1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
use std::hash::Hash;
use fj_math::Point;
/// A vertex
///
/// This struct exists to distinguish between vertices and points at the type
/// level. This is a relevant distinction, as vertices are part of a shape that
/// help define its topology.
///
/// Points, on the other hand, might be used to approximate a shape for various
/// purposes, without presenting any deeper truth about the shape's structure.
///
/// # Validation
///
/// Vertices must be unique within a shape, meaning an identical vertex must not
/// exist in the same shape. In the context of vertex uniqueness, points that
/// are close to each other are considered identical. The minimum distance
/// between distinct vertices can be configured using the respective field in
/// [`ValidationConfig`].
///
/// [`ValidationConfig`]: crate::validation::ValidationConfig
#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash, Ord, PartialOrd)]
pub struct GlobalVertex {
position: Point<3>,
}
impl GlobalVertex {
/// Construct a `Vertex` from a point
pub fn from_position(position: impl Into<Point<3>>) -> Self {
let position = position.into();
Self { position }
}
/// The position of the vertex
pub fn position(&self) -> Point<3> {
self.position
}
}