pub fn rotate_vec3<T>(
v: &Matrix<T, Const<3>, Const<1>, ArrayStorage<T, 3, 1>>,
angle: T,
normal: &Matrix<T, Const<3>, Const<1>, ArrayStorage<T, 3, 1>>,
) -> Matrix<T, Const<3>, Const<1>, ArrayStorage<T, 3, 1>>where
T: RealNumber,
Expand description
Rotate a three dimensional vector around an axis.