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flake/camera/
render_target.rs

1use crate::model::texture::{GpuTexture, Texture};
2use wgpu::TextureView;
3
4#[derive(Clone, Debug)]
5pub struct RenderTarget {
6    pub texture: Texture,
7    pub depth: GpuTexture,
8    pub msaa_view: TextureView,
9}