pub fn rotate_y<T>(
m: &Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>,
angle: T,
) -> Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>where
T: RealNumber,
pub fn rotate_y<T>(
m: &Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>,
angle: T,
) -> Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>where
T: RealNumber,