return None;
149 }
150 let color = parse_color(&def.color)?;
151 Some(MapPresentation::new(def.glyph.clone(), color))
152}
153
154fn parse_map(defs: HashMap<String, GlyphColorYaml>) -> HashMap<String, MapPresentation> {
155 defs.into_iter()
156 .filter_map(|(k, v)| parse_entry(&v).map(|p| (k, p)))
157 .collect()
158}
159
160fn builtin_defaults() -> DefaultsBlock {
161 DefaultsBlock {
162 resource: MapPresentation::new("?", RgbColor::DARK_GRAY),
163 resource_harvesting: MapPresentation::new("%", RgbColor::YELLOW),
164 resource_cooldown: MapPresentation::new("·", RgbColor::DARK_GRAY),
165 npc_wildlife: MapPresentation::new("N", RgbColor::YELLOW),
166 npc_friendly: MapPresentation::new("N", RgbColor::CYAN),
167 player: MapPresentation::new("@", RgbColor::GREEN),
168 corpse: MapPresentation::new("x", RgbColor::DARK_GRAY),
169 loot: MapPresentation::new("*", RgbColor::YELLOW),
170 chest: MapPresentation::new("■", RgbColor::rgb(139, 90, 43)),
171 chest_locked: MapPresentation::new("▣", RgbColor::rgb(160, 82, 45)),
172 door_closed: MapPresentation::new("D", RgbColor::RED),
173 door_open: MapPresentation::new("d", RgbColor::LIGHT_RED),
174 wall: MapPresentation::new("+", RgbColor::MAGENTA),
175 well_center: MapPresentation::new("O", RgbColor::CYAN),
176 quest_board: MapPresentation::new("!", RgbColor::rgb(0xe8, 0xc5, 0x47)),
177 }
178}
179
180fn merge_default(yaml: Option<GlyphColorYaml>, fallback: &MapPresentation) -> MapPresentation {
181 yaml.and_then(|d| parse_entry(&d))
182 .unwrap_or_else(|| fallback.clone())
183}
184
185fn builtin_terrain(kind: TerrainKindView) -> MapPresentation {
186 match kind {
187 TerrainKindView::Grass => MapPresentation::new(".", RgbColor::rgb(0x5a, 0x73, 0x56)),
188 TerrainKindView::Hill => MapPresentation::new("^", RgbColor::rgb(0x9a, 0x92, 0x68)),
189 TerrainKindView::Trail => MapPresentation::new(":", RgbColor::rgb(0xc4, 0xb8, 0x90)),
190 TerrainKindView::Road => MapPresentation::new("=", RgbColor::rgb(0xb0, 0xa0, 0x78)),
191 TerrainKindView::Rock => MapPresentation::new("#", RgbColor::rgb(0x5a, 0x50, 0x48)),
192 TerrainKindView::Bog => MapPresentation::new(",", RgbColor::MAGENTA),
193 TerrainKindView::ShallowWater => MapPresentation::new("~", RgbColor::CYAN),
194 TerrainKindView::DeepWater => MapPresentation::new("~", RgbColor::BLUE),
195 }
196}
197
198fn terrain_key(kind: TerrainKindView) -> &'static str {
199 match kind {
200 TerrainKindView::Grass => "grass",
201 TerrainKindView::Hill => "hill",
202 TerrainKindView::Trail => "trail",
203 TerrainKindView::Road => "road",
204 TerrainKindView::Rock => "rock",
205 TerrainKindView::Bog => "bog",
206 TerrainKindView::ShallowWater => "shallow_water",
207 TerrainKindView::DeepWater => "deep_water",
208 }
209}
210
211fn elevation_palette(elevation: f32) -> RgbColor {
213 let bucket = elevation.round().clamp(-3.0, 8.0) as i32;
214 match bucket {
215 b if b <= -1 => RgbColor::rgb(0x3d, 0x58, 0x6a), 0 => RgbColor::rgb(0x4a, 0x6b, 0x42), 1 => RgbColor::rgb(0x62, 0x7a, 0x48), 2 => RgbColor::rgb(0x7a, 0x86, 0x4c), 3 => RgbColor::rgb(0x96, 0x8a, 0x58), 4 => RgbColor::rgb(0xae, 0x8c, 0x62), 5 => RgbColor::rgb(0xc8, 0xa4, 0x72), 6 => RgbColor::rgb(0xde, 0xc0, 0x90), _ => RgbColor::rgb(0xec, 0xea, 0xf4), }
225}
226
227fn darken_rgb(color: RgbColor, factor: f32) -> RgbColor {
228 RgbColor::rgb(
229 (color.r as f32 * factor) as u8,
230 (color.g as f32 * factor) as u8,
231 (color.b as f32 * factor) as u8,
232 )
233}
234
235fn lighten_rgb(color: RgbColor, factor: f32) -> RgbColor {
236 RgbColor::rgb(
237 ((color.r as f32 * factor).min(255.0)) as u8,
238 ((color.g as f32 * factor).min(255.0)) as u8,
239 ((color.b as f32 * factor).min(255.0)) as u8,
240 )
241}
242
243fn load_item_presentations() -> HashMap<String, MapPresentation> {
244 let path = find_assets_dir("assets/items");
245 let Ok(entries) = std::fs::read_dir(&path) else {
246 return HashMap::new();
247 };
248 let fallback = RgbColor::rgb(0x8a, 0x8a, 0x8a);
249 let mut out = HashMap::new();
250 let mut files: Vec<PathBuf> = entries
251 .filter_map(|e| e.ok())
252 .map(|e| e.path())
253 .filter(|p| {
254 p.is_file()
255 && p.extension()
256 .is_some_and(|ext| ext == "yaml" || ext == "yml")
257 })
258 .collect();
259 files.sort();
260 for file in files {
261 let Ok(raw) = std::fs::read_to_string(&file) else {
262 continue;
263 };
264 let Ok(root) = serde_yaml::from_str::<ItemGlyphsFile>(&raw) else {
265 continue;
266 };
267 for item in root.items {
268 let Some(glyph) = item.glyph else {
269 continue;
270 };
271 let color = item
272 .color
273 .as_deref()
274 .and_then(parse_color)
275 .unwrap_or(fallback);
276 out.insert(item.template_id, MapPresentation::new(glyph, color));
277 }
278 }
279 out
280}
281
282fn load_catalog() -> Catalog {
283 let mut terrain = HashMap::new();
284 if let Ok(raw) = std::fs::read_to_string(find_assets_path("assets/world/terrain-kinds.yaml")) {
285 if let Ok(file) = serde_yaml::from_str::<TerrainKindsFile>(&raw) {
286 terrain = parse_map(file.terrain_kinds);
287 }
288 }
289
290 let mut defaults = builtin_defaults();
291 let items = load_item_presentations();
292 let mut npcs = HashMap::new();
293 let mut entities = HashMap::new();
294
295 if let Ok(raw) = std::fs::read_to_string(find_assets_path("assets/world/map-glyphs.yaml")) {
296 if let Ok(file) = serde_yaml::from_str::<MapGlyphsFile>(&raw) {
297 let base = builtin_defaults();
298 defaults = DefaultsBlock {
299 resource: merge_default(file.defaults.resource, &base.resource),
300 resource_harvesting: merge_default(
301 file.defaults.resource_harvesting,
302 &base.resource_harvesting,
303 ),
304 resource_cooldown: merge_default(
305 file.defaults.resource_cooldown,
306 &base.resource_cooldown,
307 ),
308 npc_wildlife: merge_default(file.defaults.npc_wildlife, &base.npc_wildlife),
309 npc_friendly: merge_default(file.defaults.npc_friendly, &base.npc_friendly),
310 player: merge_default(file.defaults.player, &base.player),
311 corpse: merge_default(file.defaults.corpse, &base.corpse),
312 loot: merge_default(file.defaults.loot, &base.loot),
313 chest: merge_default(file.defaults.chest, &base.chest),
314 chest_locked: merge_default(file.defaults.chest_locked, &base.chest_locked),
315 door_closed: merge_default(file.defaults.door_closed, &base.door_closed),
316 door_open: merge_default(file.defaults.door_open, &base.door_open),
317 wall: merge_default(file.defaults.wall, &base.wall),
318 well_center: merge_default(file.defaults.well_center, &base.well_center),
319 quest_board: merge_default(file.defaults.quest_board, &base.quest_board),
320 };
321 npcs = parse_map(file.npcs);
322 entities = parse_map(file.entities);
323 }
324 }
325
326 Catalog {
327 terrain,
328 defaults,
329 items,
330 npcs,
331 entities,
332 }
333}
334
335fn catalog_cell() -> &'static RwLock<Catalog> {
336 static CELL: OnceLock<RwLock<Catalog>> = OnceLock::new();
337 CELL.get_or_init(|| RwLock::new(load_catalog()))
338}
339
340fn catalog() -> std::sync::RwLockReadGuard<'static, Catalog> {
341 catalog_cell()
342 .read()
343 .expect("map presentation catalog lock")
344}
345
346pub fn reload_map_presentation_catalog() {
348 *catalog_cell()
349 .write()
350 .expect("map presentation catalog lock") = load_catalog();
351}
352
353pub fn maybe_reload_for_content_rev(content_rev: u64) {
355 static LAST_REV: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
356 let prev = LAST_REV.load(std::sync::atomic::Ordering::Relaxed);
357 if content_rev > 0 && content_rev != prev {
358 LAST_REV.store(content_rev, std::sync::atomic::Ordering::Relaxed);
359 reload_map_presentation_catalog();
360 }
361}
362
363fn npc_glyph_lookup(c: &Catalog, npc: &NpcView) -> Option<MapPresentation> {
364 let id_key = npc.id.to_ascii_lowercase();
365 if let Some(p) = c.npcs.get(&id_key) {
366 return Some(p.clone());
367 }
368 if let Some(prefix) = id_key.split('_').next() {
369 if let Some(p) = c.npcs.get(prefix) {
370 return Some(p.clone());
371 }
372 }
373 let label_key = npc.label.to_ascii_lowercase();
374 c.npcs.get(&label_key).cloned()
375}
376
377pub fn terrain_for(kind: TerrainKindView) -> MapPresentation {
378 catalog()
379 .terrain
380 .get(terrain_key(kind))
381 .cloned()
382 .unwrap_or_else(|| builtin_terrain(kind))
383}
384
385pub fn terrain_for_elevation(kind: TerrainKindView, elevation: f32) -> MapPresentation {
387 match kind {
388 TerrainKindView::ShallowWater | TerrainKindView::DeepWater | TerrainKindView::Bog => {
389 return terrain_for(kind);
390 }
391 TerrainKindView::Trail => {
392 let color = lighten_rgb(elevation_palette(elevation), 1.12);
393 return MapPresentation::new(":", color);
394 }
395 TerrainKindView::Road => {
396 let color = lighten_rgb(elevation_palette(elevation), 1.22);
397 return MapPresentation::new("=", color);
398 }
399 TerrainKindView::Rock => {
400 let color = darken_rgb(elevation_palette(elevation), 0.62);
401 let glyph = if elevation >= 3.5 { "▓" } else { "#" };
402 return MapPresentation::new(glyph, color);
403 }
404 _ => {}
405 }
406
407 let base = terrain_for(kind);
408 let color = elevation_palette(elevation);
409 if elevation.abs() < 0.25 {
410 return MapPresentation::new(base.glyph, color);
411 }
412
413 let bucket = elevation.round().clamp(-9.0, 9.0) as i32;
414 let ch = match bucket {
415 b if b >= 6 => '▲',
416 b if b >= 4 => '▲',
417 b if b >= 2 => '^',
418 b if b >= 1 => '▴',
419 b if b <= -1 => '▾',
420 _ => base.glyph.chars().next().unwrap_or('.'),
421 };
422 MapPresentation::new(ch.to_string(), color)
423}
424
425pub fn terrain_for_zone(
427 kind: TerrainKindView,
428 elevation: f32,
429 glyph_override: Option<&str>,
430 color_override: Option<&str>,
431) -> MapPresentation {
432 let mut pres = terrain_for_elevation(kind, elevation);
433 if let Some(g) = glyph_override.map(str::trim).filter(|s| !s.is_empty()) {
434 let ch = g.chars().next().unwrap_or('.');
435 pres.glyph = ch.to_string();
436 }
437 if let Some(raw) = color_override.map(str::trim).filter(|s| !s.is_empty()) {
438 if let Some(color) = parse_color(raw) {
439 pres.color = color;
440 }
441 }
442 pres
443}
444
445pub fn resource_for(node: &ResourceNodeView) -> MapPresentation {
446 let c = catalog();
447 match node.state {
448 ResourceNodeState::Harvesting => c.defaults.resource_harvesting.clone(),
449 ResourceNodeState::Cooldown => c.defaults.resource_cooldown.clone(),
450 ResourceNodeState::Available => c
451 .items
452 .get(&node.item_template)
453 .cloned()
454 .unwrap_or_else(|| c.defaults.resource.clone()),
455 }
456}
457
458pub fn npc_for(npc: &NpcView) -> MapPresentation {
459 let c = catalog();
460 if let Some(p) = npc_glyph_lookup(&c, npc) {
461 return p;
462 }
463 if npc.entity_id.is_some() {
464 return c.defaults.npc_wildlife.clone();
465 }
466 c.defaults.npc_friendly.clone()
467}
468
469pub fn player_presentation() -> MapPresentation {
470 catalog().defaults.player.clone()
471}
472
473pub fn corpse_presentation() -> MapPresentation {
474 catalog().defaults.corpse.clone()
475}
476
477pub fn loot_presentation() -> MapPresentation {
478 catalog().defaults.loot.clone()
479}
480
481pub fn chest_presentation(locked: bool) -> MapPresentation {
482 let c = catalog();
483 if locked {
484 c.defaults.chest_locked.clone()
485 } else {
486 c.defaults.chest.clone()
487 }
488}
489
490pub fn door_presentation(open: bool) -> MapPresentation {
491 let c = catalog();
492 if open {
493 c.defaults.door_open.clone()
494 } else {
495 c.defaults.door_closed.clone()
496 }
497}
498
499pub fn wall_presentation() -> MapPresentation {
500 catalog().defaults.wall.clone()
501}
502
503pub fn well_center_presentation() -> MapPresentation {
504 catalog().defaults.well_center.clone()
505}
506
507pub fn quest_board_presentation() -> MapPresentation {
508 catalog().defaults.quest_board.clone()
509}
510
511pub fn shallow_water_presentation() -> MapPresentation {
512 terrain_for(TerrainKindView::ShallowWater)
513}
514
515pub fn entity_fallback(label: &str) -> MapPresentation {
516 let c = catalog();
517 let initial = label
518 .chars()
519 .next()
520 .map(|ch| ch.to_ascii_uppercase().to_string())
521 .unwrap_or_else(|| "?".into());
522 if let Some(mut p) = c.entities.get("wildlife_other").cloned() {
523 p.glyph = initial.clone();
524 return p;
525 }
526 MapPresentation::new(initial, RgbColor::YELLOW)
527}
528
529#[derive(Debug, Clone)]
531pub struct MapLegendEntry {
532 pub presentation: MapPresentation,
533 pub label: String,
534}
535
536fn legend_push(out: &mut Vec<MapLegendEntry>, pres: &MapPresentation, label: impl Into<String>) {
537 out.push(MapLegendEntry {
538 presentation: pres.clone(),
539 label: label.into(),
540 });
541}
542
543pub fn map_legend_entries() -> Vec<MapLegendEntry> {
545 let c = catalog();
546 let mut out = Vec::new();
547
548 legend_push(&mut out, &c.defaults.player, "you");
549 legend_push(&mut out, &c.defaults.loot, "ground loot");
550 legend_push(&mut out, &c.defaults.corpse, "carcass");
551 legend_push(&mut out, &c.defaults.door_closed, "door (closed)");
552 legend_push(&mut out, &c.defaults.door_open, "door (open)");
553 legend_push(&mut out, &c.defaults.wall, "wall");
554 legend_push(&mut out, &c.defaults.well_center, "well");
555 legend_push(&mut out, &c.defaults.resource_harvesting, "harvesting node");
556 legend_push(&mut out, &c.defaults.resource_cooldown, "node cooldown");
557
558 let mut terrain: Vec<_> = c.terrain.iter().collect();
559 terrain.sort_by_key(|(k, _)| *k);
560 if terrain.is_empty() {
561 for kind in [
562 TerrainKindView::Grass,
563 TerrainKindView::Hill,
564 TerrainKindView::Trail,
565 TerrainKindView::Road,
566 TerrainKindView::Rock,
567 TerrainKindView::Bog,
568 TerrainKindView::ShallowWater,
569 TerrainKindView::DeepWater,
570 ] {
571 let pres = terrain_for(kind);
572 legend_push(&mut out, &pres, terrain_key(kind).replace('_', " "));
573 }
574 } else {
575 for (kind, pres) in terrain {
576 legend_push(&mut out, pres, kind.replace('_', " "));
577 }
578 }
579
580 let mut npcs: Vec<_> = c.npcs.iter().collect();
581 npcs.sort_by_key(|(k, _)| *k);
582 for (id, pres) in npcs {
583 legend_push(&mut out, pres, format!("{id}"));
584 }
585
586 let mut items: Vec<_> = c.items.iter().collect();
587 items.sort_by_key(|(k, _)| *k);
588 for (id, pres) in items {
589 legend_push(&mut out, pres, id.replace('_', " "));
590 }
591
592 out
593}
594
595pub fn format_map_legend_plain() -> String {
596 let mut out = String::from("Map legend\n");
597 for entry in map_legend_entries() {
598 out.push_str(&format!(
599 " {} {}\n",
600 entry.presentation.glyph, entry.label
601 ));
602 }
603 out.push_str(" [red cell] T1 combat target\n");
604 out.push_str(" [blue cell] T2 combat target\n");
605 out
606}
607
608#[cfg(test)]
609mod tests {
610 use super::*;
611
612 #[test]
613 fn parses_named_and_hex_colors() {
614 assert_eq!(parse_color("cyan"), Some(RgbColor::CYAN));
615 assert_eq!(parse_color("#0af"), Some(RgbColor::rgb(0x00, 0xaa, 0xff)));
616 }
617
618 #[test]
619 fn terrain_and_resource_catalog_load() {
620 let oak = resource_for(&ResourceNodeView {
621 id: "t".into(),
622 label: "Oak".into(),
623 x: 0.0,
624 y: 0.0,
625 z: 0.0,
626 item_template: "oak_log".into(),
627 state: ResourceNodeState::Available,
628 blocking: false,
629 blocking_radius_m: 0.8,
630 tile_id: None,
631 sprite_mode: None,
632 presentation_state: None,
633 });
634 assert_eq!(oak.glyph, "?");
635
636 let rabbit = npc_for(&NpcView {
637 id: "r1".into(),
638 label: "Rabbit".into(),
639 role: "critter".into(),
640 x: 0.0,
641 y: 0.0,
642 building_id: None,
643 entity_id: Some(2),
644 life_state: None,
645 hp_pct: None,
646 can_trade: false,
647 tile_id: None,
648 behavior_state: None,
649 sprite_mode: None,
650 presentation_state: None,
651 });
652 assert_eq!(rabbit.glyph, "N");
653
654 let jack = npc_for(&NpcView {
655 id: "jack_wanderer".into(),
656 label: "Jack".into(),
657 role: "villager".into(),
658 x: 0.0,
659 y: 0.0,
660 building_id: None,
661 entity_id: None,
662 life_state: None,
663 hp_pct: None,
664 can_trade: false,
665 tile_id: None,
666 behavior_state: None,
667 sprite_mode: None,
668 presentation_state: None,
669 });
670 assert_eq!(jack.glyph, "N");
671 assert_eq!(jack.color, parse_color("cyan").expect("cyan"));
672 }
673
674 #[test]
675 fn trail_and_rock_use_distinct_glyphs_with_elevation_tint() {
676 let trail = terrain_for_elevation(TerrainKindView::Trail, 2.0);
677 assert_eq!(trail.glyph, ":");
678 let rock = terrain_for_elevation(TerrainKindView::Rock, 4.0);
679 assert_eq!(rock.glyph, "▓");
680 let low = terrain_for_elevation(TerrainKindView::Grass, 0.0);
681 let high = terrain_for_elevation(TerrainKindView::Grass, 4.0);
682 assert_ne!(low.color, high.color);
683 }
684
685 #[test]
686 fn terrain_for_zone_applies_glyph_and_color_overrides() {
687 let base = terrain_for_elevation(TerrainKindView::Grass, 0.0);
688 let custom = terrain_for_zone(TerrainKindView::Grass, 0.0, Some("%"), Some("blue"));
689 assert_eq!(custom.glyph, "%");
690 assert_eq!(custom.color, parse_color("blue").expect("blue"));
691 assert_ne!(custom.glyph, base.glyph);
692 assert_ne!(custom.color, base.color);
693 }
694}