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flake/
prelude.rs

1#![allow(unused)]
2
3//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
4
5pub use crate::camera::camera2d::Camera2D;
6pub use crate::camera::render_target::RenderTarget;
7use crate::draw_state::shapes::Shape;
8pub use crate::draw_state::shapes::color::*;
9pub use crate::end_frame;
10use crate::global::{PENDING_CONFIG, STATE, ctx};
11pub use crate::misc::flake_image::Image;
12use crate::misc::font::Font;
13pub use crate::misc::math::*;
14pub use crate::misc::rect::Rect;
15use crate::misc::span::RichtextSection;
16pub use crate::misc::span::Span;
17pub use crate::misc::timer::Timer;
18pub use crate::misc::*;
19use crate::model::instance::Instance;
20pub use crate::model::texture::DrawTextureParams;
21pub use crate::model::texture::FilterType;
22use crate::model::texture::{GpuTexture, Texture};
23pub use crate::runtime::next_frame::next_frame;
24pub use crate::{FlakeResult, flake};
25use image::{DynamicImage, GenericImageView, ImageBuffer, Rgb, Rgba};
26use std::borrow::Borrow;
27use std::sync::{Arc, Mutex};
28use wgpu::{CommandEncoder, Device, Queue, SurfaceConfiguration, TextureView};
29pub use winit::event::MouseButton;
30pub use winit::event::WindowEvent;
31pub use winit::keyboard::KeyCode;
32#[cfg(target_os = "windows")]
33use winit::platform::windows::WindowExtWindows;
34use winit::window::Window;
35pub use winit::window::{CursorIcon, WindowButtons, WindowLevel};
36// -- Out-facing API --------------------------------------------------------------------------------------------------------------
37
38/// Exits the running application, must be called while running.
39///
40/// # Examples
41///
42/// ```
43/// flake_quit();
44/// ```
45pub fn flake_quit() {
46    ctx(|s| s.exit())
47}
48
49/// Sleeps (waits) for a set amount of seconds.
50/// (Will pause the window thread as well)
51/// App may become "not responding" if time is too high.
52/// Good for games like tetris/snake.
53///
54/// # Examples
55///
56/// ```
57/// flake_sleep(0.1);
58/// ```
59pub fn flake_sleep(seconds: f32) {
60    std::thread::sleep(std::time::Duration::from_secs_f32(seconds));
61}
62
63/// Creates a `Timer` whose time goes down each frame. Can be paused. Check `Timer` docs for more info.
64///
65/// # Examples
66///
67/// ```
68/// let mut my_timer = add_timer(Timer::new(5.0));
69///
70/// my_timer.on_completed(|| {
71///     println!("Timer got completed");
72/// });
73/// ```
74pub fn add_timer(timer: Timer) -> Timer {
75    if STATE.get().is_some() {
76        return ctx(|s| {
77            if !s.timers.contains(&timer) {
78                s.add_timer(timer.clone());
79            }
80            timer
81        });
82    }
83
84    PENDING_CONFIG.with_borrow_mut(|s| {
85        if !s.timers.contains(&timer) {
86            s.timers.push(timer.clone())
87        }
88    });
89
90    timer
91}
92
93/// Gets the winit window used by the application
94///
95/// # Examples
96///
97/// ```
98/// let win = get_window();
99/// win.set_transparent(true);
100/// ```
101pub fn get_window() -> Arc<Window> {
102    ctx(|s| s.get_window())
103}
104
105/// Gets the wgpu device used by the application
106///
107/// # Examples
108///
109/// ```
110/// let device = get_device();
111/// ```
112pub fn get_device() -> Arc<Device> {
113    ctx(|s| s.device.clone())
114}
115
116/// Gets the wgpu queue used by the application
117///
118/// # Examples
119///
120/// ```
121/// let queue = get_queue();
122/// ```
123pub fn get_queue() -> Queue {
124    ctx(|s| s.queue.clone())
125}
126
127/// Adds a post render hook to the application.
128/// Binds a closure which will run before submitting the queue.
129///
130/// # Examples
131///
132/// ```
133/// let queue = get_queue();
134/// ```
135pub fn add_post_render_hook(
136    hook: impl FnMut(&Device, &Queue, &mut CommandEncoder, &TextureView, (u32, u32)) + 'static,
137) {
138    ctx(|s| s.post_render_hooks.push(Box::new(hook)));
139}
140
141/// Gets the wgpu surface config used by the application
142///
143/// # Examples
144///
145/// ```
146/// let config = get_surface_config();
147/// ```
148pub fn get_surface_config() -> Arc<Mutex<SurfaceConfiguration>> {
149    ctx(|s| s.config.clone())
150}
151
152/// Gets the window events that happened this frame
153///
154/// # Examples
155///
156/// ```
157/// let events = get_window_events();
158/// ```
159pub fn get_window_events() -> Vec<WindowEvent> {
160    ctx(|s| s.event_list.clone())
161}
162
163/// Sets whether window catches mouse events.
164pub fn set_window_passthrough(passthrough: bool) {
165    if STATE.get().is_some() {
166        return ctx(|s| s.set_window_passthrough(passthrough));
167    }
168
169    PENDING_CONFIG.with_borrow_mut(|s| s.window_passthrough = Some(passthrough));
170}
171
172/// Sets whether the window is AlwaysOnTop, AlwaysOnBottom, or Normal
173pub fn set_window_level(level: WindowLevel) {
174    if STATE.get().is_some() {
175        return ctx(|s| s.set_window_level(level));
176    }
177
178    PENDING_CONFIG.with_borrow_mut(|s| s.window_level = Some(level));
179}
180
181/// Sets which window buttons are enabled. Any button not included is disabled
182/// (e.g. `WindowButtons::CLOSE` leaves only the close button).
183pub fn set_window_enabled_buttons(window_buttons: WindowButtons) {
184    ctx(|s| s.get_window().set_enabled_buttons(window_buttons));
185}
186
187/// Sets whether the app is shown or not shown (skipped) in the taskbar
188pub fn set_skip_taskbar(skip: bool) {
189    if STATE.get().is_some() {
190        #[cfg(target_os = "windows")]
191        return ctx(|s| s.window.set_skip_taskbar(skip));
192    }
193
194    PENDING_CONFIG.with_borrow_mut(|s| s.skip_taskbar = Some(skip));
195}
196
197/// Sets whether the window is transparent.
198/// **Run this before `flake::run()`** as it might not work after the window has been created.
199pub fn set_window_transparent(transparent: bool) {
200    if STATE.get().is_some() {
201        return get_window().set_transparent(transparent);
202    }
203
204    PENDING_CONFIG.with_borrow_mut(|s| s.window_transparent = Some(transparent));
205}
206
207/// Sets whether the window decorations (titlebar, border, etc.) are enabled
208pub fn set_window_decorations(enabled: bool) {
209    if STATE.get().is_some() {
210        return get_window().set_decorations(enabled);
211    }
212
213    PENDING_CONFIG.with_borrow_mut(|s| s.window_decorations = Some(enabled));
214}
215
216// -- Window --------------------------------------------------------------------------------------------------------------
217
218/// Sets the title of the window.
219///
220/// # Examples
221///
222/// ```
223/// set_window_title("Hello");
224/// ```
225pub fn set_window_title(title: &str) {
226    if STATE.get().is_some() {
227        return ctx(|s| s.set_window_title(title));
228    }
229
230    PENDING_CONFIG.with_borrow_mut(|s| s.window_title = Some(title.into()));
231}
232
233/// Sets whether the window is visible or not.
234///
235/// # Examples
236///
237/// ```
238/// set_window_visible(false); // hides the window
239/// set_window_visible(true); // shows the window
240/// ```
241pub fn set_window_visible(visible: bool) {
242    if STATE.get().is_some() {
243        return ctx(|s| s.set_window_visible(visible));
244    }
245
246    PENDING_CONFIG.with_borrow_mut(|s| s.window_visible = Some(visible));
247}
248
249/// Sets the icon of the window.
250///
251/// # Examples
252///
253/// ```
254/// set_window_icon("path_to_icon");
255/// ```
256pub fn set_window_icon(path: &str) {
257    let img = image::open(path)
258        .expect("image icon does not exist at path")
259        .into_rgba8();
260    let (width, height) = img.dimensions();
261    let rgba = img.into_raw();
262
263    if STATE.get().is_some() {
264        return ctx(|s| s.set_window_icon(rgba, width, height));
265    }
266
267    PENDING_CONFIG.with_borrow_mut(|s| s.window_icon = Some((rgba, width, height)));
268}
269
270/// Sets the window icon from encoded image bytes (PNG, etc.). Panics if the bytes aren't a valid image.
271pub fn set_window_icon_bytes(bytes: &[u8]) {
272    let img = image::load_from_memory(bytes)
273        .expect("image icon does not exist at path")
274        .into_rgba8();
275    let (width, height) = img.dimensions();
276    let rgba = img.into_raw();
277
278    if STATE.get().is_some() {
279        return ctx(|s| s.set_window_icon(rgba, width, height));
280    }
281
282    PENDING_CONFIG.with_borrow_mut(|s| s.window_icon = Some((rgba, width, height)));
283}
284
285/// Sets position X of the window.
286///
287/// # Examples
288///
289/// ```
290/// set_window_x(500);
291/// ```
292pub fn set_window_x(x: i32) {
293    if STATE.get().is_some() {
294        return ctx(|s| s.set_window_x(x));
295    }
296
297    PENDING_CONFIG.with_borrow_mut(|s| s.window_x = Some(x));
298}
299
300/// Sets position Y of the window.
301///
302/// # Examples
303///
304/// ```
305/// set_window_y(500);
306/// ```
307pub fn set_window_y(y: i32) {
308    if STATE.get().is_some() {
309        return ctx(|s| s.set_window_y(y));
310    }
311
312    PENDING_CONFIG.with_borrow_mut(|s| s.window_y = Some(y));
313}
314
315/// Sets position of the window.
316///
317/// # Examples
318///
319/// ```
320/// set_window_position(500, 500);
321/// ```
322pub fn set_window_position(x: i32, y: i32) {
323    set_window_x(x);
324    set_window_y(y);
325}
326
327/// Gets width of the window
328pub fn window_width() -> f32 {
329    ctx(|s| s.window_width())
330}
331
332/// Gets height of the window
333pub fn window_height() -> f32 {
334    ctx(|s| s.window_height())
335}
336
337/// Gets size of the window
338pub fn window_size() -> Vector2 {
339    ctx(|s| Vector2::new(s.window_width(), s.window_height()))
340}
341
342/// Gets position of the window
343pub fn window_position() -> (f32, f32) {
344    ctx(|s| s.window_position())
345}
346
347/// Gets position of the window as Vector2<f32>
348pub fn window_position_vec2() -> Vector2 {
349    ctx(|s| s.window_position().into())
350}
351
352/// Gets X position of the window
353pub fn window_x() -> f32 {
354    ctx(|s| s.window_x())
355}
356
357/// Gets Y position of the window
358pub fn window_y() -> f32 {
359    ctx(|s| s.window_y())
360}
361
362/// Sets width of the window.
363///
364/// # Examples
365///
366/// ```
367/// set_window_width(500);
368/// ```
369pub fn set_window_width(w: u32) {
370    if STATE.get().is_some() {
371        return ctx(|s| s.set_window_w(w));
372    }
373
374    PENDING_CONFIG.with_borrow_mut(|s| s.window_width = Some(w));
375}
376
377/// Sets height of the window.
378///
379/// # Examples
380///
381/// ```
382/// set_window_height(500);
383/// ```
384pub fn set_window_height(h: u32) {
385    if STATE.get().is_some() {
386        return ctx(|s| s.set_window_h(h));
387    }
388
389    PENDING_CONFIG.with_borrow_mut(|s| s.window_height = Some(h));
390}
391
392/// Sets size of the window.
393///
394/// # Examples
395///
396/// ```
397/// set_window_size(500, 500);
398/// ```
399pub fn set_window_size(w: u32, h: u32) {
400    if STATE.get().is_some() {
401        return ctx(|s| s.set_window_size(w, h));
402    }
403
404    PENDING_CONFIG.with_borrow_mut(|s| {
405        s.window_width = Some(w);
406        s.window_height = Some(h);
407    });
408}
409
410/// Sets whether the window can be resized using the resize handles.
411pub fn set_window_resizable(resizeable: bool) {
412    ctx(|s| s.window.set_resizable(resizeable));
413}
414
415// -- TIME --------------------------------------------------------------------------------------------------------------
416
417/// Gets the frames per second of the application.
418/// (Limited by target framerate & fps cap). Uncap the FPS using `set_fps_capped(false)`.
419///
420/// # Examples
421///
422/// ```
423/// println!("{}", get_fps());
424/// ```
425pub fn get_fps() -> f32 {
426    ctx(|s| s.get_fps())
427}
428
429/// Sets target FPS of the application (Uses screen refresh rate by default).
430///
431/// # Examples
432///
433/// ```
434/// set_target_fps(60);
435/// ```
436pub fn set_target_fps(fps: usize) {
437    if STATE.get().is_some() {
438        return ctx(|s| s.set_target_fps(fps));
439    }
440
441    PENDING_CONFIG.with_borrow_mut(|s| s.target_fps = Some(fps));
442}
443
444/// Caps/unlocks the FPS of the application. (Capped by default)
445///
446/// # Examples
447///
448/// ```
449/// set_fps_capped(false); // uncaps the FPS
450/// set_fps_capped(true); // caps the FPS to target FPS
451/// ```
452pub fn set_fps_capped(capped: bool) {
453    if STATE.get().is_some() {
454        return ctx(|s| s.set_fps_capped(capped));
455    }
456
457    PENDING_CONFIG.with_borrow_mut(|s| s.fps_capped = Some(capped));
458}
459
460/// Gets the time taken since last frame in seconds.
461///
462/// # Examples
463///
464/// ```
465/// println!("{}", get_frame_time());
466/// ```
467
468pub fn get_frame_time() -> f32 {
469    ctx(|s| s.get_frame_time())
470}
471
472/// Gets the amount of frames that have gone by since the start of the application.
473///
474/// # Examples
475///
476/// ```
477/// println!("{}", get_frames());
478/// ```
479
480pub fn get_frames() -> usize {
481    ctx(|s| s.get_frames())
482}
483
484// -- INPUT --------------------------------------------------------------------------------------------------------------
485
486/// Returns the window-relative mouse x and y position in a tuple.
487///
488/// # Examples
489///
490/// ```
491/// let (mx, my) = mouse_position();
492/// ```
493pub fn mouse_position() -> (f32, f32) {
494    ctx(|s| s.mouse_state.get_position().into())
495}
496
497/// Returns the window-relative mouse x and y position in a `Vector2`.
498///
499/// # Examples
500///
501/// ```
502/// let pos = mouse_position_vec2();
503/// println!("{}, {}", pos.x, pos.y);
504/// ```
505pub fn mouse_position_vec2() -> Vector2 {
506    ctx(|s| s.mouse_state.get_position())
507}
508
509/// Returns the mouse x and y position on the screen instead of window-relative as Vector2.
510pub fn mouse_screen_position_vec2() -> Vector2 {
511    ctx(|s| s.mouse_state.get_screen_position())
512}
513
514/// Returns the mouse x and y position on the screen instead of window-relative.
515pub fn mouse_screen_position() -> (f32, f32) {
516    ctx(|s| s.mouse_state.get_screen_position().into())
517}
518
519/// Returns the mouse scroll direction this frame (line delta).
520/// (You might need to multiply this by something like 20).
521///
522/// # Examples
523///
524/// ```
525/// let scroll_y = mouse_wheel().y;
526/// ```
527pub fn mouse_wheel() -> Vector2 {
528    ctx(|s| s.mouse_state.get_mouse_wheel())
529}
530
531/// Set the mouse cursor icon.
532///
533/// ## Examples
534///
535/// ```
536/// set_mouse_icon(CursorIcon::Pointer)
537/// ```
538pub fn set_mouse_icon(cursor_icon: CursorIcon) {
539    ctx(|s| s.window.set_cursor(cursor_icon))
540}
541/// Requests keyboard focus for the window.
542pub fn focus_window() {
543    get_window().focus_window();
544}
545
546/// Checks if a `MouseButton` is being held.
547///
548/// # Examples
549///
550/// ```
551/// if is_mouse_button_down(MouseButton::Left) {
552///     println!("Left mouse button is being held");
553/// }
554/// ```
555
556pub fn is_mouse_button_down(btn: MouseButton) -> bool {
557    ctx(|s| s.mouse_state.is_button_down(btn))
558}
559
560/// Checks if a `MouseButton` was just clicked this frame.
561///
562/// # Examples
563///
564/// ```
565/// if is_mouse_button_pressed(MouseButton::Left) {
566///     println!("User clicked left mouse button once");
567/// }
568/// ```
569pub fn is_mouse_button_pressed(btn: MouseButton) -> bool {
570    ctx(|s| s.mouse_state.is_button_pressed(btn))
571}
572
573/// Checks if a `MouseButton` was just released this frame.
574///
575/// # Examples
576///
577/// ```
578/// if is_mouse_button_released(MouseButton::Left) {
579///     println!("User let go of left mouse button once");
580/// }
581/// ```
582
583pub fn is_mouse_button_released(btn: MouseButton) -> bool {
584    ctx(|s| s.mouse_state.is_button_released(btn))
585}
586
587/// Checks if a key on the keyboard is being held.
588///
589/// # Examples
590///
591/// ```
592/// println!("is Space being held: {}", is_key_down(KeyCode::Space));
593/// ```
594
595pub fn is_key_down(key: KeyCode) -> bool {
596    ctx(|s| s.keyboard_state.is_key_down(key))
597}
598
599/// Checks if a key on the keyboard was just clicked.
600///
601/// # Examples
602///
603/// ```
604/// if is_key_pressed(KeyCode::Space) {
605///     println!("User clicked Space once");
606/// }
607/// ```
608pub fn is_key_pressed(key: KeyCode) -> bool {
609    ctx(|s| s.keyboard_state.is_key_pressed(key))
610}
611
612/// Checks if a key on the keyboard was just released.
613///
614/// # Examples
615///
616/// ```
617/// if is_key_released(KeyCode::Space) {
618///     println!("User let go of Space");
619/// }
620/// ```
621pub fn is_key_released(key: KeyCode) -> bool {
622    ctx(|s| s.keyboard_state.is_key_released(key))
623}
624
625/// Returns -1.0 if only `left` is held, 1.0 if only `right` is held, otherwise 0.0.
626pub fn get_axis(left: KeyCode, right: KeyCode) -> f32 {
627    ctx(|s| match (is_key_down(left), is_key_down(right)) {
628        (true, false) => -1.0,
629        (false, true) => 1.0,
630        _ => 0.0,
631    })
632}
633
634/// Returns a direction from four keys. Up is -1.0 on Y (screen coordinates).
635/// The result is not normalized, so diagonals have length √2.
636pub fn get_vector(left: KeyCode, right: KeyCode, up: KeyCode, down: KeyCode) -> Vector2 {
637    ctx(|s| {
638        Vector2::new(
639            match (is_key_down(left), is_key_down(right)) {
640                (true, false) => -1.0,
641                (false, true) => 1.0,
642                _ => 0.0,
643            },
644            match (is_key_down(up), is_key_down(down)) {
645                (true, false) => -1.0,
646                (false, true) => 1.0,
647                _ => 0.0,
648            },
649        )
650    })
651}
652
653// -- GLOBAL INPUT (system-wide, works while unfocused) ----------------------------
654
655/// Window-relative mouse position, tracked system-wide (updates outside the window too).
656pub fn mouse_position_global() -> (f32, f32) {
657    ctx(|s| s.mouse_state.get_position_global().into())
658}
659
660pub fn mouse_position_vec2_global() -> Vector2 {
661    ctx(|s| s.mouse_state.get_position_global())
662}
663
664/// Screen-space mouse position, tracked system-wide.
665pub fn mouse_screen_position_global() -> (f32, f32) {
666    ctx(|s| s.mouse_state.get_screen_position_global().into())
667}
668
669pub fn mouse_screen_position_vec2_global() -> Vector2 {
670    ctx(|s| s.mouse_state.get_screen_position_global())
671}
672
673/// Scroll this frame, system-wide.
674pub fn mouse_wheel_global() -> Vector2 {
675    ctx(|s| s.mouse_state.get_mouse_wheel_global())
676}
677
678pub fn is_mouse_button_down_global(btn: MouseButton) -> bool {
679    ctx(|s| s.mouse_state.is_button_down_global(btn))
680}
681
682pub fn is_mouse_button_pressed_global(btn: MouseButton) -> bool {
683    ctx(|s| s.mouse_state.is_button_pressed_global(btn))
684}
685
686pub fn is_mouse_button_released_global(btn: MouseButton) -> bool {
687    ctx(|s| s.mouse_state.is_button_released_global(btn))
688}
689
690pub fn is_key_down_global(key: KeyCode) -> bool {
691    ctx(|s| s.keyboard_state.is_key_down_global(key))
692}
693
694pub fn is_key_pressed_global(key: KeyCode) -> bool {
695    ctx(|s| s.keyboard_state.is_key_pressed_global(key))
696}
697
698pub fn is_key_released_global(key: KeyCode) -> bool {
699    ctx(|s| s.keyboard_state.is_key_released_global(key))
700}
701
702/// Like `get_axis`, but from global key state.
703pub fn get_axis_global(left: KeyCode, right: KeyCode) -> f32 {
704    ctx(|s| {
705        match (
706            s.keyboard_state.is_key_down_global(left),
707            s.keyboard_state.is_key_down_global(right),
708        ) {
709            (true, false) => -1.0,
710            (false, true) => 1.0,
711            _ => 0.0,
712        }
713    })
714}
715
716/// Like `get_vector`, but from global key state. Up is -1.0 on Y.
717pub fn get_vector_global(left: KeyCode, right: KeyCode, up: KeyCode, down: KeyCode) -> Vector2 {
718    Vector2::new(
719        get_axis_global(left, right),
720        get_axis_global(up, down),
721    )
722}
723
724// -- DRAWING --------------------------------------------------------------------------------------------------------------
725
726/// Clears the background using a color.
727///
728/// # Examples
729///
730/// ```
731/// clear_background(RED);
732/// ```
733
734pub fn clear_background(color: Color) {
735    if STATE.get().is_some() {
736        return ctx(|s| {
737            s.clear_color = Some(color);
738            s.draw_state.clear();
739        });
740    }
741
742    PENDING_CONFIG.with_borrow_mut(|c| c.window_clear_color = Some(color));
743}
744
745/// Draws a filled rectangle with its top-left corner at `(x, y)`.
746///
747/// # Examples
748///
749/// ```
750/// draw_rectangle(100.0, 100.0, 50.0, 80.0, RED);
751/// ```
752
753pub fn draw_rectangle(x: f32, y: f32, w: f32, h: f32, color: Color) {
754    draw_rectangle_rounded(x, y, w, h, 0.0, color);
755}
756
757/// Draws a **rounded**, filled rectangle with its top-left corner at `(x, y)`.
758/// All corners have the same radius. Use `draw_rectangle_rounded_ex()` to set all the radii separately.
759///
760/// # Examples
761///
762/// ```
763/// draw_rectangle_rounded(100.0, 100.0, 50.0, 80.0, 20.0, RED); // 20.0 is the radius of each corner
764/// ```
765pub fn draw_rectangle_rounded(x: f32, y: f32, w: f32, h: f32, radius: f32, color: Color) {
766    draw_rectangle_rounded_ex(x, y, w, h, radius, radius, radius, radius, color)
767}
768
769/// Draws a **rounded**, filled rectangle with its top-left corner at `(x, y)`
770/// with the ability to set each corner's radius manually.
771///
772/// # Examples
773///
774/// ```
775/// draw_rectangle_rounded_ex(
776///     x, y,
777///     w, h,
778///     top_left, top_right,
779///     bottom_left, bottom_right,
780///     RED
781/// );
782/// ```
783pub fn draw_rectangle_rounded_ex(
784    x: f32,
785    y: f32,
786    w: f32,
787    h: f32,
788    top_left: f32,
789    top_right: f32,
790    bottom_left: f32,
791    bottom_right: f32,
792    color: Color,
793) {
794    ctx(|s| {
795        s.draw_state.draw_rectangle(
796            x,
797            y,
798            w,
799            h,
800            top_left,
801            top_right,
802            bottom_left,
803            bottom_right,
804            color,
805        )
806    });
807}
808
809/// Draws a filled rectangle using a `Rect`.
810///
811/// # Examples
812///
813/// ```
814/// draw_rectangle_from_rect(rect, RED);
815/// ```
816pub fn draw_rectangle_from_rect(rect: Rect, color: Color) {
817    draw_rectangle(rect.x, rect.y, rect.w, rect.h, color);
818}
819
820/// Draws a **rounded**, filled rectangle using a `Rect` where all corners have the same radius.
821/// Use `draw_rectangle_rounded_from_rect_ex()` to set all radii separately.
822///
823/// # Examples
824///
825/// ```
826/// draw_rectangle_rounded_from_rect(rect, 20.0, RED); // 20.0 is the radius
827/// ```
828pub fn draw_rectangle_rounded_from_rect(rect: Rect, radius: f32, color: Color) {
829    draw_rectangle_rounded(rect.x, rect.y, rect.w, rect.h, radius, color);
830}
831
832/// Draws **rounded**, outlines of a rectangle using a `Rect` where all corners have the same radius.
833/// Use `draw_rectangle_lines_rounded_from_rect_ex()` to set all radii separately.
834///
835/// # Examples
836///
837/// ```
838/// draw_rectangle_lines_rounded_from_rect(rect, 20.0, RED); // 20.0 is the radius
839/// ```
840pub fn draw_rectangle_lines_rounded_from_rect(
841    rect: Rect,
842    radius: f32,
843    thickness: f32,
844    color: Color,
845) {
846    draw_rectangle_lines_rounded(rect.x, rect.y, rect.w, rect.h, radius, thickness, color);
847}
848
849/// Draws **rounded**, outlines of a rectangle using a `Rect` where all corners have the same radius.
850/// Use `draw_rectangle_lines_rounded_from_rect_ex()` to set all radii separately.
851///
852/// # Examples
853///
854/// ```
855/// draw_rectangle_lines_rounded_from_rect(rect, 20.0, RED); // 20.0 is the radius
856/// ```
857pub fn draw_rectangle_lines_rounded_from_rect_ex(
858    rect: Rect,
859    top_left: f32,
860    top_right: f32,
861    bottom_left: f32,
862    bottom_right: f32,
863    thickness: f32,
864    color: Color,
865) {
866    draw_rectangle_lines_rounded_ex(
867        rect.x,
868        rect.y,
869        rect.w,
870        rect.h,
871        top_left,
872        top_right,
873        bottom_left,
874        bottom_right,
875        thickness,
876        color,
877    );
878}
879
880/// Draws a **rounded**, filled rectangle using a `Rect`,
881/// with the ability to set each corner's radius separately.
882///
883/// # Examples
884///
885/// ```
886/// draw_rectangle_rounded_from_rect_ex(
887///     rect,
888///     top_left, top_right,
889///     bottom_left, bottom_right,
890///     RED
891/// );
892/// ```
893pub fn draw_rectangle_rounded_from_rect_ex(
894    rect: Rect,
895    top_left: f32,
896    top_right: f32,
897    bottom_left: f32,
898    bottom_right: f32,
899    color: Color,
900) {
901    draw_rectangle_rounded_ex(
902        rect.x,
903        rect.y,
904        rect.w,
905        rect.h,
906        top_left,
907        top_right,
908        bottom_left,
909        bottom_right,
910        color,
911    );
912}
913
914/// Draws the outline of a rectangle with its top-left corner at `(x, y)`.
915///
916/// # Examples
917///
918/// ```
919/// draw_rectangle_lines(100.0, 100.0, 50.0, 80.0, 4.0, WHITE);
920/// ```
921pub fn draw_rectangle_lines(x: f32, y: f32, w: f32, h: f32, thickness: f32, color: Color) {
922    draw_rectangle_lines_rounded(x, y, w, h, 0.0, thickness, color)
923}
924
925/// Draws the outline of a rectangle using a `Rect`.
926///
927/// # Examples
928///
929/// ```
930/// draw_rectangle_lines_from_rect(rect, 4.0, WHITE);
931/// ```
932pub fn draw_rectangle_lines_from_rect(rect: Rect, thickness: f32, color: Color) {
933    draw_rectangle_lines(rect.x, rect.y, rect.w, rect.h, thickness, color);
934}
935
936/// Draws the outline of a **rounded** rectangle with its top-left corner at `(x, y)`.
937/// All corners have the same radius. The stroke is centered on the rectangle's edge.
938/// Use `draw_rectangle_lines_rounded_ex()` to set each corner's radius separately.
939///
940/// # Examples
941///
942/// ```
943/// draw_rectangle_lines_rounded(100.0, 100.0, 50.0, 80.0, 12.0, 3.0, WHITE);
944/// // radius = 12.0, thickness = 3.0
945/// ```
946pub fn draw_rectangle_lines_rounded(
947    x: f32,
948    y: f32,
949    w: f32,
950    h: f32,
951    radius: f32,
952    thickness: f32,
953    color: Color,
954) {
955    draw_rectangle_lines_rounded_ex(x, y, w, h, radius, radius, radius, radius, thickness, color);
956}
957
958/// Draws the outline of a **rounded** rectangle with its top-left corner at `(x, y)`,
959/// with the ability to set each corner's radius separately.
960/// Radii are clamped to half the shorter side.
961///
962/// # Examples
963///
964/// ```
965/// draw_rectangle_lines_rounded_ex(
966///     100.0, 100.0, 50.0, 80.0,
967///     20.0, 0.0,   // top_left, top_right
968///     0.0, 20.0,   // bottom_left, bottom_right
969///     3.0, WHITE,  // thickness, color
970/// );
971/// ```
972pub fn draw_rectangle_lines_rounded_ex(
973    x: f32,
974    y: f32,
975    w: f32,
976    h: f32,
977    top_left: f32,
978    top_right: f32,
979    bottom_left: f32,
980    bottom_right: f32,
981    thickness: f32,
982    color: Color,
983) {
984    ctx(|s| {
985        s.draw_state.draw_rectangle_lines(
986            x,
987            y,
988            w,
989            h,
990            top_left,
991            top_right,
992            bottom_left,
993            bottom_right,
994            thickness,
995            color,
996        )
997    });
998}
999
1000/// Draws a filled rectangle of size `w` x `h` centered at `(x, y)`,
1001/// rotated by `rotation` radians around that center.
1002///
1003/// # Examples
1004///
1005/// ```
1006/// draw_rectangle_rotated(200.0, 200.0, 50.0, 80.0, std::f32::consts::FRAC_PI_4, GREEN);
1007/// ```
1008pub fn draw_rectangle_rotated(x: f32, y: f32, w: f32, h: f32, rotation: f32, color: Color) {
1009    ctx(|s| {
1010        s.draw_state
1011            .draw_rectangle_rotated(x, y, w, h, rotation, 0.0, 0.0, 0.0, 0.0, color)
1012    });
1013}
1014
1015/// Draws the outline of a rectangle with its top-left corner at `(x, y)` (before rotation),
1016/// rotated by `rotation` radians around its center.
1017pub fn draw_rectangle_lines_rotated(
1018    x: f32,
1019    y: f32,
1020    w: f32,
1021    h: f32,
1022    rotation: f32,
1023    thickness: f32,
1024    color: Color,
1025) {
1026    ctx(|s| {
1027        s.draw_state.draw_rectangle_lines_rotated(
1028            x, y, w, h, rotation, 0.0, 0.0, 0.0, 0.0, thickness, color,
1029        )
1030    });
1031}
1032
1033/// Draws a rounded, filled rectangle centered at `(x, y)`,
1034/// rotated by `rotation` radians around that center.
1035/// All corners have the same radius.
1036pub fn draw_rectangle_rounded_rotated(
1037    x: f32,
1038    y: f32,
1039    w: f32,
1040    h: f32,
1041    rotation: f32,
1042    radius: f32,
1043    color: Color,
1044) {
1045    draw_rectangle_rounded_rotated_ex(x, y, w, h, rotation, radius, radius, radius, radius, color);
1046}
1047
1048pub fn draw_rectangle_rounded_rotated_ex(
1049    x: f32,
1050    y: f32,
1051    w: f32,
1052    h: f32,
1053    rotation: f32,
1054    top_left: f32,
1055    top_right: f32,
1056    bottom_left: f32,
1057    bottom_right: f32,
1058    color: Color,
1059) {
1060    ctx(|s| {
1061        s.draw_state.draw_rectangle_rotated(
1062            x,
1063            y,
1064            w,
1065            h,
1066            rotation,
1067            top_left,
1068            top_right,
1069            bottom_left,
1070            bottom_right,
1071            color,
1072        )
1073    });
1074}
1075
1076/// Draws the outline of a rounded rectangle centered at `(x, y)`,
1077/// rotated by `rotation` radians around that center.
1078/// All corners have the same radius.
1079pub fn draw_rectangle_lines_rounded_rotated(
1080    x: f32,
1081    y: f32,
1082    w: f32,
1083    h: f32,
1084    rotation: f32,
1085    radius: f32,
1086    thickness: f32,
1087    color: Color,
1088) {
1089    draw_rectangle_lines_rounded_rotated_ex(
1090        x, y, w, h, rotation, radius, radius, radius, radius, thickness, color,
1091    );
1092}
1093
1094/// Draws the outline of a rounded rectangle centered at `(x, y)`,
1095/// rotated by `rotation` radians around that center.
1096/// Can set each corner's radius separately.
1097pub fn draw_rectangle_lines_rounded_rotated_ex(
1098    x: f32,
1099    y: f32,
1100    w: f32,
1101    h: f32,
1102    rotation: f32,
1103    top_left: f32,
1104    top_right: f32,
1105    bottom_left: f32,
1106    bottom_right: f32,
1107    thickness: f32,
1108    color: Color,
1109) {
1110    ctx(|s| {
1111        s.draw_state.draw_rectangle_lines_rotated(
1112            x,
1113            y,
1114            w,
1115            h,
1116            rotation,
1117            top_left,
1118            top_right,
1119            bottom_left,
1120            bottom_right,
1121            thickness,
1122            color,
1123        )
1124    });
1125}
1126
1127/// Draws a filled circle centered at `(x, y)` with radius `r`.
1128///
1129/// # Examples
1130///
1131/// ```
1132/// draw_circle(300.0, 300.0, 40.0, BLUE);
1133/// ```
1134pub fn draw_circle(x: f32, y: f32, r: f32, color: Color) {
1135    ctx(|s| s.draw_state.draw_circle(x, y, r, color));
1136}
1137
1138/// Draws the outline of a circle centered at `(x, y)` with radius `r`.
1139///
1140/// # Examples
1141///
1142/// ```
1143/// draw_circle_lines(300.0, 300.0, 40.0, 3.0, WHITE);
1144/// ```
1145
1146pub fn draw_circle_lines(x: f32, y: f32, r: f32, thickness: f32, color: Color) {
1147    ctx(|s| s.draw_state.draw_circle_lines(x, y, r, thickness, color));
1148}
1149
1150/// Draws a filled triangle from three points.
1151///
1152/// # Examples
1153///
1154/// ```
1155/// draw_triangle(100.0, 200.0, 200.0, 200.0, 150.0, 100.0, YELLOW);
1156/// ```
1157
1158pub fn draw_triangle(x1: f32, y1: f32, x2: f32, y2: f32, x3: f32, y3: f32, color: Color) {
1159    ctx(|s| s.draw_state.draw_triangle(x1, y1, x2, y2, x3, y3, color));
1160}
1161
1162/// Draws the outline of a triangle from three points.
1163///
1164/// # Examples
1165///
1166/// ```
1167/// draw_triangle_lines(100.0, 200.0, 200.0, 200.0, 150.0, 100.0, 3.0, WHITE);
1168/// ```
1169
1170pub fn draw_triangle_lines(
1171    x1: f32,
1172    y1: f32,
1173    x2: f32,
1174    y2: f32,
1175    x3: f32,
1176    y3: f32,
1177    thickness: f32,
1178    color: Color,
1179) {
1180    ctx(|s| {
1181        s.draw_state
1182            .draw_triangle_lines(x1, y1, x2, y2, x3, y3, thickness, color)
1183    });
1184}
1185
1186/// Draws a line segment from `(x1, y1)` to `(x2, y2)`.
1187///
1188/// # Examples
1189///
1190/// ```
1191/// draw_line(0.0, 0.0, 200.0, 150.0, 4.0, WHITE);
1192/// ```
1193
1194pub fn draw_line(x1: f32, y1: f32, x2: f32, y2: f32, thickness: f32, color: Color) {
1195    ctx(|s| s.draw_state.draw_line(x1, y1, x2, y2, thickness, color))
1196}
1197
1198/// Draws connected line segments through `points` with mitered joins.
1199/// If `closed` is true, the last point connects back to the first.
1200///
1201/// # Examples
1202///
1203/// ```
1204/// let pts = [Vector2::new(50.0, 50.0), Vector2::new(150.0, 80.0), Vector2::new(100.0, 160.0)];
1205/// draw_poly_line(&pts, 3.0, WHITE, true);
1206/// ```
1207
1208pub fn draw_poly_line(points: &[Vector2], thickness: f32, color: Color, closed: bool) {
1209    ctx(|s| {
1210        s.draw_state
1211            .draw_poly_line_miter(points, thickness, color, closed)
1212    })
1213}
1214
1215/// Draws connected line segments through `points` with rounded joints and caps.
1216/// If `closed` is true, the last point connects back to the first.
1217///
1218/// # Examples
1219///
1220/// ```
1221/// let pts = [Vector2::new(50.0, 50.0), Vector2::new(150.0, 80.0), Vector2::new(100.0, 160.0)];
1222/// draw_poly_line_rounded(&pts, 6.0, WHITE, false);
1223/// ```
1224
1225pub fn draw_poly_line_rounded(points: &[Vector2], thickness: f32, color: Color, closed: bool) {
1226    ctx(|s| {
1227        s.draw_state
1228            .draw_poly_line(points, thickness, color, closed, true)
1229    })
1230}
1231
1232/// Draws a filled convex polygon from `points` as a triangle fan.
1233/// Fewer than 3 points draws nothing. Use `draw_polygon_concave` for concave shapes.
1234///
1235/// # Examples
1236///
1237/// ```
1238/// let pts = [
1239///     Vector2::new(100.0, 100.0), Vector2::new(200.0, 100.0),
1240///     Vector2::new(220.0, 180.0), Vector2::new(80.0, 180.0),
1241/// ];
1242/// draw_polygon(&pts, GREEN);
1243/// ```
1244pub fn draw_polygon(points: &[Vector2], color: Color) {
1245    ctx(|s| s.draw_state.draw_polygon(points, color))
1246}
1247
1248/// Draws a filled polygon that may be concave, using ear clipping.
1249/// Self-intersecting polygons may not render correctly.
1250///
1251/// # Examples
1252///
1253/// ```
1254/// let pts = [
1255///     Vector2::new(100.0, 100.0), Vector2::new(200.0, 100.0),
1256///     Vector2::new(150.0, 150.0), Vector2::new(200.0, 200.0),
1257///     Vector2::new(100.0, 200.0),
1258/// ];
1259/// draw_polygon_concave(&pts, RED);
1260/// ```
1261pub fn draw_polygon_concave(points: &[Vector2], color: Color) {
1262    ctx(|s| s.draw_state.draw_polygon_concave(points, color))
1263}
1264
1265/// Draws text with its top-left corner at `(x, y)` with the given font, size, and color.
1266///
1267/// # Examples
1268///
1269/// ```
1270/// draw_text("Hello", 10.0, 10.0, 32.0, None, WHITE);           // default font
1271/// draw_text("Hello", 10.0, 10.0, 32.0, Some(&font), WHITE);    // loaded font
1272/// ```
1273pub fn draw_text(t: &str, x: f32, y: f32, size: f32, font: Option<&Font>, color: Color) {
1274    ctx(|s| s.draw_state.draw_text(&s.fonts, t, x, y, size, font, color));
1275}
1276
1277/// Draws a collection of `Span`s in sequence where each Span can have different properties such as
1278/// - text
1279/// - color
1280/// - size
1281/// - font
1282/// The `spans` should implement IntoIterator. Which means you can just pass an iterator.
1283///
1284/// ## Examples
1285///
1286/// ```
1287/// draw_rich_text(vec2(10.0, 10.0), &[
1288///     span("Hello there\n", WHITE),
1289///     span("My name is ", WHITE),
1290///     span("John Doe", RED)
1291///         .with_color(RED)
1292///         .with_size(32.0)
1293/// ]);
1294/// ```
1295pub fn draw_rich_text<'a, I>(
1296    position: Vector2,
1297    size: f32,
1298    font: Option<&Font>,
1299    color: Color,
1300    spans: I,
1301) where
1302    I: IntoIterator,
1303    I::Item: Borrow<Span<'a>>,
1304{
1305    ctx(|s| {
1306        s.draw_state
1307            .draw_richtext(position, size, font, color, spans)
1308    })
1309}
1310
1311/// Loads a `.ttf`/`.otf` font from path and returns the `Font` object.
1312/// (Do not load the font every frame, it will lag)
1313///
1314/// # Examples
1315///
1316/// ```
1317/// // Put this before the `flake::run()` to avoid loading it each frame
1318/// let font = load_font_from_path("src/Arial.ttf");
1319///
1320/// flake::run(|| {
1321///     draw_text("Hello", 10.0, 10.0, 32.0, Some(&font), WHITE)
1322/// })
1323/// ```
1324pub fn load_font_from_path(path: &str) -> Font {
1325    if STATE.get().is_some() {
1326        return ctx(|s| {
1327            s.load_font_from_path(path);
1328            s.fonts[s.fonts.len() - 1].clone()
1329        });
1330    }
1331
1332    PENDING_CONFIG.with_borrow_mut(|s| {
1333        let font = Font::from_path(s.fonts.len() + 1, path);
1334        s.fonts.push(font.clone());
1335        font
1336    })
1337}
1338
1339/// Loads a `.ttf`/`.otf` font from bytes and returns the `Font` object.
1340/// (Do not load the font every frame, it will lag)
1341///
1342/// # Examples
1343///
1344/// ```
1345/// // Put this before the `flake::run()` to avoid loading it each frame
1346/// let font = load_font_from_bytes(include_bytes!("Arial.ttf"));
1347///
1348/// flake::run(|| {
1349///     draw_text("Hello", 10.0, 10.0, 32.0, Some(&font), WHITE)
1350/// })
1351/// ```
1352pub fn load_font_from_bytes(bytes: &[u8]) -> Font {
1353    if STATE.get().is_some() {
1354        return ctx(|s| {
1355            s.load_font_from_bytes(bytes);
1356            s.fonts[s.fonts.len() - 1].clone()
1357        });
1358    }
1359
1360    PENDING_CONFIG.with_borrow_mut(|s| {
1361        let font = Font::from_bytes(s.fonts.len() + 1, bytes);
1362        s.fonts.push(font.clone());
1363        font
1364    })
1365}
1366
1367/// Returns the (width, height) of `text` when drawn with `draw_text` at this size.
1368pub fn measure_text(t: &str, size: f32, font: Option<&Font>) -> Vector2 {
1369    let (w, h) = ctx(|s| s.measure_text(t, size, font));
1370    Vector2::new(w, h)
1371}
1372
1373/// Draws a line from `(x1, y1)` to `(x2, y2)` with a triangular head at the end.
1374/// The tip extends `head_size` past `(x2, y2)`.
1375pub fn draw_arrow(
1376    x1: f32,
1377    y1: f32,
1378    x2: f32,
1379    y2: f32,
1380    thickness: f32,
1381    head_size: f32,
1382    color: Color,
1383) {
1384    ctx(|s| {
1385        s.draw_state
1386            .draw_arrow(x1, y1, x2, y2, thickness, head_size, color)
1387    });
1388}
1389
1390/// Returns the size of the monitor the window is on, or the window size if it can't be determined.
1391pub fn screen_size() -> Vector2 {
1392    let win = get_window();
1393    match win.current_monitor() {
1394        Some(m) => {
1395            let s = m.size();
1396            Vector2::new(s.width as f32, s.height as f32)
1397        }
1398        None => window_size(),
1399    }
1400}
1401
1402pub fn screen_width() -> f32 {
1403    screen_size().x
1404}
1405pub fn screen_height() -> f32 {
1406    screen_size().y
1407}
1408
1409// -- TEXTURES --------------------------------------------------------------------------------------------------------------
1410
1411/// Creates an empty texture of the given size. Fill it with `update_texture`.
1412pub fn create_empty_texture(width: u32, height: u32, filter_type: FilterType) -> Texture {
1413    ctx(|s| {
1414        let gpu = GpuTexture::empty(
1415            &s.device,
1416            width,
1417            height,
1418            filter_type,
1419            wgpu::TextureFormat::Rgba8UnormSrgb,
1420        )
1421        .expect("Couldn't create empty GpuTexture");
1422
1423        Texture {
1424            id: s.add_gpu_texture(gpu, false),
1425            width,
1426            height,
1427        }
1428    })
1429}
1430
1431/// Loads a texture from an image file using linear filtering. Panics if the file can't be read or decoded.
1432pub fn load_texture(path: &str) -> Texture {
1433    ctx(|s| {
1434        let image = image::load_from_memory(&std::fs::read(path).unwrap()).unwrap();
1435        let width = image.width();
1436        let height = image.height();
1437
1438        Texture {
1439            id: s.add_texture(image, FilterType::Linear),
1440            width,
1441            height,
1442        }
1443    })
1444}
1445
1446/// Same as `load_texture`, with an explicit `FilterType` (e.g. nearest for pixel art).
1447pub fn load_texture_with_filter_type(path: &str, filter_type: FilterType) -> Texture {
1448    ctx(|s| {
1449        let image = image::load_from_memory(&std::fs::read(path).unwrap()).unwrap();
1450        let width = image.width();
1451        let height = image.height();
1452
1453        Texture {
1454            id: s.add_texture(image, filter_type),
1455            width,
1456            height,
1457        }
1458    })
1459}
1460
1461/// Loads a texture from encoded image bytes (e.g. `include_bytes!`) using linear filtering.
1462pub fn load_texture_from_bytes(bytes: &[u8]) -> Texture {
1463    ctx(|s| {
1464        let image = image::load_from_memory(bytes).unwrap();
1465        let (width, height) = image.dimensions();
1466
1467        Texture {
1468            id: s.add_texture(image, FilterType::Linear),
1469            width,
1470            height,
1471        }
1472    })
1473}
1474
1475/// Loads a texture from raw RGBA `f32` pixels. `data.len()` must equal `width * height * 4`, otherwise this panics.
1476pub fn load_texture_from_bytes_with_filter_type(bytes: &[u8], filter_type: FilterType) -> Texture {
1477    ctx(|s| {
1478        let image = image::load_from_memory(bytes).unwrap();
1479        let (width, height) = image.dimensions();
1480
1481        Texture {
1482            id: s.add_texture(image, filter_type),
1483            width,
1484            height,
1485        }
1486    })
1487}
1488
1489/// Loads a texture from raw RGBA `f32` pixels. `data.len()` must equal `width * height * 4`, otherwise this panics.
1490pub fn load_texture_from_data(width: u32, height: u32, data: &[f32]) -> Texture {
1491    ctx(|s| {
1492        let img_buf = ImageBuffer::<Rgba<f32>, Vec<f32>>::from_raw(width, height, data.to_vec())
1493            .expect("Buffer size mismatch");
1494
1495        let dynamic_img = DynamicImage::ImageRgba32F(img_buf);
1496
1497        Texture {
1498            id: s.add_texture(dynamic_img, FilterType::Linear),
1499            width,
1500            height,
1501        }
1502    })
1503}
1504
1505/// Loads a texture from raw RGBA `f32` pixels.
1506/// `data.len()` must equal `width * height * 4`, otherwise this panics.
1507/// (Use nearest for pixel art)
1508pub fn load_texture_from_data_with_filter_type(
1509    width: u32,
1510    height: u32,
1511    data: &[f32],
1512    filter_type: FilterType,
1513) -> Texture {
1514    ctx(|s| {
1515        let img_buf = ImageBuffer::<Rgba<f32>, Vec<f32>>::from_raw(width, height, data.to_vec())
1516            .expect("Buffer size mismatch");
1517
1518        let dynamic_img = DynamicImage::ImageRgba32F(img_buf);
1519
1520        Texture {
1521            id: s.add_texture(dynamic_img, filter_type),
1522            width,
1523            height,
1524        }
1525    })
1526}
1527
1528/// Creates a texture from an `Image`.
1529pub fn load_texture_from_image(image: &Image) -> Texture {
1530    let tex = create_empty_texture(image.width, image.height, image.filter_type);
1531    update_texture(tex, image);
1532
1533    tex
1534}
1535
1536/// Draws a texture stretched to `w` x `h` with its top-left at `(x, y)`.
1537/// `tint` multiplies the texture color (use `WHITE` for none).
1538pub fn draw_texture(texture: Texture, x: f32, y: f32, w: f32, h: f32, tint: Color) {
1539    ctx(|s| s.draw_state.draw_texture(texture, x, y, w, h, tint))
1540}
1541
1542/// Draws a texture with extra options from `DrawTextureParams`: destination size,
1543/// source rect, horizontal/vertical flip, rotation (radians), pivot, and tint.
1544pub fn draw_texture_ex(texture: Texture, x: f32, y: f32, p: DrawTextureParams) {
1545    ctx(|s| s.draw_state.draw_texture_ex(texture, x, y, p))
1546}
1547
1548/// Replaces the pixels of an existing texture with those from `image`.
1549pub fn update_texture(texture: Texture, image: &Image) {
1550    ctx(|s| s.update_texture(texture.id, image))
1551}
1552
1553/// Creates a new RenderTarget.
1554pub fn render_target(width: u32, height: u32, filter_type: FilterType) -> RenderTarget {
1555    ctx(|s| s.create_render_target(width, height, filter_type))
1556}
1557
1558/// Sets the currently active camera being used to draw on.
1559pub fn set_camera(cam: &Camera2D) {
1560    ctx(|s| s.set_camera(cam))
1561}
1562
1563/// Resets the camera to the default screen one.
1564pub fn set_default_camera() {
1565    ctx(|s| s.set_default_camera())
1566}