flatland_client_lib/
client_config.rs1use std::net::SocketAddr;
4use std::path::PathBuf;
5
6use serde::{Deserialize, Serialize};
7
8pub const DEFAULT_GAME_PORT: u16 = 7373;
9pub const DEFAULT_API_PORT: u16 = 7380;
10
11#[derive(Debug, Clone, Serialize, Deserialize, Default)]
12pub struct GfxWindowPrefs {
13 #[serde(default, skip_serializing_if = "Option::is_none")]
15 pub width: Option<u32>,
16 #[serde(default, skip_serializing_if = "Option::is_none")]
18 pub height: Option<u32>,
19 #[serde(default, skip_serializing_if = "Option::is_none")]
21 pub x: Option<u32>,
22 #[serde(default, skip_serializing_if = "Option::is_none")]
24 pub y: Option<u32>,
25}
26
27#[derive(Debug, Clone, Serialize, Deserialize, Default)]
28pub struct ClientConfig {
29 #[serde(default, skip_serializing_if = "Option::is_none")]
31 pub game_host: Option<String>,
32 #[serde(default, skip_serializing_if = "Option::is_none")]
34 pub api_port: Option<u16>,
35 #[serde(default, skip_serializing_if = "Option::is_none")]
37 pub game_port: Option<u16>,
38 #[serde(default, skip_serializing_if = "GfxWindowPrefs::is_empty")]
40 pub gfx_window: GfxWindowPrefs,
41}
42
43impl GfxWindowPrefs {
44 pub fn is_empty(&self) -> bool {
45 self.width.is_none()
46 && self.height.is_none()
47 && self.x.is_none()
48 && self.y.is_none()
49 }
50}
51
52impl ClientConfig {
53 pub fn path() -> anyhow::Result<PathBuf> {
54 let base = dirs::config_dir()
55 .ok_or_else(|| anyhow::anyhow!("could not resolve config directory"))?;
56 Ok(base.join("flatland").join("client.json"))
57 }
58
59 pub fn load() -> Self {
60 Self::path()
61 .ok()
62 .and_then(|path| std::fs::read(&path).ok())
63 .and_then(|bytes| serde_json::from_slice(&bytes).ok())
64 .unwrap_or_default()
65 }
66
67 pub fn save(&self) -> anyhow::Result<()> {
68 let path = Self::path()?;
69 if let Some(parent) = path.parent() {
70 std::fs::create_dir_all(parent)?;
71 }
72 std::fs::write(path, serde_json::to_vec_pretty(self)?)?;
73 Ok(())
74 }
75
76 pub fn save_gfx_window(&mut self, prefs: GfxWindowPrefs) -> anyhow::Result<()> {
77 self.gfx_window = prefs;
78 self.save()
79 }
80
81 pub fn set_game_host(&mut self, host: impl Into<String>) -> anyhow::Result<()> {
82 let host = host.into().trim().to_string();
83 if host.is_empty() {
84 anyhow::bail!("game host cannot be empty");
85 }
86 self.game_host = Some(host);
87 self.save()
88 }
89
90 pub fn game_server_addr(&self) -> SocketAddr {
91 if let Some(host) = self.game_host.as_deref() {
92 let port = self.game_port.unwrap_or(DEFAULT_GAME_PORT);
93 return parse_host_port(host, port)
94 .unwrap_or_else(|| format!("{host}:{port}").parse().expect("valid host:port"));
95 }
96 "127.0.0.1:7373".parse().expect("valid default addr")
97 }
98
99 pub fn api_base_url(&self) -> String {
100 if let Some(host) = self.game_host.as_deref() {
101 let port = self.api_port.unwrap_or(DEFAULT_API_PORT);
102 if host.starts_with("http://") || host.starts_with("https://") {
103 return host.to_string();
104 }
105 return format!("http://{host}:{port}");
106 }
107 "http://127.0.0.1:7380".into()
108 }
109}
110
111pub fn default_game_server_addr() -> SocketAddr {
112 if let Ok(addr) = std::env::var("FLATLAND_GATEWAY_ADDR") {
113 if let Ok(parsed) = addr.parse() {
114 return parsed;
115 }
116 }
117 ClientConfig::load().game_server_addr()
118}
119
120pub fn default_api_base_url() -> String {
121 if let Ok(url) = std::env::var("FLATLAND_API_URL") {
122 return url;
123 }
124 ClientConfig::load().api_base_url()
125}
126
127fn parse_host_port(host: &str, default_port: u16) -> Option<SocketAddr> {
128 if host.contains(':') {
129 host.parse().ok()
130 } else {
131 format!("{host}:{default_port}").parse().ok()
132 }
133}
134
135#[cfg(test)]
136mod tests {
137 use super::*;
138
139 #[test]
140 fn default_is_localhost() {
141 let cfg = ClientConfig::default();
142 assert_eq!(
143 cfg.game_server_addr(),
144 "127.0.0.1:7373".parse().unwrap()
145 );
146 assert_eq!(cfg.api_base_url(), "http://127.0.0.1:7380");
147 }
148
149 #[test]
150 fn game_host_sets_both_endpoints() {
151 let mut cfg = ClientConfig::default();
152 cfg.game_host = Some("192.168.1.50".into());
153 assert_eq!(
154 cfg.game_server_addr(),
155 "192.168.1.50:7373".parse().unwrap()
156 );
157 assert_eq!(cfg.api_base_url(), "http://192.168.1.50:7380");
158 }
159}