1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
use fj_math::{Point, Scalar, Triangle, Winding};
use spade::HasPosition;
use crate::local::Local;
pub fn triangulate(points: Vec<Local<Point<2>>>) -> Vec<[Local<Point<2>>; 3]> {
use spade::Triangulation as _;
let triangulation = spade::DelaunayTriangulation::<_>::bulk_load(points)
.expect("Inserted invalid values into triangulation");
let mut triangles = Vec::new();
for triangle in triangulation.inner_faces() {
let [v0, v1, v2] = triangle.vertices().map(|vertex| *vertex.data());
let orientation =
Triangle::<2>::from_points([v0.local(), v1.local(), v2.local()])
.winding_direction();
let triangle = match orientation {
Winding::Ccw => [v0, v1, v2],
Winding::Cw => [v0, v2, v1],
};
triangles.push(triangle);
}
triangles
}
impl HasPosition for Local<Point<2>> {
type Scalar = Scalar;
fn position(&self) -> spade::Point2<Self::Scalar> {
spade::Point2 {
x: self.local().u,
y: self.local().v,
}
}
}