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flatland_client_lib/
client_config.rs

1//! Persistent client settings (game host, API base) for installed play.
2
3use std::net::SocketAddr;
4use std::path::PathBuf;
5
6use serde::{Deserialize, Serialize};
7
8pub const DEFAULT_GAME_PORT: u16 = 7373;
9pub const DEFAULT_API_PORT: u16 = 7380;
10
11#[derive(Debug, Clone, Serialize, Deserialize, Default, PartialEq)]
12pub struct GfxWindowPrefs {
13    /// Last window width in logical pixels.
14    #[serde(default, skip_serializing_if = "Option::is_none")]
15    pub width: Option<u32>,
16    /// Last window height in logical pixels.
17    #[serde(default, skip_serializing_if = "Option::is_none")]
18    pub height: Option<u32>,
19    /// Window X (platform coordinates; macOS AppKit bottom-left origin).
20    #[serde(default, skip_serializing_if = "Option::is_none")]
21    pub x: Option<u32>,
22    /// Window Y.
23    #[serde(default, skip_serializing_if = "Option::is_none")]
24    pub y: Option<u32>,
25}
26
27/// Map-mode floating CHAT panel position + collapse (`flatland3-gfx`).
28#[derive(Debug, Clone, Serialize, Deserialize, Default, PartialEq)]
29pub struct FloatingChatPrefs {
30    /// Left edge in egui screen coordinates.
31    #[serde(default, skip_serializing_if = "Option::is_none")]
32    pub x: Option<f32>,
33    /// Top edge in egui screen coordinates.
34    #[serde(default, skip_serializing_if = "Option::is_none")]
35    pub y: Option<f32>,
36    /// Collapsed to the title strip.
37    #[serde(default, skip_serializing_if = "Option::is_none")]
38    pub collapsed: Option<bool>,
39}
40
41impl FloatingChatPrefs {
42    pub fn is_empty(&self) -> bool {
43        self.x.is_none() && self.y.is_none() && self.collapsed.is_none()
44    }
45}
46
47#[derive(Debug, Clone, Serialize, Deserialize, Default)]
48pub struct ClientConfig {
49    /// Gateway host (IPv4, IPv6, or DNS name). Port defaults to 7373.
50    #[serde(default, skip_serializing_if = "Option::is_none")]
51    pub game_host: Option<String>,
52    /// Control plane HTTP port when `game_host` is set. Defaults to 7380.
53    #[serde(default, skip_serializing_if = "Option::is_none")]
54    pub api_port: Option<u16>,
55    /// Gateway TCP port when `game_host` is set. Defaults to 7373.
56    #[serde(default, skip_serializing_if = "Option::is_none")]
57    pub game_port: Option<u16>,
58    /// Gfx play window geometry (`flatland3-gfx`).
59    #[serde(default, skip_serializing_if = "GfxWindowPrefs::is_empty")]
60    pub gfx_window: GfxWindowPrefs,
61    /// Map-mode floating chat panel (`flatland3-gfx`).
62    #[serde(default, skip_serializing_if = "FloatingChatPrefs::is_empty")]
63    pub floating_chat: FloatingChatPrefs,
64    /// Last HUD view mode from `.` cycle: `normal` | `compact` | `map`.
65    #[serde(default, skip_serializing_if = "Option::is_none")]
66    pub hud_view: Option<String>,
67    /// Bottom system LOG dock hidden (`'` toggle).
68    #[serde(default, skip_serializing_if = "Option::is_none")]
69    pub hud_log_hidden: Option<bool>,
70    /// Hired workers (`h`) menu compact vs detail (`c` toggle).
71    #[serde(default, skip_serializing_if = "Option::is_none")]
72    pub workers_menu_compact: Option<bool>,
73    /// Worker route editor sheet collapsed to the corner chip (`z` toggle).
74    #[serde(default, skip_serializing_if = "Option::is_none")]
75    pub worker_route_panel_collapsed: Option<bool>,
76}
77
78impl GfxWindowPrefs {
79    pub fn is_empty(&self) -> bool {
80        self.width.is_none()
81            && self.height.is_none()
82            && self.x.is_none()
83            && self.y.is_none()
84    }
85}
86
87impl ClientConfig {
88    pub fn path() -> anyhow::Result<PathBuf> {
89        let base = dirs::config_dir()
90            .ok_or_else(|| anyhow::anyhow!("could not resolve config directory"))?;
91        Ok(base.join("flatland").join("client.json"))
92    }
93
94    pub fn load() -> Self {
95        Self::path()
96            .ok()
97            .and_then(|path| std::fs::read(&path).ok())
98            .and_then(|bytes| serde_json::from_slice(&bytes).ok())
99            .unwrap_or_default()
100    }
101
102    pub fn save(&self) -> anyhow::Result<()> {
103        let path = Self::path()?;
104        if let Some(parent) = path.parent() {
105            std::fs::create_dir_all(parent)?;
106        }
107        std::fs::write(path, serde_json::to_vec_pretty(self)?)?;
108        Ok(())
109    }
110
111    pub fn save_gfx_window(&mut self, prefs: GfxWindowPrefs) -> anyhow::Result<()> {
112        self.gfx_window = prefs;
113        self.save()
114    }
115
116    /// Persist map-mode floating chat position + collapse.
117    pub fn save_floating_chat(&mut self, prefs: FloatingChatPrefs) -> anyhow::Result<()> {
118        self.floating_chat = prefs;
119        self.save()
120    }
121
122    /// Persist the `.` HUD view mode (`normal` / `compact` / `map`).
123    pub fn save_hud_view(&mut self, label: &str) -> anyhow::Result<()> {
124        self.hud_view = Some(label.to_string());
125        self.save()
126    }
127
128    pub fn save_hud_log_hidden(&mut self, hidden: bool) -> anyhow::Result<()> {
129        self.hud_log_hidden = Some(hidden);
130        self.save()
131    }
132
133    pub fn save_workers_menu_compact(&mut self, compact: bool) -> anyhow::Result<()> {
134        self.workers_menu_compact = Some(compact);
135        self.save()
136    }
137
138    pub fn save_worker_route_panel_collapsed(&mut self, collapsed: bool) -> anyhow::Result<()> {
139        self.worker_route_panel_collapsed = Some(collapsed);
140        self.save()
141    }
142
143    pub fn set_game_host(&mut self, host: impl Into<String>) -> anyhow::Result<()> {
144        let host = normalize_host_input(&host.into())?;
145        let default_port = self.game_port.unwrap_or(DEFAULT_GAME_PORT);
146        let (host_only, port) = split_host_port(&host, default_port);
147        self.game_host = Some(host_only);
148        if port != DEFAULT_GAME_PORT || self.game_port.is_some() {
149            self.game_port = Some(port);
150        }
151        self.save()
152    }
153
154    /// Host string for UI (never empty — falls back to localhost).
155    pub fn display_game_host(&self) -> String {
156        self.game_host
157            .clone()
158            .unwrap_or_else(|| "127.0.0.1".into())
159    }
160
161    /// Resolve gateway TCP address (supports DNS names like `server1.flatland3.com`).
162    pub fn resolve_game_server_addr(&self) -> anyhow::Result<std::net::SocketAddr> {
163        use std::net::ToSocketAddrs;
164        let host = self.game_host.as_deref().unwrap_or("127.0.0.1");
165        let port = self.game_port.unwrap_or(DEFAULT_GAME_PORT);
166        let (host, port) = split_host_port(host, port);
167        let target = format!("{host}:{port}");
168        target
169            .to_socket_addrs()
170            .map_err(|e| anyhow::anyhow!("could not resolve {target}: {e}"))?
171            .next()
172            .ok_or_else(|| anyhow::anyhow!("no addresses found for {target}"))
173    }
174
175    pub fn game_server_addr(&self) -> SocketAddr {
176        self.resolve_game_server_addr().unwrap_or_else(|_| {
177            "127.0.0.1:7373"
178                .parse()
179                .expect("valid default addr")
180        })
181    }
182
183    pub fn api_base_url(&self) -> String {
184        if let Some(host) = self.game_host.as_deref() {
185            let port = self.api_port.unwrap_or(DEFAULT_API_PORT);
186            if host.starts_with("http://") || host.starts_with("https://") {
187                return host.trim_end_matches('/').to_string();
188            }
189            let (host, _) = split_host_port(host, port);
190            return format!("http://{host}:{port}");
191        }
192        "http://127.0.0.1:7380".into()
193    }
194}
195
196pub fn default_game_server_addr() -> SocketAddr {
197    if let Ok(addr) = std::env::var("FLATLAND_GATEWAY_ADDR") {
198        if let Ok(parsed) = addr.parse() {
199            return parsed;
200        }
201        // DNS host (optionally :port) via env — same rules as --host.
202        if let Ok(resolved) = resolve_game_host_addr(&addr) {
203            return resolved;
204        }
205    }
206    ClientConfig::load().game_server_addr()
207}
208
209pub fn default_api_base_url() -> String {
210    if let Ok(url) = std::env::var("FLATLAND_API_URL") {
211        return url;
212    }
213    ClientConfig::load().api_base_url()
214}
215
216/// Resolve a DNS name or IP (optional `:port`) to the gateway TCP address.
217///
218/// Port defaults to [`DEFAULT_GAME_PORT`] (7373). Does not read or write `client.json`.
219pub fn resolve_game_host_addr(host: &str) -> anyhow::Result<SocketAddr> {
220    use std::net::ToSocketAddrs;
221    let host = normalize_host_input(host)?;
222    let (host, port) = split_host_port(&host, DEFAULT_GAME_PORT);
223    let target = format!("{host}:{port}");
224    target
225        .to_socket_addrs()
226        .map_err(|e| anyhow::anyhow!("could not resolve {target}: {e}"))?
227        .next()
228        .ok_or_else(|| anyhow::anyhow!("no addresses found for {target}"))
229}
230
231/// Control-plane base URL for a DNS/IP host (optional `:port` is ignored for API;
232/// API always uses [`DEFAULT_API_PORT`] unless the host is already an `http(s)://` URL).
233pub fn api_base_url_for_host(host: &str) -> anyhow::Result<String> {
234    let host = normalize_host_input(host)?;
235    if host.starts_with("http://") || host.starts_with("https://") {
236        return Ok(host.trim_end_matches('/').to_string());
237    }
238    let (host, _) = split_host_port(&host, DEFAULT_API_PORT);
239    Ok(format!("http://{host}:{DEFAULT_API_PORT}"))
240}
241
242/// Apply a one-shot host for this process only (no `client.json` write).
243///
244/// Sets `FLATLAND_API_URL`, `FLATLAND_GATEWAY_ADDR`, and `FLATLAND_HOST_OVERRIDE`
245/// so auth, asset sync, and gateway connect use the same remote without touching
246/// the machine's saved game host. Also points `FLATLAND_SESSION_PATH` at a
247/// host-scoped session file so the default `session.json` stays for local play.
248pub fn apply_host_override(host: &str) -> anyhow::Result<(SocketAddr, String)> {
249    let normalized = normalize_host_input(host)?;
250    let game = resolve_game_host_addr(&normalized)?;
251    let api = api_base_url_for_host(&normalized)?;
252    let (host_only, _) = split_host_port(&normalized, DEFAULT_GAME_PORT);
253
254    std::env::set_var("FLATLAND_HOST_OVERRIDE", &host_only);
255    std::env::set_var("FLATLAND_API_URL", &api);
256    std::env::set_var("FLATLAND_GATEWAY_ADDR", game.to_string());
257
258    if std::env::var_os("FLATLAND_SESSION_PATH").is_none() {
259        if let Some(base) = dirs::config_dir() {
260            let safe: String = host_only
261                .chars()
262                .map(|c| {
263                    if c.is_ascii_alphanumeric() || c == '.' || c == '-' {
264                        c
265                    } else {
266                        '_'
267                    }
268                })
269                .collect();
270            let path = base.join("flatland").join(format!("session.{safe}.json"));
271            std::env::set_var("FLATLAND_SESSION_PATH", path);
272        }
273    }
274
275    Ok((game, api))
276}
277
278/// True when this process applied (or inherited) a one-shot `--host` override.
279pub fn host_override_active() -> bool {
280    std::env::var_os("FLATLAND_HOST_OVERRIDE").is_some()
281}
282
283/// Strip scheme/path and reject empty hosts. Allows DNS names and `host:port`.
284pub fn normalize_host_input(raw: &str) -> anyhow::Result<String> {
285    let mut host = raw.trim().to_string();
286    if host.is_empty() {
287        anyhow::bail!("game host cannot be empty");
288    }
289    if let Some(rest) = host.strip_prefix("https://") {
290        host = rest.to_string();
291    } else if let Some(rest) = host.strip_prefix("http://") {
292        host = rest.to_string();
293    }
294    if let Some((h, _)) = host.split_once('/') {
295        host = h.to_string();
296    }
297    host = host.trim_end_matches('/').to_string();
298    if host.is_empty() {
299        anyhow::bail!("game host cannot be empty");
300    }
301    Ok(host)
302}
303
304fn split_host_port(host: &str, default_port: u16) -> (String, u16) {
305    // IPv6 in brackets: [2001:db8::1]:7373
306    if let Some(rest) = host.strip_prefix('[') {
307        if let Some((addr, port_part)) = rest.split_once("]:") {
308            if let Ok(p) = port_part.parse::<u16>() {
309                return (format!("[{addr}]"), p);
310            }
311        }
312        return (host.to_string(), default_port);
313    }
314    // host:port — only split on the last colon when the port is numeric
315    if let Some((h, p)) = host.rsplit_once(':') {
316        if !h.is_empty() && p.parse::<u16>().is_ok() && !h.contains(':') {
317            return (h.to_string(), p.parse().unwrap_or(default_port));
318        }
319    }
320    (host.to_string(), default_port)
321}
322
323#[cfg(test)]
324mod tests {
325    use super::*;
326
327    #[test]
328    fn default_is_localhost() {
329        let cfg = ClientConfig::default();
330        assert_eq!(
331            cfg.game_server_addr(),
332            "127.0.0.1:7373".parse().unwrap()
333        );
334        assert_eq!(cfg.api_base_url(), "http://127.0.0.1:7380");
335    }
336
337    #[test]
338    fn hud_view_roundtrips_in_config() {
339        let mut cfg = ClientConfig::default();
340        cfg.hud_view = Some("map".into());
341        let json = serde_json::to_string(&cfg).unwrap();
342        let loaded: ClientConfig = serde_json::from_str(&json).unwrap();
343        assert_eq!(loaded.hud_view.as_deref(), Some("map"));
344    }
345
346    #[test]
347    fn hud_and_workers_prefs_roundtrip() {
348        let mut cfg = ClientConfig::default();
349        cfg.hud_log_hidden = Some(true);
350        cfg.workers_menu_compact = Some(true);
351        cfg.worker_route_panel_collapsed = Some(true);
352        let json = serde_json::to_string(&cfg).unwrap();
353        let loaded: ClientConfig = serde_json::from_str(&json).unwrap();
354        assert_eq!(loaded.hud_log_hidden, Some(true));
355        assert_eq!(loaded.workers_menu_compact, Some(true));
356        assert_eq!(loaded.worker_route_panel_collapsed, Some(true));
357    }
358
359    #[test]
360    fn floating_chat_prefs_roundtrip() {
361        let mut cfg = ClientConfig::default();
362        cfg.floating_chat = FloatingChatPrefs {
363            x: Some(42.5),
364            y: Some(100.0),
365            collapsed: Some(true),
366        };
367        let json = serde_json::to_string(&cfg).unwrap();
368        let loaded: ClientConfig = serde_json::from_str(&json).unwrap();
369        assert_eq!(loaded.floating_chat.x, Some(42.5));
370        assert_eq!(loaded.floating_chat.y, Some(100.0));
371        assert_eq!(loaded.floating_chat.collapsed, Some(true));
372    }
373
374    #[test]
375    fn split_host_port_handles_dns_and_explicit_port() {
376        assert_eq!(
377            split_host_port("server1.flatland3.com", 7373),
378            ("server1.flatland3.com".into(), 7373)
379        );
380        assert_eq!(
381            split_host_port("server1.flatland3.com:7374", 7373),
382            ("server1.flatland3.com".into(), 7374)
383        );
384        assert_eq!(
385            split_host_port("127.0.0.1", 7373),
386            ("127.0.0.1".into(), 7373)
387        );
388    }
389
390    #[test]
391    fn normalize_strips_scheme() {
392        assert_eq!(
393            normalize_host_input("https://server1.flatland3.com/").unwrap(),
394            "server1.flatland3.com"
395        );
396    }
397
398    #[test]
399    fn api_base_uses_dns_host() {
400        let mut cfg = ClientConfig::default();
401        cfg.game_host = Some("server1.flatland3.com".into());
402        assert_eq!(cfg.api_base_url(), "http://server1.flatland3.com:7380");
403    }
404
405    #[test]
406    fn api_base_url_for_host_defaults_port() {
407        assert_eq!(
408            api_base_url_for_host("server2.flatland3.com").unwrap(),
409            "http://server2.flatland3.com:7380"
410        );
411        assert_eq!(
412            api_base_url_for_host("server2.flatland3.com:7373").unwrap(),
413            "http://server2.flatland3.com:7380"
414        );
415    }
416}