1#![allow(unused)]
2
3pub use crate::camera::camera2d::Camera2D;
6pub use crate::camera::render_target::RenderTarget;
7use crate::draw_state::shapes::Shape;
8pub use crate::draw_state::shapes::color::*;
9pub use crate::end_frame;
10use crate::global::{PENDING_CONFIG, STATE, ctx};
11pub use crate::misc::flake_image::Image;
12use crate::misc::font::Font;
13pub use crate::misc::math::*;
14pub use crate::misc::rect::Rect;
15use crate::misc::span::RichtextSection;
16pub use crate::misc::span::Span;
17pub use crate::misc::timer::Timer;
18pub use crate::misc::*;
19use crate::model::instance::Instance;
20pub use crate::model::texture::DrawTextureParams;
21pub use crate::model::texture::FilterType;
22use crate::model::texture::{GpuTexture, Texture};
23pub use crate::runtime::next_frame::next_frame;
24pub use crate::{FlakeResult, flake};
25use image::{DynamicImage, GenericImageView, ImageBuffer, Rgb, Rgba};
26use std::borrow::Borrow;
27use std::sync::{Arc, Mutex};
28use wgpu::{CommandEncoder, Device, Queue, SurfaceConfiguration, TextureView};
29pub use winit::event::MouseButton;
30pub use winit::event::WindowEvent;
31pub use winit::keyboard::KeyCode;
32#[cfg(target_os = "windows")]
33use winit::platform::windows::WindowExtWindows;
34use winit::window::Window;
35pub use winit::window::{CursorIcon, WindowButtons, WindowLevel};
36pub fn flake_quit() {
46 ctx(|s| s.exit())
47}
48
49pub fn flake_sleep(seconds: f32) {
60 std::thread::sleep(std::time::Duration::from_secs_f32(seconds));
61}
62
63pub fn add_timer(timer: Timer) -> Timer {
75 if STATE.get().is_some() {
76 return ctx(|s| {
77 if !s.timers.contains(&timer) {
78 s.add_timer(timer.clone());
79 }
80 timer
81 });
82 }
83
84 PENDING_CONFIG.with_borrow_mut(|s| {
85 if !s.timers.contains(&timer) {
86 s.timers.push(timer.clone())
87 }
88 });
89
90 timer
91}
92
93pub fn get_window() -> Arc<Window> {
102 ctx(|s| s.get_window())
103}
104
105pub fn get_device() -> Arc<Device> {
113 ctx(|s| s.device.clone())
114}
115
116pub fn get_queue() -> Queue {
124 ctx(|s| s.queue.clone())
125}
126
127pub fn add_post_render_hook(
136 hook: impl FnMut(&Device, &Queue, &mut CommandEncoder, &TextureView, (u32, u32)) + 'static,
137) {
138 ctx(|s| s.post_render_hooks.push(Box::new(hook)));
139}
140
141pub fn get_surface_config() -> Arc<Mutex<SurfaceConfiguration>> {
149 ctx(|s| s.config.clone())
150}
151
152pub fn get_window_events() -> Vec<WindowEvent> {
160 ctx(|s| s.event_list.clone())
161}
162
163pub fn set_window_passthrough(passthrough: bool) {
165 if STATE.get().is_some() {
166 return ctx(|s| s.set_window_passthrough(passthrough));
167 }
168
169 PENDING_CONFIG.with_borrow_mut(|s| s.window_passthrough = Some(passthrough));
170}
171
172pub fn set_window_level(level: WindowLevel) {
174 if STATE.get().is_some() {
175 return ctx(|s| s.set_window_level(level));
176 }
177
178 PENDING_CONFIG.with_borrow_mut(|s| s.window_level = Some(level));
179}
180
181pub fn set_window_enabled_buttons(window_buttons: WindowButtons) {
184 ctx(|s| s.get_window().set_enabled_buttons(window_buttons));
185}
186
187pub fn set_skip_taskbar(skip: bool) {
189 if STATE.get().is_some() {
190 #[cfg(target_os = "windows")]
191 return ctx(|s| s.window.set_skip_taskbar(skip));
192 }
193
194 PENDING_CONFIG.with_borrow_mut(|s| s.skip_taskbar = Some(skip));
195}
196
197pub fn set_window_transparent(transparent: bool) {
200 if STATE.get().is_some() {
201 return get_window().set_transparent(transparent);
202 }
203
204 PENDING_CONFIG.with_borrow_mut(|s| s.window_transparent = Some(transparent));
205}
206
207pub fn set_window_decorations(enabled: bool) {
209 if STATE.get().is_some() {
210 return get_window().set_decorations(enabled);
211 }
212
213 PENDING_CONFIG.with_borrow_mut(|s| s.window_decorations = Some(enabled));
214}
215
216pub fn set_window_title(title: &str) {
226 if STATE.get().is_some() {
227 return ctx(|s| s.set_window_title(title));
228 }
229
230 PENDING_CONFIG.with_borrow_mut(|s| s.window_title = Some(title.into()));
231}
232
233pub fn set_window_visible(visible: bool) {
242 if STATE.get().is_some() {
243 return ctx(|s| s.set_window_visible(visible));
244 }
245
246 PENDING_CONFIG.with_borrow_mut(|s| s.window_visible = Some(visible));
247}
248
249pub fn set_window_icon(path: &str) {
257 let img = image::open(path)
258 .expect("image icon does not exist at path")
259 .into_rgba8();
260 let (width, height) = img.dimensions();
261 let rgba = img.into_raw();
262
263 if STATE.get().is_some() {
264 return ctx(|s| s.set_window_icon(rgba, width, height));
265 }
266
267 PENDING_CONFIG.with_borrow_mut(|s| s.window_icon = Some((rgba, width, height)));
268}
269
270pub fn set_window_icon_bytes(bytes: &[u8]) {
272 let img = image::load_from_memory(bytes)
273 .expect("image icon does not exist at path")
274 .into_rgba8();
275 let (width, height) = img.dimensions();
276 let rgba = img.into_raw();
277
278 if STATE.get().is_some() {
279 return ctx(|s| s.set_window_icon(rgba, width, height));
280 }
281
282 PENDING_CONFIG.with_borrow_mut(|s| s.window_icon = Some((rgba, width, height)));
283}
284
285pub fn set_window_x(x: i32) {
293 if STATE.get().is_some() {
294 return ctx(|s| s.set_window_x(x));
295 }
296
297 PENDING_CONFIG.with_borrow_mut(|s| s.window_x = Some(x));
298}
299
300pub fn set_window_y(y: i32) {
308 if STATE.get().is_some() {
309 return ctx(|s| s.set_window_y(y));
310 }
311
312 PENDING_CONFIG.with_borrow_mut(|s| s.window_y = Some(y));
313}
314
315pub fn set_window_position(x: i32, y: i32) {
323 set_window_x(x);
324 set_window_y(y);
325}
326
327pub fn window_width() -> f32 {
329 ctx(|s| s.window_width())
330}
331
332pub fn window_height() -> f32 {
334 ctx(|s| s.window_height())
335}
336
337pub fn window_size() -> Vector2 {
339 ctx(|s| Vector2::new(s.window_width(), s.window_height()))
340}
341
342pub fn window_position() -> (f32, f32) {
344 ctx(|s| s.window_position())
345}
346
347pub fn window_position_vec2() -> Vector2 {
349 ctx(|s| s.window_position().into())
350}
351
352pub fn window_x() -> f32 {
354 ctx(|s| s.window_x())
355}
356
357pub fn window_y() -> f32 {
359 ctx(|s| s.window_y())
360}
361
362pub fn set_window_width(w: u32) {
370 if STATE.get().is_some() {
371 return ctx(|s| s.set_window_w(w));
372 }
373
374 PENDING_CONFIG.with_borrow_mut(|s| s.window_width = Some(w));
375}
376
377pub fn set_window_height(h: u32) {
385 if STATE.get().is_some() {
386 return ctx(|s| s.set_window_h(h));
387 }
388
389 PENDING_CONFIG.with_borrow_mut(|s| s.window_height = Some(h));
390}
391
392pub fn set_window_size(w: u32, h: u32) {
400 if STATE.get().is_some() {
401 return ctx(|s| s.set_window_size(w, h));
402 }
403
404 PENDING_CONFIG.with_borrow_mut(|s| {
405 s.window_width = Some(w);
406 s.window_height = Some(h);
407 });
408}
409
410pub fn set_window_resizable(resizeable: bool) {
412 ctx(|s| s.window.set_resizable(resizeable));
413}
414
415pub fn get_fps() -> f32 {
426 ctx(|s| s.get_fps())
427}
428
429pub fn set_target_fps(fps: usize) {
437 if STATE.get().is_some() {
438 return ctx(|s| s.set_target_fps(fps));
439 }
440
441 PENDING_CONFIG.with_borrow_mut(|s| s.target_fps = Some(fps));
442}
443
444pub fn set_fps_capped(capped: bool) {
453 if STATE.get().is_some() {
454 return ctx(|s| s.set_fps_capped(capped));
455 }
456
457 PENDING_CONFIG.with_borrow_mut(|s| s.fps_capped = Some(capped));
458}
459
460pub fn get_frame_time() -> f32 {
469 ctx(|s| s.get_frame_time())
470}
471
472pub fn get_frames() -> usize {
481 ctx(|s| s.get_frames())
482}
483
484pub fn mouse_position() -> (f32, f32) {
494 ctx(|s| s.mouse_state.get_position().into())
495}
496
497pub fn mouse_position_vec2() -> Vector2 {
506 ctx(|s| s.mouse_state.get_position())
507}
508
509pub fn mouse_screen_position_vec2() -> Vector2 {
511 ctx(|s| s.mouse_state.get_screen_position())
512}
513
514pub fn mouse_screen_position() -> (f32, f32) {
516 ctx(|s| s.mouse_state.get_screen_position().into())
517}
518
519pub fn mouse_wheel() -> Vector2 {
528 ctx(|s| s.mouse_state.get_mouse_wheel())
529}
530
531pub fn set_mouse_icon(cursor_icon: CursorIcon) {
539 ctx(|s| s.window.set_cursor(cursor_icon))
540}
541pub fn focus_window() {
543 get_window().focus_window();
544}
545
546pub fn is_mouse_button_down(btn: MouseButton) -> bool {
557 ctx(|s| s.mouse_state.is_button_down(btn))
558}
559
560pub fn is_mouse_button_pressed(btn: MouseButton) -> bool {
570 ctx(|s| s.mouse_state.is_button_pressed(btn))
571}
572
573pub fn is_mouse_button_released(btn: MouseButton) -> bool {
584 ctx(|s| s.mouse_state.is_button_released(btn))
585}
586
587pub fn is_key_down(key: KeyCode) -> bool {
596 ctx(|s| s.keyboard_state.is_key_down(key))
597}
598
599pub fn is_key_pressed(key: KeyCode) -> bool {
609 ctx(|s| s.keyboard_state.is_key_pressed(key))
610}
611
612pub fn is_key_released(key: KeyCode) -> bool {
622 ctx(|s| s.keyboard_state.is_key_released(key))
623}
624
625pub fn get_axis(left: KeyCode, right: KeyCode) -> f32 {
627 ctx(|s| match (is_key_down(left), is_key_down(right)) {
628 (true, false) => -1.0,
629 (false, true) => 1.0,
630 _ => 0.0,
631 })
632}
633
634pub fn get_vector(left: KeyCode, right: KeyCode, up: KeyCode, down: KeyCode) -> Vector2 {
637 ctx(|s| {
638 Vector2::new(
639 match (is_key_down(left), is_key_down(right)) {
640 (true, false) => -1.0,
641 (false, true) => 1.0,
642 _ => 0.0,
643 },
644 match (is_key_down(up), is_key_down(down)) {
645 (true, false) => -1.0,
646 (false, true) => 1.0,
647 _ => 0.0,
648 },
649 )
650 })
651}
652
653pub fn mouse_position_global() -> (f32, f32) {
657 ctx(|s| s.mouse_state.get_position_global().into())
658}
659
660pub fn mouse_position_vec2_global() -> Vector2 {
661 ctx(|s| s.mouse_state.get_position_global())
662}
663
664pub fn mouse_screen_position_global() -> (f32, f32) {
666 ctx(|s| s.mouse_state.get_screen_position_global().into())
667}
668
669pub fn mouse_screen_position_vec2_global() -> Vector2 {
670 ctx(|s| s.mouse_state.get_screen_position_global())
671}
672
673pub fn mouse_wheel_global() -> Vector2 {
675 ctx(|s| s.mouse_state.get_mouse_wheel_global())
676}
677
678pub fn is_mouse_button_down_global(btn: MouseButton) -> bool {
679 ctx(|s| s.mouse_state.is_button_down_global(btn))
680}
681
682pub fn is_mouse_button_pressed_global(btn: MouseButton) -> bool {
683 ctx(|s| s.mouse_state.is_button_pressed_global(btn))
684}
685
686pub fn is_mouse_button_released_global(btn: MouseButton) -> bool {
687 ctx(|s| s.mouse_state.is_button_released_global(btn))
688}
689
690pub fn is_key_down_global(key: KeyCode) -> bool {
691 ctx(|s| s.keyboard_state.is_key_down_global(key))
692}
693
694pub fn is_key_pressed_global(key: KeyCode) -> bool {
695 ctx(|s| s.keyboard_state.is_key_pressed_global(key))
696}
697
698pub fn is_key_released_global(key: KeyCode) -> bool {
699 ctx(|s| s.keyboard_state.is_key_released_global(key))
700}
701
702pub fn get_axis_global(left: KeyCode, right: KeyCode) -> f32 {
704 ctx(|s| {
705 match (
706 s.keyboard_state.is_key_down_global(left),
707 s.keyboard_state.is_key_down_global(right),
708 ) {
709 (true, false) => -1.0,
710 (false, true) => 1.0,
711 _ => 0.0,
712 }
713 })
714}
715
716pub fn get_vector_global(left: KeyCode, right: KeyCode, up: KeyCode, down: KeyCode) -> Vector2 {
718 Vector2::new(
719 get_axis_global(left, right),
720 get_axis_global(up, down),
721 )
722}
723
724pub fn clear_background(color: Color) {
735 if STATE.get().is_some() {
736 return ctx(|s| {
737 s.clear_color = Some(color);
738 s.draw_state.clear();
739 });
740 }
741
742 PENDING_CONFIG.with_borrow_mut(|c| c.window_clear_color = Some(color));
743}
744
745pub fn draw_rectangle(x: f32, y: f32, w: f32, h: f32, color: Color) {
754 draw_rectangle_rounded(x, y, w, h, 0.0, color);
755}
756
757pub fn draw_rectangle_rounded(x: f32, y: f32, w: f32, h: f32, radius: f32, color: Color) {
766 draw_rectangle_rounded_ex(x, y, w, h, radius, radius, radius, radius, color)
767}
768
769pub fn draw_rectangle_rounded_ex(
784 x: f32,
785 y: f32,
786 w: f32,
787 h: f32,
788 top_left: f32,
789 top_right: f32,
790 bottom_left: f32,
791 bottom_right: f32,
792 color: Color,
793) {
794 ctx(|s| {
795 s.draw_state.draw_rectangle(
796 x,
797 y,
798 w,
799 h,
800 top_left,
801 top_right,
802 bottom_left,
803 bottom_right,
804 color,
805 )
806 });
807}
808
809pub fn draw_rectangle_from_rect(rect: Rect, color: Color) {
817 draw_rectangle(rect.x, rect.y, rect.w, rect.h, color);
818}
819
820pub fn draw_rectangle_rounded_from_rect(rect: Rect, radius: f32, color: Color) {
829 draw_rectangle_rounded(rect.x, rect.y, rect.w, rect.h, radius, color);
830}
831
832pub fn draw_rectangle_lines_rounded_from_rect(
841 rect: Rect,
842 radius: f32,
843 thickness: f32,
844 color: Color,
845) {
846 draw_rectangle_lines_rounded(rect.x, rect.y, rect.w, rect.h, radius, thickness, color);
847}
848
849pub fn draw_rectangle_lines_rounded_from_rect_ex(
858 rect: Rect,
859 top_left: f32,
860 top_right: f32,
861 bottom_left: f32,
862 bottom_right: f32,
863 thickness: f32,
864 color: Color,
865) {
866 draw_rectangle_lines_rounded_ex(
867 rect.x,
868 rect.y,
869 rect.w,
870 rect.h,
871 top_left,
872 top_right,
873 bottom_left,
874 bottom_right,
875 thickness,
876 color,
877 );
878}
879
880pub fn draw_rectangle_rounded_from_rect_ex(
894 rect: Rect,
895 top_left: f32,
896 top_right: f32,
897 bottom_left: f32,
898 bottom_right: f32,
899 color: Color,
900) {
901 draw_rectangle_rounded_ex(
902 rect.x,
903 rect.y,
904 rect.w,
905 rect.h,
906 top_left,
907 top_right,
908 bottom_left,
909 bottom_right,
910 color,
911 );
912}
913
914pub fn draw_rectangle_lines(x: f32, y: f32, w: f32, h: f32, thickness: f32, color: Color) {
922 draw_rectangle_lines_rounded(x, y, w, h, 0.0, thickness, color)
923}
924
925pub fn draw_rectangle_lines_from_rect(rect: Rect, thickness: f32, color: Color) {
933 draw_rectangle_lines(rect.x, rect.y, rect.w, rect.h, thickness, color);
934}
935
936pub fn draw_rectangle_lines_rounded(
947 x: f32,
948 y: f32,
949 w: f32,
950 h: f32,
951 radius: f32,
952 thickness: f32,
953 color: Color,
954) {
955 draw_rectangle_lines_rounded_ex(x, y, w, h, radius, radius, radius, radius, thickness, color);
956}
957
958pub fn draw_rectangle_lines_rounded_ex(
973 x: f32,
974 y: f32,
975 w: f32,
976 h: f32,
977 top_left: f32,
978 top_right: f32,
979 bottom_left: f32,
980 bottom_right: f32,
981 thickness: f32,
982 color: Color,
983) {
984 ctx(|s| {
985 s.draw_state.draw_rectangle_lines(
986 x,
987 y,
988 w,
989 h,
990 top_left,
991 top_right,
992 bottom_left,
993 bottom_right,
994 thickness,
995 color,
996 )
997 });
998}
999
1000pub fn draw_rectangle_rotated(x: f32, y: f32, w: f32, h: f32, rotation: f32, color: Color) {
1009 ctx(|s| {
1010 s.draw_state
1011 .draw_rectangle_rotated(x, y, w, h, rotation, 0.0, 0.0, 0.0, 0.0, color)
1012 });
1013}
1014
1015pub fn draw_rectangle_lines_rotated(
1018 x: f32,
1019 y: f32,
1020 w: f32,
1021 h: f32,
1022 rotation: f32,
1023 thickness: f32,
1024 color: Color,
1025) {
1026 ctx(|s| {
1027 s.draw_state.draw_rectangle_lines_rotated(
1028 x, y, w, h, rotation, 0.0, 0.0, 0.0, 0.0, thickness, color,
1029 )
1030 });
1031}
1032
1033pub fn draw_rectangle_rounded_rotated(
1037 x: f32,
1038 y: f32,
1039 w: f32,
1040 h: f32,
1041 rotation: f32,
1042 radius: f32,
1043 color: Color,
1044) {
1045 draw_rectangle_rounded_rotated_ex(x, y, w, h, rotation, radius, radius, radius, radius, color);
1046}
1047
1048pub fn draw_rectangle_rounded_rotated_ex(
1049 x: f32,
1050 y: f32,
1051 w: f32,
1052 h: f32,
1053 rotation: f32,
1054 top_left: f32,
1055 top_right: f32,
1056 bottom_left: f32,
1057 bottom_right: f32,
1058 color: Color,
1059) {
1060 ctx(|s| {
1061 s.draw_state.draw_rectangle_rotated(
1062 x,
1063 y,
1064 w,
1065 h,
1066 rotation,
1067 top_left,
1068 top_right,
1069 bottom_left,
1070 bottom_right,
1071 color,
1072 )
1073 });
1074}
1075
1076pub fn draw_rectangle_lines_rounded_rotated(
1080 x: f32,
1081 y: f32,
1082 w: f32,
1083 h: f32,
1084 rotation: f32,
1085 radius: f32,
1086 thickness: f32,
1087 color: Color,
1088) {
1089 draw_rectangle_lines_rounded_rotated_ex(
1090 x, y, w, h, rotation, radius, radius, radius, radius, thickness, color,
1091 );
1092}
1093
1094pub fn draw_rectangle_lines_rounded_rotated_ex(
1098 x: f32,
1099 y: f32,
1100 w: f32,
1101 h: f32,
1102 rotation: f32,
1103 top_left: f32,
1104 top_right: f32,
1105 bottom_left: f32,
1106 bottom_right: f32,
1107 thickness: f32,
1108 color: Color,
1109) {
1110 ctx(|s| {
1111 s.draw_state.draw_rectangle_lines_rotated(
1112 x,
1113 y,
1114 w,
1115 h,
1116 rotation,
1117 top_left,
1118 top_right,
1119 bottom_left,
1120 bottom_right,
1121 thickness,
1122 color,
1123 )
1124 });
1125}
1126
1127pub fn draw_circle(x: f32, y: f32, r: f32, color: Color) {
1135 ctx(|s| s.draw_state.draw_circle(x, y, r, color));
1136}
1137
1138pub fn draw_circle_lines(x: f32, y: f32, r: f32, thickness: f32, color: Color) {
1147 ctx(|s| s.draw_state.draw_circle_lines(x, y, r, thickness, color));
1148}
1149
1150pub fn draw_triangle(x1: f32, y1: f32, x2: f32, y2: f32, x3: f32, y3: f32, color: Color) {
1159 ctx(|s| s.draw_state.draw_triangle(x1, y1, x2, y2, x3, y3, color));
1160}
1161
1162pub fn draw_triangle_lines(
1171 x1: f32,
1172 y1: f32,
1173 x2: f32,
1174 y2: f32,
1175 x3: f32,
1176 y3: f32,
1177 thickness: f32,
1178 color: Color,
1179) {
1180 ctx(|s| {
1181 s.draw_state
1182 .draw_triangle_lines(x1, y1, x2, y2, x3, y3, thickness, color)
1183 });
1184}
1185
1186pub fn draw_line(x1: f32, y1: f32, x2: f32, y2: f32, thickness: f32, color: Color) {
1195 ctx(|s| s.draw_state.draw_line(x1, y1, x2, y2, thickness, color))
1196}
1197
1198pub fn draw_poly_line(points: &[Vector2], thickness: f32, color: Color, closed: bool) {
1209 ctx(|s| {
1210 s.draw_state
1211 .draw_poly_line_miter(points, thickness, color, closed)
1212 })
1213}
1214
1215pub fn draw_poly_line_rounded(points: &[Vector2], thickness: f32, color: Color, closed: bool) {
1226 ctx(|s| {
1227 s.draw_state
1228 .draw_poly_line(points, thickness, color, closed, true)
1229 })
1230}
1231
1232pub fn draw_polygon(points: &[Vector2], color: Color) {
1245 ctx(|s| s.draw_state.draw_polygon(points, color))
1246}
1247
1248pub fn draw_polygon_concave(points: &[Vector2], color: Color) {
1262 ctx(|s| s.draw_state.draw_polygon_concave(points, color))
1263}
1264
1265pub fn draw_text(t: &str, x: f32, y: f32, size: f32, font: Option<&Font>, color: Color) {
1274 ctx(|s| s.draw_state.draw_text(&s.fonts, t, x, y, size, font, color));
1275}
1276
1277pub fn draw_rich_text<'a, I>(
1296 position: Vector2,
1297 size: f32,
1298 font: Option<&Font>,
1299 color: Color,
1300 spans: I,
1301) where
1302 I: IntoIterator,
1303 I::Item: Borrow<Span<'a>>,
1304{
1305 ctx(|s| {
1306 s.draw_state
1307 .draw_richtext(position, size, font, color, spans)
1308 })
1309}
1310
1311pub fn load_font_from_path(path: &str) -> Font {
1325 if STATE.get().is_some() {
1326 return ctx(|s| {
1327 s.load_font_from_path(path);
1328 s.fonts[s.fonts.len() - 1].clone()
1329 });
1330 }
1331
1332 PENDING_CONFIG.with_borrow_mut(|s| {
1333 let font = Font::from_path(s.fonts.len() + 1, path);
1334 s.fonts.push(font.clone());
1335 font
1336 })
1337}
1338
1339pub fn load_font_from_bytes(bytes: &[u8]) -> Font {
1353 if STATE.get().is_some() {
1354 return ctx(|s| {
1355 s.load_font_from_bytes(bytes);
1356 s.fonts[s.fonts.len() - 1].clone()
1357 });
1358 }
1359
1360 PENDING_CONFIG.with_borrow_mut(|s| {
1361 let font = Font::from_bytes(s.fonts.len() + 1, bytes);
1362 s.fonts.push(font.clone());
1363 font
1364 })
1365}
1366
1367pub fn measure_text(t: &str, size: f32, font: Option<&Font>) -> Vector2 {
1369 let (w, h) = ctx(|s| s.measure_text(t, size, font));
1370 Vector2::new(w, h)
1371}
1372
1373pub fn draw_arrow(
1376 x1: f32,
1377 y1: f32,
1378 x2: f32,
1379 y2: f32,
1380 thickness: f32,
1381 head_size: f32,
1382 color: Color,
1383) {
1384 ctx(|s| {
1385 s.draw_state
1386 .draw_arrow(x1, y1, x2, y2, thickness, head_size, color)
1387 });
1388}
1389
1390pub fn screen_size() -> Vector2 {
1392 let win = get_window();
1393 match win.current_monitor() {
1394 Some(m) => {
1395 let s = m.size();
1396 Vector2::new(s.width as f32, s.height as f32)
1397 }
1398 None => window_size(),
1399 }
1400}
1401
1402pub fn screen_width() -> f32 {
1403 screen_size().x
1404}
1405pub fn screen_height() -> f32 {
1406 screen_size().y
1407}
1408
1409pub fn create_empty_texture(width: u32, height: u32, filter_type: FilterType) -> Texture {
1413 ctx(|s| {
1414 let gpu = GpuTexture::empty(
1415 &s.device,
1416 width,
1417 height,
1418 filter_type,
1419 wgpu::TextureFormat::Rgba8UnormSrgb,
1420 )
1421 .expect("Couldn't create empty GpuTexture");
1422
1423 Texture {
1424 id: s.add_gpu_texture(gpu, false),
1425 width,
1426 height,
1427 }
1428 })
1429}
1430
1431pub fn load_texture(path: &str) -> Texture {
1433 ctx(|s| {
1434 let image = image::load_from_memory(&std::fs::read(path).unwrap()).unwrap();
1435 let width = image.width();
1436 let height = image.height();
1437
1438 Texture {
1439 id: s.add_texture(image, FilterType::Linear),
1440 width,
1441 height,
1442 }
1443 })
1444}
1445
1446pub fn load_texture_with_filter_type(path: &str, filter_type: FilterType) -> Texture {
1448 ctx(|s| {
1449 let image = image::load_from_memory(&std::fs::read(path).unwrap()).unwrap();
1450 let width = image.width();
1451 let height = image.height();
1452
1453 Texture {
1454 id: s.add_texture(image, filter_type),
1455 width,
1456 height,
1457 }
1458 })
1459}
1460
1461pub fn load_texture_from_bytes(bytes: &[u8]) -> Texture {
1463 ctx(|s| {
1464 let image = image::load_from_memory(bytes).unwrap();
1465 let (width, height) = image.dimensions();
1466
1467 Texture {
1468 id: s.add_texture(image, FilterType::Linear),
1469 width,
1470 height,
1471 }
1472 })
1473}
1474
1475pub fn load_texture_from_bytes_with_filter_type(bytes: &[u8], filter_type: FilterType) -> Texture {
1477 ctx(|s| {
1478 let image = image::load_from_memory(bytes).unwrap();
1479 let (width, height) = image.dimensions();
1480
1481 Texture {
1482 id: s.add_texture(image, filter_type),
1483 width,
1484 height,
1485 }
1486 })
1487}
1488
1489pub fn load_texture_from_data(width: u32, height: u32, data: &[f32]) -> Texture {
1491 ctx(|s| {
1492 let img_buf = ImageBuffer::<Rgba<f32>, Vec<f32>>::from_raw(width, height, data.to_vec())
1493 .expect("Buffer size mismatch");
1494
1495 let dynamic_img = DynamicImage::ImageRgba32F(img_buf);
1496
1497 Texture {
1498 id: s.add_texture(dynamic_img, FilterType::Linear),
1499 width,
1500 height,
1501 }
1502 })
1503}
1504
1505pub fn load_texture_from_data_with_filter_type(
1509 width: u32,
1510 height: u32,
1511 data: &[f32],
1512 filter_type: FilterType,
1513) -> Texture {
1514 ctx(|s| {
1515 let img_buf = ImageBuffer::<Rgba<f32>, Vec<f32>>::from_raw(width, height, data.to_vec())
1516 .expect("Buffer size mismatch");
1517
1518 let dynamic_img = DynamicImage::ImageRgba32F(img_buf);
1519
1520 Texture {
1521 id: s.add_texture(dynamic_img, filter_type),
1522 width,
1523 height,
1524 }
1525 })
1526}
1527
1528pub fn load_texture_from_image(image: &Image) -> Texture {
1530 let tex = create_empty_texture(image.width, image.height, image.filter_type);
1531 update_texture(tex, image);
1532
1533 tex
1534}
1535
1536pub fn draw_texture(texture: Texture, x: f32, y: f32, w: f32, h: f32, tint: Color) {
1539 ctx(|s| s.draw_state.draw_texture(texture, x, y, w, h, tint))
1540}
1541
1542pub fn draw_texture_ex(texture: Texture, x: f32, y: f32, p: DrawTextureParams) {
1545 ctx(|s| s.draw_state.draw_texture_ex(texture, x, y, p))
1546}
1547
1548pub fn update_texture(texture: Texture, image: &Image) {
1550 ctx(|s| s.update_texture(texture.id, image))
1551}
1552
1553pub fn render_target(width: u32, height: u32, filter_type: FilterType) -> RenderTarget {
1555 ctx(|s| s.create_render_target(width, height, filter_type))
1556}
1557
1558pub fn set_camera(cam: &Camera2D) {
1560 ctx(|s| s.set_camera(cam))
1561}
1562
1563pub fn set_default_camera() {
1565 ctx(|s| s.set_default_camera())
1566}