An area on the screen that can be moved by dragging.
Clickable button with text.
A panel that covers the remainder of the screen,
i.e. whatever area is left after adding other panels.
Boolean on/off control with text label.
A header which can be collapsed/expanded, revealing a contained
Ui
region.
This format is used for space-efficient color representation (32 bits).
A 2D RGBA color image in RAM.
A drop-down selection menu with a descriptive label.
Your handle to egui.
A numeric value that you can change by dragging the number. More compact than a
Slider
.
A file dropped into egui.
A .ttf
or .otf
file and a font face index.
Describes the font data and the sizes to use.
How to select a sized font.
A single-channel image designed for the font texture.
Extra scale and vertical tweak to apply to all text of a certain font.
Add a background, frame and/or margin to a rectangular background of a
Ui
.
Text that has been layed out, ready for painting.
A simple grid layout.
A file about to be dropped into egui.
A clickable hyperlink, e.g. to "https://github.com/emilk/egui"
.
egui tracks widgets frame-to-frame using
Id
s.
An widget to show an image of a given size.
A clickable image within a frame.
Returned when we wrap some ui-code and want to return both
the results of the inner function and the ui as a whole, e.g.:
Input state that egui updates each frame.
Static text.
An identifier for a paint layer.
Also acts as an identifier for
Area
:s.
The layout of a
Ui
, e.g. “vertical & centered”.
Clickable text, that looks like a hyperlink.
The data that egui persists between frames.
Textured triangles in two dimensions.
State of the modifier keys. These must be fed to egui.
All you probably need to know about a multi-touch gesture.
If you want to paint some 3D shapes inside an egui region, you can use this.
Helper to paint shapes and text to a specific region on a specific layer.
The non-rendering part of what egui emits each frame.
Mouse or touch state.
A position on screen.
A simple progress bar.
One out of several alternatives, either selected or not.
What the integrations provides to egui at the start of each frame.
A rectangular region of space.
A region that can be resized by dragging the bottom right corner.
The result of adding a widget to a
Ui
.
0-1 linear space RGBA
color with premultiplied alpha.
Text and optional style choices for it.
How rounded the corners of things should be
Add vertical and/or horizontal scrolling to a contained
Ui
.
One out of several alternatives, either selected or not.
Will mark selected items with a different background color.
An alternative to
RadioButton
and
Checkbox
.
What sort of interaction is a widget sensitive to?
A visual separator. A horizontal or vertical line (depending on
Layout
).
A panel that covers the entire left or right side of a
Ui
or screen.
Control a number with a slider.
A spinner widget used to indicate loading.
Describes the width and color of a line.
Specifies the look and feel of egui.
A text region that the user can edit the contents of.
Used to paint images.
What has been allocated and freed during the last period.
A panel that covers the entire top or bottom of a
Ui
or screen.
this is a u64
as values of this kind can always be obtained by hashing
Unique identification of a touch occurrence (finger or pen or …).
A Touch ID is valid until the finger is lifted.
A new ID is used for the next touch.
This is what you use to place widgets.
A vector has a direction and length.
A
Vec2
is often used to represent a size.
Controls the visual style (colors etc) of egui.
Builder for a floating window which can be dragged, closed, collapsed, resized and scrolled (off by default).
For use in tests; especially doctests.
For use in tests; especially doctests.
Show larger buttons for switching between light and dark mode (globally).
Show a small button to switch to/from dark/light mode (globally).
Linear interpolation.
Shows a popup below another widget.
pos2(x, y) == Pos2::new(x, y)
Linearly remap a value from one range to another,
so that when x == from.start()
returns to.start()
and when x == from.end()
returns to.end()
.
Like
remap
, but also clamps the value so that the returned value is always in the
to
range.
Show a button to reset a value to its default.
The button is only enabled if the value does not already have its original value.
Show a button to reset a value to its default.
The button is only enabled if the value does not already have its original value.
Show a tooltip at the current pointer position (if any).
Show a tooltip at the given position.
Show a tooltip at the current pointer position (if any).
Show a tooltip under the given area.
Show some text at the current pointer position (if any).
vec2(x, y) == Vec2::new(x, y)
Helper function that adds a label when compiling with debug assertions enabled.