pub struct Transform {
pub translation: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>,
pub rotation: Quaternion<f32>,
pub scale: f32,
}
Fields§
§translation: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
§rotation: Quaternion<f32>
§scale: f32
Implementations§
Source§impl Transform
impl Transform
pub fn new( translation: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>, rotation: Quaternion<f32>, scale: f32, ) -> Transform
pub fn identity() -> Transform
pub fn new_from_translation( translation: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>, ) -> Transform
pub fn new_from_rotation(rotation: Quaternion<f32>) -> Transform
pub fn to_matrices( &self, ) -> (Matrix<f32, Const<4>, Const<4>, ArrayStorage<f32, 4, 4>>, Matrix<f32, Const<4>, Const<4>, ArrayStorage<f32, 4, 4>>)
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Transform
impl<'de> Deserialize<'de> for Transform
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Transform, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Transform, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl SerializableComponent for Transform
impl SerializableComponent for Transform
fn add_into(&self, entity_builder: &mut EntityBuilder)
Source§impl Serialize for Transform
impl Serialize for Transform
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Copy for Transform
impl StructuralPartialEq for Transform
Auto Trait Implementations§
impl Freeze for Transform
impl RefUnwindSafe for Transform
impl Send for Transform
impl Sync for Transform
impl Unpin for Transform
impl UnwindSafe for Transform
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Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
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Source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
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M: TransformMatrix<T>,
Convert the source color to the destination color using the specified
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Convert the source color to the destination color using the bradford
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