1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42
use std::hash::Hash;
use fj_math::Point;
use super::GlobalVertex;
/// A vertex
///
/// `Vertex` is defined in terms of a 1-dimensional position on a curve. If you
/// need the 3D position of a vertex, you can use [`Vertex::global`], to get
/// access of the global form of a vertex.
///
/// # Implementation Note
///
/// Since `Vertex` is defined in terms of the curve it lies on, a reference to
/// that curve should be available here. As of this writing, this reference
/// still lives in [`Edge`].
///
/// [`Edge`]: super::Edge
#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash, Ord, PartialOrd)]
pub struct Vertex {
position: Point<1>,
global: GlobalVertex,
}
impl Vertex {
/// Construct an instance of `Vertex`
pub fn new(position: impl Into<Point<1>>, global: GlobalVertex) -> Self {
let position = position.into();
Self { position, global }
}
/// The position of the vertex on the curve
pub fn position(&self) -> Point<1> {
self.position
}
/// The global form of this vertex
pub fn global(&self) -> GlobalVertex {
self.global
}
}