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use fj_math::Point;
use crate::objects::{Cycle, Face, Surface};
#[must_use]
pub struct FaceBuilder {
surface: Surface,
exterior: Option<Vec<Point<2>>>,
interiors: Vec<Vec<Point<2>>>,
color: Option<[u8; 4]>,
}
impl FaceBuilder {
pub fn new(surface: Surface) -> Self {
Self {
surface,
exterior: None,
interiors: Vec::new(),
color: None,
}
}
pub fn with_exterior_polygon(
self,
points: impl IntoIterator<Item = impl Into<Point<2>>>,
) -> Self {
let points = points.into_iter().map(Into::into).collect();
Self {
exterior: Some(points),
..self
}
}
pub fn with_interior_polygon(
self,
points: impl IntoIterator<Item = impl Into<Point<2>>>,
) -> Self {
let points = points.into_iter().map(Into::into).collect();
let mut interiors = self.interiors;
interiors.push(points);
Self { interiors, ..self }
}
pub fn with_color(mut self, color: [u8; 4]) -> Self {
self.color = Some(color);
self
}
pub fn build(self) -> Face {
let surface = self.surface;
let mut exteriors = Vec::new();
if let Some(points) = self.exterior {
let cycle = Cycle::polygon_from_points(&self.surface, points);
exteriors.push(cycle);
}
let mut interiors = Vec::new();
for points in self.interiors {
let cycle = Cycle::polygon_from_points(&self.surface, points);
interiors.push(cycle);
}
let color = self.color.unwrap_or([255, 0, 0, 255]);
Face::new(surface, exteriors, interiors, color)
}
}