Skip to main content

flatland_client_lib/
client_config.rs

1//! Persistent client settings (game host, API base) for installed play.
2
3use std::net::SocketAddr;
4use std::path::PathBuf;
5
6use serde::{Deserialize, Serialize};
7
8pub const DEFAULT_GAME_PORT: u16 = 7373;
9pub const DEFAULT_API_PORT: u16 = 7380;
10
11#[derive(Debug, Clone, Serialize, Deserialize, Default, PartialEq)]
12pub struct GfxWindowPrefs {
13    /// Last window width in logical pixels.
14    #[serde(default, skip_serializing_if = "Option::is_none")]
15    pub width: Option<u32>,
16    /// Last window height in logical pixels.
17    #[serde(default, skip_serializing_if = "Option::is_none")]
18    pub height: Option<u32>,
19    /// Window X (platform coordinates; macOS AppKit bottom-left origin).
20    #[serde(default, skip_serializing_if = "Option::is_none")]
21    pub x: Option<u32>,
22    /// Window Y.
23    #[serde(default, skip_serializing_if = "Option::is_none")]
24    pub y: Option<u32>,
25}
26
27/// Map-mode floating CHAT panel position + collapse (`flatland3-gfx`).
28#[derive(Debug, Clone, Serialize, Deserialize, Default, PartialEq)]
29pub struct FloatingChatPrefs {
30    /// Left edge in egui screen coordinates.
31    #[serde(default, skip_serializing_if = "Option::is_none")]
32    pub x: Option<f32>,
33    /// Top edge in egui screen coordinates.
34    #[serde(default, skip_serializing_if = "Option::is_none")]
35    pub y: Option<f32>,
36    /// Collapsed to the title strip.
37    #[serde(default, skip_serializing_if = "Option::is_none")]
38    pub collapsed: Option<bool>,
39}
40
41impl FloatingChatPrefs {
42    pub fn is_empty(&self) -> bool {
43        self.x.is_none() && self.y.is_none() && self.collapsed.is_none()
44    }
45}
46
47#[derive(Debug, Clone, Serialize, Deserialize, Default)]
48pub struct ClientConfig {
49    /// Gateway host (IPv4, IPv6, or DNS name). Port defaults to 7373.
50    #[serde(default, skip_serializing_if = "Option::is_none")]
51    pub game_host: Option<String>,
52    /// Control plane HTTP port when `game_host` is set. Defaults to 7380.
53    #[serde(default, skip_serializing_if = "Option::is_none")]
54    pub api_port: Option<u16>,
55    /// Gateway TCP port when `game_host` is set. Defaults to 7373.
56    #[serde(default, skip_serializing_if = "Option::is_none")]
57    pub game_port: Option<u16>,
58    /// Gfx play window geometry (`flatland3-gfx`).
59    #[serde(default, skip_serializing_if = "GfxWindowPrefs::is_empty")]
60    pub gfx_window: GfxWindowPrefs,
61    /// Map-mode floating chat panel (`flatland3-gfx`).
62    #[serde(default, skip_serializing_if = "FloatingChatPrefs::is_empty")]
63    pub floating_chat: FloatingChatPrefs,
64    /// Last HUD view mode from `.` cycle: `normal` | `compact` | `map`.
65    #[serde(default, skip_serializing_if = "Option::is_none")]
66    pub hud_view: Option<String>,
67    /// Bottom system LOG dock hidden (`'` toggle).
68    #[serde(default, skip_serializing_if = "Option::is_none")]
69    pub hud_log_hidden: Option<bool>,
70    /// Hired workers (`h`) menu compact vs detail (`c` toggle).
71    #[serde(default, skip_serializing_if = "Option::is_none")]
72    pub workers_menu_compact: Option<bool>,
73    /// Worker route editor sheet collapsed to the corner chip (`z` toggle).
74    #[serde(default, skip_serializing_if = "Option::is_none")]
75    pub worker_route_panel_collapsed: Option<bool>,
76    /// When false, skip automatic client binary update checks (default true).
77    #[serde(default, skip_serializing_if = "Option::is_none")]
78    pub check_updates: Option<bool>,
79    /// Last remote version the player dismissed with "Remind later".
80    #[serde(default, skip_serializing_if = "Option::is_none")]
81    pub update_dismissed_version: Option<String>,
82}
83
84impl GfxWindowPrefs {
85    pub fn is_empty(&self) -> bool {
86        self.width.is_none()
87            && self.height.is_none()
88            && self.x.is_none()
89            && self.y.is_none()
90    }
91}
92
93impl ClientConfig {
94    pub fn path() -> anyhow::Result<PathBuf> {
95        let base = dirs::config_dir()
96            .ok_or_else(|| anyhow::anyhow!("could not resolve config directory"))?;
97        Ok(base.join("flatland").join("client.json"))
98    }
99
100    pub fn load() -> Self {
101        Self::path()
102            .ok()
103            .and_then(|path| std::fs::read(&path).ok())
104            .and_then(|bytes| serde_json::from_slice(&bytes).ok())
105            .unwrap_or_default()
106    }
107
108    pub fn save(&self) -> anyhow::Result<()> {
109        let path = Self::path()?;
110        if let Some(parent) = path.parent() {
111            std::fs::create_dir_all(parent)?;
112        }
113        std::fs::write(path, serde_json::to_vec_pretty(self)?)?;
114        Ok(())
115    }
116
117    pub fn save_gfx_window(&mut self, prefs: GfxWindowPrefs) -> anyhow::Result<()> {
118        self.gfx_window = prefs;
119        self.save()
120    }
121
122    /// Persist map-mode floating chat position + collapse.
123    pub fn save_floating_chat(&mut self, prefs: FloatingChatPrefs) -> anyhow::Result<()> {
124        self.floating_chat = prefs;
125        self.save()
126    }
127
128    /// Persist the `.` HUD view mode (`normal` / `compact` / `map`).
129    pub fn save_hud_view(&mut self, label: &str) -> anyhow::Result<()> {
130        self.hud_view = Some(label.to_string());
131        self.save()
132    }
133
134    pub fn save_hud_log_hidden(&mut self, hidden: bool) -> anyhow::Result<()> {
135        self.hud_log_hidden = Some(hidden);
136        self.save()
137    }
138
139    pub fn save_workers_menu_compact(&mut self, compact: bool) -> anyhow::Result<()> {
140        self.workers_menu_compact = Some(compact);
141        self.save()
142    }
143
144    pub fn save_worker_route_panel_collapsed(&mut self, collapsed: bool) -> anyhow::Result<()> {
145        self.worker_route_panel_collapsed = Some(collapsed);
146        self.save()
147    }
148
149    pub fn save_update_dismissed_version(&mut self, version: &str) -> anyhow::Result<()> {
150        self.update_dismissed_version = Some(version.to_string());
151        self.save()
152    }
153
154    pub fn set_game_host(&mut self, host: impl Into<String>) -> anyhow::Result<()> {
155        let host = normalize_host_input(&host.into())?;
156        let default_port = self.game_port.unwrap_or(DEFAULT_GAME_PORT);
157        let (host_only, port) = split_host_port(&host, default_port);
158        self.game_host = Some(host_only);
159        if port != DEFAULT_GAME_PORT || self.game_port.is_some() {
160            self.game_port = Some(port);
161        }
162        self.save()
163    }
164
165    /// Host string for UI (never empty — falls back to localhost).
166    pub fn display_game_host(&self) -> String {
167        self.game_host
168            .clone()
169            .unwrap_or_else(|| "127.0.0.1".into())
170    }
171
172    /// Resolve gateway TCP address (supports DNS names like `server1.flatland3.com`).
173    pub fn resolve_game_server_addr(&self) -> anyhow::Result<std::net::SocketAddr> {
174        use std::net::ToSocketAddrs;
175        let host = self.game_host.as_deref().unwrap_or("127.0.0.1");
176        let port = self.game_port.unwrap_or(DEFAULT_GAME_PORT);
177        let (host, port) = split_host_port(host, port);
178        let target = format!("{host}:{port}");
179        target
180            .to_socket_addrs()
181            .map_err(|e| anyhow::anyhow!("could not resolve {target}: {e}"))?
182            .next()
183            .ok_or_else(|| anyhow::anyhow!("no addresses found for {target}"))
184    }
185
186    pub fn game_server_addr(&self) -> SocketAddr {
187        self.resolve_game_server_addr().unwrap_or_else(|_| {
188            "127.0.0.1:7373"
189                .parse()
190                .expect("valid default addr")
191        })
192    }
193
194    pub fn api_base_url(&self) -> String {
195        if let Some(host) = self.game_host.as_deref() {
196            let port = self.api_port.unwrap_or(DEFAULT_API_PORT);
197            if host.starts_with("http://") || host.starts_with("https://") {
198                return host.trim_end_matches('/').to_string();
199            }
200            let (host, _) = split_host_port(host, port);
201            return format!("http://{host}:{port}");
202        }
203        "http://127.0.0.1:7380".into()
204    }
205}
206
207pub fn default_game_server_addr() -> SocketAddr {
208    if let Ok(addr) = std::env::var("FLATLAND_GATEWAY_ADDR") {
209        if let Ok(parsed) = addr.parse() {
210            return parsed;
211        }
212        // DNS host (optionally :port) via env — same rules as --host.
213        if let Ok(resolved) = resolve_game_host_addr(&addr) {
214            return resolved;
215        }
216    }
217    ClientConfig::load().game_server_addr()
218}
219
220pub fn default_api_base_url() -> String {
221    if let Ok(url) = std::env::var("FLATLAND_API_URL") {
222        return url;
223    }
224    ClientConfig::load().api_base_url()
225}
226
227/// Resolve a DNS name or IP (optional `:port`) to the gateway TCP address.
228///
229/// Port defaults to [`DEFAULT_GAME_PORT`] (7373). Does not read or write `client.json`.
230pub fn resolve_game_host_addr(host: &str) -> anyhow::Result<SocketAddr> {
231    use std::net::ToSocketAddrs;
232    let host = normalize_host_input(host)?;
233    let (host, port) = split_host_port(&host, DEFAULT_GAME_PORT);
234    let target = format!("{host}:{port}");
235    target
236        .to_socket_addrs()
237        .map_err(|e| anyhow::anyhow!("could not resolve {target}: {e}"))?
238        .next()
239        .ok_or_else(|| anyhow::anyhow!("no addresses found for {target}"))
240}
241
242/// Control-plane base URL for a DNS/IP host (optional `:port` is ignored for API;
243/// API always uses [`DEFAULT_API_PORT`] unless the host is already an `http(s)://` URL).
244pub fn api_base_url_for_host(host: &str) -> anyhow::Result<String> {
245    let host = normalize_host_input(host)?;
246    if host.starts_with("http://") || host.starts_with("https://") {
247        return Ok(host.trim_end_matches('/').to_string());
248    }
249    let (host, _) = split_host_port(&host, DEFAULT_API_PORT);
250    Ok(format!("http://{host}:{DEFAULT_API_PORT}"))
251}
252
253/// Apply a one-shot host for this process only (no `client.json` write).
254///
255/// Sets `FLATLAND_API_URL`, `FLATLAND_GATEWAY_ADDR`, and `FLATLAND_HOST_OVERRIDE`
256/// so auth, asset sync, and gateway connect use the same remote without touching
257/// the machine's saved game host. Also points `FLATLAND_SESSION_PATH` at a
258/// host-scoped session file so the default `session.json` stays for local play.
259pub fn apply_host_override(host: &str) -> anyhow::Result<(SocketAddr, String)> {
260    let normalized = normalize_host_input(host)?;
261    let game = resolve_game_host_addr(&normalized)?;
262    let api = api_base_url_for_host(&normalized)?;
263    let (host_only, _) = split_host_port(&normalized, DEFAULT_GAME_PORT);
264
265    std::env::set_var("FLATLAND_HOST_OVERRIDE", &host_only);
266    std::env::set_var("FLATLAND_API_URL", &api);
267    std::env::set_var("FLATLAND_GATEWAY_ADDR", game.to_string());
268
269    if std::env::var_os("FLATLAND_SESSION_PATH").is_none() {
270        if let Some(base) = dirs::config_dir() {
271            let safe: String = host_only
272                .chars()
273                .map(|c| {
274                    if c.is_ascii_alphanumeric() || c == '.' || c == '-' {
275                        c
276                    } else {
277                        '_'
278                    }
279                })
280                .collect();
281            let path = base.join("flatland").join(format!("session.{safe}.json"));
282            std::env::set_var("FLATLAND_SESSION_PATH", path);
283        }
284    }
285
286    Ok((game, api))
287}
288
289/// True when this process applied (or inherited) a one-shot `--host` override.
290pub fn host_override_active() -> bool {
291    std::env::var_os("FLATLAND_HOST_OVERRIDE").is_some()
292}
293
294/// Strip scheme/path and reject empty hosts. Allows DNS names and `host:port`.
295pub fn normalize_host_input(raw: &str) -> anyhow::Result<String> {
296    let mut host = raw.trim().to_string();
297    if host.is_empty() {
298        anyhow::bail!("game host cannot be empty");
299    }
300    if let Some(rest) = host.strip_prefix("https://") {
301        host = rest.to_string();
302    } else if let Some(rest) = host.strip_prefix("http://") {
303        host = rest.to_string();
304    }
305    if let Some((h, _)) = host.split_once('/') {
306        host = h.to_string();
307    }
308    host = host.trim_end_matches('/').to_string();
309    if host.is_empty() {
310        anyhow::bail!("game host cannot be empty");
311    }
312    Ok(host)
313}
314
315fn split_host_port(host: &str, default_port: u16) -> (String, u16) {
316    // IPv6 in brackets: [2001:db8::1]:7373
317    if let Some(rest) = host.strip_prefix('[') {
318        if let Some((addr, port_part)) = rest.split_once("]:") {
319            if let Ok(p) = port_part.parse::<u16>() {
320                return (format!("[{addr}]"), p);
321            }
322        }
323        return (host.to_string(), default_port);
324    }
325    // host:port — only split on the last colon when the port is numeric
326    if let Some((h, p)) = host.rsplit_once(':') {
327        if !h.is_empty() && p.parse::<u16>().is_ok() && !h.contains(':') {
328            return (h.to_string(), p.parse().unwrap_or(default_port));
329        }
330    }
331    (host.to_string(), default_port)
332}
333
334#[cfg(test)]
335mod tests {
336    use super::*;
337
338    #[test]
339    fn default_is_localhost() {
340        let cfg = ClientConfig::default();
341        assert_eq!(
342            cfg.game_server_addr(),
343            "127.0.0.1:7373".parse().unwrap()
344        );
345        assert_eq!(cfg.api_base_url(), "http://127.0.0.1:7380");
346    }
347
348    #[test]
349    fn hud_view_roundtrips_in_config() {
350        let mut cfg = ClientConfig::default();
351        cfg.hud_view = Some("map".into());
352        let json = serde_json::to_string(&cfg).unwrap();
353        let loaded: ClientConfig = serde_json::from_str(&json).unwrap();
354        assert_eq!(loaded.hud_view.as_deref(), Some("map"));
355    }
356
357    #[test]
358    fn hud_and_workers_prefs_roundtrip() {
359        let mut cfg = ClientConfig::default();
360        cfg.hud_log_hidden = Some(true);
361        cfg.workers_menu_compact = Some(true);
362        cfg.worker_route_panel_collapsed = Some(true);
363        let json = serde_json::to_string(&cfg).unwrap();
364        let loaded: ClientConfig = serde_json::from_str(&json).unwrap();
365        assert_eq!(loaded.hud_log_hidden, Some(true));
366        assert_eq!(loaded.workers_menu_compact, Some(true));
367        assert_eq!(loaded.worker_route_panel_collapsed, Some(true));
368    }
369
370    #[test]
371    fn floating_chat_prefs_roundtrip() {
372        let mut cfg = ClientConfig::default();
373        cfg.floating_chat = FloatingChatPrefs {
374            x: Some(42.5),
375            y: Some(100.0),
376            collapsed: Some(true),
377        };
378        let json = serde_json::to_string(&cfg).unwrap();
379        let loaded: ClientConfig = serde_json::from_str(&json).unwrap();
380        assert_eq!(loaded.floating_chat.x, Some(42.5));
381        assert_eq!(loaded.floating_chat.y, Some(100.0));
382        assert_eq!(loaded.floating_chat.collapsed, Some(true));
383    }
384
385    #[test]
386    fn split_host_port_handles_dns_and_explicit_port() {
387        assert_eq!(
388            split_host_port("server1.flatland3.com", 7373),
389            ("server1.flatland3.com".into(), 7373)
390        );
391        assert_eq!(
392            split_host_port("server1.flatland3.com:7374", 7373),
393            ("server1.flatland3.com".into(), 7374)
394        );
395        assert_eq!(
396            split_host_port("127.0.0.1", 7373),
397            ("127.0.0.1".into(), 7373)
398        );
399    }
400
401    #[test]
402    fn normalize_strips_scheme() {
403        assert_eq!(
404            normalize_host_input("https://server1.flatland3.com/").unwrap(),
405            "server1.flatland3.com"
406        );
407    }
408
409    #[test]
410    fn api_base_uses_dns_host() {
411        let mut cfg = ClientConfig::default();
412        cfg.game_host = Some("server1.flatland3.com".into());
413        assert_eq!(cfg.api_base_url(), "http://server1.flatland3.com:7380");
414    }
415
416    #[test]
417    fn api_base_url_for_host_defaults_port() {
418        assert_eq!(
419            api_base_url_for_host("server2.flatland3.com").unwrap(),
420            "http://server2.flatland3.com:7380"
421        );
422        assert_eq!(
423            api_base_url_for_host("server2.flatland3.com:7373").unwrap(),
424            "http://server2.flatland3.com:7380"
425        );
426    }
427}