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use crate::builder::CycleBuilder;
use super::{Edge, Surface};
/// A cycle of connected edges
///
/// The end of each edge in the cycle must connect to the beginning of the next
/// edge. The end of the last edge must connect to the beginning of the first
/// one.
#[derive(Clone, Debug, Eq, PartialEq, Hash, Ord, PartialOrd)]
pub struct Cycle {
edges: Vec<Edge>,
}
impl Cycle {
/// Create a new cycle
#[allow(clippy::new_without_default)]
pub fn new() -> Self {
// Implementation note:
// As I'm writing this, this constructor has no arguments. I expect it
// to take a `Surface` at some point. Remove the `#[allow(...)]`
// attribute then.
// - @hannobraun
Self { edges: Vec::new() }
}
/// Add edges to the cycle
///
/// Consumes the cycle and returns the updated instance.
pub fn with_edges(mut self, edges: impl IntoIterator<Item = Edge>) -> Self {
self.edges.extend(edges);
self
}
/// Build a cycle using [`CycleBuilder`]
pub fn build(surface: Surface) -> CycleBuilder {
CycleBuilder::new(surface)
}
/// Access edges that make up the cycle
pub fn edges(&self) -> impl Iterator<Item = &Edge> + '_ {
self.edges.iter()
}
/// Consume the cycle and return its edges
pub fn into_edges(self) -> impl Iterator<Item = Edge> {
self.edges.into_iter()
}
}