pub fn node_candidates(
nodes: &[ResourceNodeView],
px: f32,
py: f32,
) -> Vec<NodeCandidate>Expand description
Harvestable resource nodes sorted by distance to the player.
pub fn node_candidates(
nodes: &[ResourceNodeView],
px: f32,
py: f32,
) -> Vec<NodeCandidate>Harvestable resource nodes sorted by distance to the player.