Skip to main content

flatland_client_lib/
bot.rs

1use std::time::Duration;
2use std::time::Instant;
3
4use flatland_protocol::{Intent, LifeState, NpcView, ResourceNodeView, Seq, Snapshot};
5use rand::rngs::StdRng;
6use rand::Rng;
7use rand::SeedableRng;
8use tracing::debug;
9
10use crate::session::{PlayConnection, SessionEvent};
11
12#[derive(Debug, Clone)]
13pub struct BotConfig {
14    pub name: String,
15    pub think_interval: Duration,
16    pub harvest_once: bool,
17    pub hunt_once: bool,
18    pub say_once: Option<String>,
19}
20
21impl BotConfig {
22    pub fn new(name: impl Into<String>) -> Self {
23        Self {
24            name: name.into(),
25            think_interval: Duration::from_millis(100),
26            harvest_once: false,
27            hunt_once: false,
28            say_once: None,
29        }
30    }
31}
32
33#[derive(Debug, Default, Clone)]
34pub struct BotStats {
35    pub ticks_received: u64,
36    pub intents_sent: u64,
37    pub intent_acks: u64,
38    pub last_tick: u64,
39    pub last_entity_count: usize,
40    pub intent_latency_p99_ms: f64,
41}
42
43struct PendingIntent {
44    sent_at: Instant,
45    seq: Seq,
46}
47
48#[derive(Debug, Clone, Copy, PartialEq, Eq)]
49enum HuntPhase {
50    Seek,
51    Fight,
52    Butcher,
53    Done,
54}
55
56pub struct BotClient<S: PlayConnection> {
57    config: BotConfig,
58    session: S,
59    seq: Seq,
60    stats: BotStats,
61    pending: Vec<PendingIntent>,
62    rng: StdRng,
63    did_special: bool,
64    hunt_phase: Option<HuntPhase>,
65    last_pos: (f32, f32),
66    last_npcs: Vec<NpcView>,
67    last_resource_nodes: Vec<ResourceNodeView>,
68    hunt_target: Option<u64>,
69    attack_cooldown: u8,
70}
71
72impl<S: PlayConnection> BotClient<S> {
73    pub fn new(config: BotConfig, session: S) -> Self {
74        let seed = session.entity_id() ^ session.session_id().rotate_left(17);
75        let hunt_once = config.hunt_once;
76        Self {
77            config,
78            session,
79            seq: 0,
80            stats: BotStats::default(),
81            pending: Vec::new(),
82            rng: StdRng::seed_from_u64(seed),
83            did_special: false,
84            hunt_phase: if hunt_once {
85                Some(HuntPhase::Seek)
86            } else {
87                None
88            },
89            last_pos: (0.0, 0.0),
90            last_npcs: Vec::new(),
91            last_resource_nodes: Vec::new(),
92            hunt_target: None,
93            attack_cooldown: 0,
94        }
95    }
96
97    pub fn entity_id(&self) -> u64 {
98        self.session.entity_id()
99    }
100
101    pub fn stats(&self) -> &BotStats {
102        &self.stats
103    }
104
105    pub async fn run_until(&mut self, deadline: Instant) -> anyhow::Result<()> {
106        let mut next_think = tokio::time::Instant::now();
107
108        while Instant::now() < deadline {
109            tokio::select! {
110                _ = tokio::time::sleep_until(next_think) => {
111                    self.send_random_intent().await?;
112                    next_think = tokio::time::Instant::now() + self.config.think_interval;
113                }
114                event = self.session.next_event() => {
115                    match event {
116                        Some(ev) => self.handle_event(ev).await?,
117                        None => break,
118                    }
119                }
120            }
121        }
122
123        self.disconnect();
124        Ok(())
125    }
126
127    pub fn disconnect(&self) {
128        self.session.disconnect();
129    }
130
131    async fn send_random_intent(&mut self) -> anyhow::Result<()> {
132        if self.config.hunt_once {
133            if let Some(phase) = self.hunt_phase {
134                if phase != HuntPhase::Done {
135                    return self.send_hunt_intent().await;
136                }
137            }
138        }
139
140        self.seq += 1;
141        let forward = self.rng.gen_range(-1.0..=1.0);
142        let strafe = self.rng.gen_range(-1.0..=1.0);
143        let seq = self.seq;
144
145        self.session
146            .submit_intent(Intent::Move {
147                entity_id: self.session.entity_id(),
148                forward,
149                strafe,
150                vertical: 0.0,
151                sprint: false,
152                seq,
153            })
154            .await?;
155
156        self.pending.push(PendingIntent {
157            sent_at: Instant::now(),
158            seq,
159        });
160        self.stats.intents_sent += 1;
161        Ok(())
162    }
163
164    async fn handle_event(&mut self, event: SessionEvent) -> anyhow::Result<()> {
165        match event {
166            SessionEvent::Welcome {
167                entity_id,
168                snapshot,
169                ..
170            } => {
171                debug!(bot = %self.config.name, entity_id, "welcome");
172                self.ingest_snapshot(&snapshot);
173                if !self.did_special {
174                    self.did_special = true;
175                    if self.config.harvest_once {
176                        if let Some(node) = snapshot
177                            .resource_nodes
178                            .iter()
179                            .find(|n| n.state == flatland_protocol::ResourceNodeState::Available)
180                        {
181                            self.seq += 1;
182                            self.session
183                                .submit_intent(Intent::Harvest {
184                                    entity_id: self.session.entity_id(),
185                                    node_id: node.id.clone(),
186                                    seq: self.seq,
187                                })
188                                .await?;
189                            self.stats.intents_sent += 1;
190                        }
191                    }
192                    if let Some(text) = &self.config.say_once {
193                        self.seq += 1;
194                        self.session
195                            .submit_intent(Intent::Say {
196                                entity_id: self.session.entity_id(),
197                                channel: flatland_protocol::ChatChannel::Nearby,
198                                text: text.clone(),
199                                to_entity: None,
200                                seq: self.seq,
201                            })
202                            .await?;
203                        self.stats.intents_sent += 1;
204                    }
205                }
206            }
207            SessionEvent::Tick(delta) => {
208                self.stats.ticks_received += 1;
209                self.stats.last_tick = delta.tick;
210                self.stats.last_entity_count = delta.entities.len();
211                if let Some(entity) = delta
212                    .entities
213                    .iter()
214                    .find(|e| e.id == self.session.entity_id())
215                {
216                    self.last_pos = (entity.transform.position.x, entity.transform.position.y);
217                }
218                if !delta.npcs.is_empty() {
219                    self.last_npcs = delta.npcs;
220                }
221                if !delta.resource_nodes.is_empty() {
222                    self.last_resource_nodes = delta.resource_nodes;
223                }
224            }
225            SessionEvent::IntentAck { seq, .. } => {
226                self.stats.intent_acks += 1;
227                if let Some(idx) = self.pending.iter().position(|p| p.seq == seq) {
228                    let pending = self.pending.remove(idx);
229                    let ms = pending.sent_at.elapsed().as_secs_f64() * 1000.0;
230                    self.stats.intent_latency_p99_ms = self.stats.intent_latency_p99_ms.max(ms);
231                }
232            }
233            SessionEvent::Chat(_) | SessionEvent::HarvestResult(_) => {}
234            SessionEvent::CraftResult(_)
235            | SessionEvent::Death(_)
236            | SessionEvent::Interaction(_)
237            | SessionEvent::ShopOpened(_)
238            | SessionEvent::BankOpened(_)
239            | SessionEvent::StorageOpened(_)
240            | SessionEvent::TradeOpened(_)
241            | SessionEvent::TradeClosed { .. }
242            | SessionEvent::UseResult(_)
243            | SessionEvent::NpcTalkOpened(_)
244            | SessionEvent::NpcTalkPending(_)
245            | SessionEvent::NpcTalkReply(_)
246            | SessionEvent::NpcTalkClosed(_)
247            | SessionEvent::NpcTalkError(_)
248            | SessionEvent::QuestOffer(_)
249            | SessionEvent::QuestAccepted(_)
250            | SessionEvent::QuestWithdrawn(_)
251            | SessionEvent::QuestStepCompleted(_)
252            | SessionEvent::QuestCompleted(_)
253            | SessionEvent::ContentUpdated { .. } => {}
254            SessionEvent::Disconnected { .. } => {
255                anyhow::bail!("disconnected");
256            }
257        }
258        Ok(())
259    }
260
261    fn ingest_snapshot(&mut self, snapshot: &Snapshot) {
262        self.last_npcs = snapshot.npcs.clone();
263        self.last_resource_nodes = snapshot.resource_nodes.clone();
264        if let Some(entity) = snapshot
265            .entities
266            .iter()
267            .find(|e| e.id == self.session.entity_id())
268        {
269            self.last_pos = (entity.transform.position.x, entity.transform.position.y);
270        }
271    }
272
273    fn nearest_wildlife(&self) -> Option<&NpcView> {
274        let (px, py) = self.last_pos;
275        self.last_npcs
276            .iter()
277            .filter(|n| n.entity_id.is_some())
278            .filter(|n| n.building_id.is_none())
279            .filter(|n| n.life_state != Some(LifeState::Dead))
280            .min_by(|a, b| {
281                let da = (a.x - px).hypot(a.y - py);
282                let db = (b.x - px).hypot(b.y - py);
283                da.partial_cmp(&db).unwrap_or(std::cmp::Ordering::Equal)
284            })
285    }
286
287    fn nearest_carcass(&self) -> Option<&ResourceNodeView> {
288        let (px, py) = self.last_pos;
289        self.last_resource_nodes
290            .iter()
291            .filter(|n| n.id.starts_with("carcass-"))
292            .filter(|n| n.state == flatland_protocol::ResourceNodeState::Available)
293            .min_by(|a, b| {
294                let da = (a.x - px).hypot(a.y - py);
295                let db = (b.x - px).hypot(b.y - py);
296                da.partial_cmp(&db).unwrap_or(std::cmp::Ordering::Equal)
297            })
298    }
299
300    async fn send_hunt_intent(&mut self) -> anyhow::Result<()> {
301        let phase = self.hunt_phase.unwrap_or(HuntPhase::Done);
302        let entity_id = self.session.entity_id();
303        let (px, py) = self.last_pos;
304
305        if let Some(carcass) = self.nearest_carcass().cloned() {
306            let dist = (carcass.x - px).hypot(carcass.y - py);
307            if dist <= 2.0 {
308                self.hunt_phase = Some(HuntPhase::Butcher);
309                self.seq += 1;
310                self.session
311                    .submit_intent(Intent::Harvest {
312                        entity_id,
313                        node_id: carcass.id,
314                        seq: self.seq,
315                    })
316                    .await?;
317                self.stats.intents_sent += 1;
318                self.hunt_phase = Some(HuntPhase::Done);
319                return Ok(());
320            }
321        }
322
323        match phase {
324            HuntPhase::Seek | HuntPhase::Fight => {
325                if let Some(prey) = self.nearest_wildlife().cloned() {
326                    let tx = prey.x;
327                    let ty = prey.y;
328                    let prey_entity = prey.entity_id;
329                    let dist = (tx - px).hypot(ty - py);
330                    if dist <= 2.0 {
331                        self.hunt_phase = Some(HuntPhase::Fight);
332                        if self.hunt_target != prey_entity {
333                            self.hunt_target = prey_entity;
334                            self.seq += 1;
335                            if let Some(target_id) = prey_entity {
336                                self.session
337                                    .submit_intent(Intent::SetTarget {
338                                        entity_id,
339                                        target_id,
340                                        seq: self.seq,
341                                    })
342                                    .await?;
343                                self.stats.intents_sent += 1;
344                            }
345                        }
346                        if self.attack_cooldown == 0 {
347                            self.seq += 1;
348                            self.session
349                                .submit_intent(Intent::Attack {
350                                    entity_id,
351                                    target_id: prey_entity,
352                                    weapon_slot: None,
353                                    seq: self.seq,
354                                })
355                                .await?;
356                            self.stats.intents_sent += 1;
357                            self.attack_cooldown = 6;
358                        } else {
359                            self.attack_cooldown = self.attack_cooldown.saturating_sub(1);
360                        }
361                        return Ok(());
362                    }
363
364                    let dx = tx - px;
365                    let dy = ty - py;
366                    let len = (dx * dx + dy * dy).sqrt().max(0.001);
367                    let forward = dy / len;
368                    let strafe = dx / len;
369                    self.seq += 1;
370                    self.session
371                        .submit_intent(Intent::Move {
372                            entity_id,
373                            forward,
374                            strafe,
375                            vertical: 0.0,
376                            sprint: true,
377                            seq: self.seq,
378                        })
379                        .await?;
380                    self.stats.intents_sent += 1;
381                    return Ok(());
382                }
383            }
384            HuntPhase::Butcher | HuntPhase::Done => {}
385        }
386
387        self.send_random_move().await
388    }
389
390    async fn send_random_move(&mut self) -> anyhow::Result<()> {
391        self.seq += 1;
392        let forward = self.rng.gen_range(-1.0..=1.0);
393        let strafe = self.rng.gen_range(-1.0..=1.0);
394        let seq = self.seq;
395
396        self.session
397            .submit_intent(Intent::Move {
398                entity_id: self.session.entity_id(),
399                forward,
400                strafe,
401                vertical: 0.0,
402                sprint: false,
403                seq,
404            })
405            .await?;
406
407        self.pending.push(PendingIntent {
408            sent_at: Instant::now(),
409            seq,
410        });
411        self.stats.intents_sent += 1;
412        Ok(())
413    }
414}