pub struct TextureHandle { /* private fields */ }
Expand description
Used to paint images.
An image is pixels stored in RAM, and represented using ImageData
.
Before you can paint it however, you need to convert it to a texture.
If you are using egui, use egui::Context::load_texture
.
The TextureHandle
can be cloned cheaply.
When the last TextureHandle
for specific texture is dropped, the texture is freed.
See also TextureManager
.
Implementations§
Source§impl TextureHandle
impl TextureHandle
Sourcepub fn new(
tex_mngr: Arc<RwLock<TextureManager>>,
id: TextureId,
) -> TextureHandle
pub fn new( tex_mngr: Arc<RwLock<TextureManager>>, id: TextureId, ) -> TextureHandle
If you are using egui, use egui::Context::load_texture
instead.
pub fn id(&self) -> TextureId
Sourcepub fn set(&mut self, image: impl Into<ImageData>, filter: TextureFilter)
pub fn set(&mut self, image: impl Into<ImageData>, filter: TextureFilter)
Assign a new image to an existing texture.
Sourcepub fn set_partial(
&mut self,
pos: [usize; 2],
image: impl Into<ImageData>,
filter: TextureFilter,
)
pub fn set_partial( &mut self, pos: [usize; 2], image: impl Into<ImageData>, filter: TextureFilter, )
Assign a new image to a subregion of the whole texture.
Sourcepub fn aspect_ratio(&self) -> f32
pub fn aspect_ratio(&self) -> f32
width / height
Trait Implementations§
Source§impl Clone for TextureHandle
impl Clone for TextureHandle
Source§fn clone(&self) -> TextureHandle
fn clone(&self) -> TextureHandle
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Drop for TextureHandle
impl Drop for TextureHandle
Source§impl From<&TextureHandle> for TextureId
impl From<&TextureHandle> for TextureId
Source§fn from(handle: &TextureHandle) -> TextureId
fn from(handle: &TextureHandle) -> TextureId
Converts to this type from the input type.
Source§impl From<&mut TextureHandle> for TextureId
impl From<&mut TextureHandle> for TextureId
Source§fn from(handle: &mut TextureHandle) -> TextureId
fn from(handle: &mut TextureHandle) -> TextureId
Converts to this type from the input type.
Source§impl Hash for TextureHandle
impl Hash for TextureHandle
Source§impl PartialEq for TextureHandle
impl PartialEq for TextureHandle
impl Eq for TextureHandle
Auto Trait Implementations§
impl Freeze for TextureHandle
impl !RefUnwindSafe for TextureHandle
impl Send for TextureHandle
impl Sync for TextureHandle
impl Unpin for TextureHandle
impl !UnwindSafe for TextureHandle
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Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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Convert the source color to the destination color using the specified
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fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
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fn arrays_from(colors: C) -> T
Cast a collection of colors into a collection of arrays.
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fn arrays_into(self) -> C
Cast this collection of arrays into a collection of colors.
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Convert into T, returning ok if the color is inside of its defined
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Cast a collection of colors into a collection of unsigned integers.
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Cast this collection of unsigned integers into a collection of colors.