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use std::hash::{Hash, Hasher};

use fj_interop::mesh::Color;
use fj_math::Triangle;

use crate::{
    geometry::Surface,
    shape::{Handle, Shape},
};

use super::{builder::FaceBuilder, edges::Cycle};

/// A face of a shape
///
/// # Equality
///
/// Please refer to [`crate::kernel::topology`] for documentation on the
/// equality of topological objects.
///
/// # Validation
///
/// A face that is part of a [`Shape`] must be structurally sound. That means
/// the surface and any cycles it refers to, must be part of the same shape.
#[derive(Clone, Debug, Eq, Ord, PartialOrd)]
pub enum Face {
    /// A face of a shape
    ///
    /// A face is defined by a surface, and is bounded by edges that lie in that
    /// surface.
    Face {
        /// The surface that defines this face
        surface: Handle<Surface>,

        /// The cycles that bound the face on the outside
        ///
        /// # Implementation Note
        ///
        /// Since these cycles bound the face, the edges they consist of must
        /// lie in the surface. The data we're using here is 3-dimensional
        /// though, so no such limitation is enforced.
        ///
        /// It might be less error-prone to specify the edges in surface
        /// coordinates.
        exteriors: Vec<Handle<Cycle>>,

        /// The cycles that bound the face on the inside
        ///
        /// Each of these cycles defines a hole in the face.
        ///
        /// # Implementation note
        ///
        /// See note on `exterior` field.
        interiors: Vec<Handle<Cycle>>,

        /// The color of the face
        color: [u8; 4],
    },

    /// The triangles of the face
    ///
    /// Representing faces as a collection of triangles is a temporary state.
    /// The plan is to eventually represent faces as a geometric surface,
    /// bounded by edges. While the transition is being made, this variant is
    /// still required.
    Triangles(Vec<(Triangle<3>, Color)>),
}

impl Face {
    /// Build a face using the [`FaceBuilder`] API
    pub fn builder(surface: Surface, shape: &mut Shape) -> FaceBuilder {
        FaceBuilder::new(surface, shape)
    }

    /// Access the surface that the face refers to
    ///
    /// This is a convenience method that saves the caller from dealing with the
    /// [`Handle`].
    pub fn surface(&self) -> Surface {
        match self {
            Self::Face { surface, .. } => surface.get(),
            _ => {
                // No code that still uses triangle representation is calling
                // this method.
                unreachable!()
            }
        }
    }

    /// Access the exterior cycles that the face refers to
    ///
    /// This is a convenience method that saves the caller from dealing with the
    /// [`Handle`]s.
    pub fn exteriors(&self) -> impl Iterator<Item = Cycle> + '_ {
        match self {
            Self::Face { exteriors, .. } => {
                exteriors.iter().map(|handle| handle.get())
            }
            _ => {
                // No code that still uses triangle representation is calling
                // this method.
                unreachable!()
            }
        }
    }

    /// Access the interior cycles that the face refers to
    ///
    /// This is a convenience method that saves the caller from dealing with the
    /// [`Handle`]s.
    pub fn interiors(&self) -> impl Iterator<Item = Cycle> + '_ {
        match self {
            Self::Face { interiors, .. } => {
                interiors.iter().map(|handle| handle.get())
            }
            _ => {
                // No code that still uses triangle representation is calling
                // this method.
                unreachable!()
            }
        }
    }

    /// Access all cycles that the face refers to
    ///
    /// This is equivalent to chaining the iterators returned by
    /// [`Face::exteriors`] and [`Face::interiors`].
    pub fn all_cycles(&self) -> impl Iterator<Item = Cycle> + '_ {
        self.exteriors().chain(self.interiors())
    }
}

impl PartialEq for Face {
    fn eq(&self, other: &Self) -> bool {
        self.surface() == other.surface()
            && self.exteriors().eq(other.exteriors())
            && self.interiors().eq(other.interiors())
    }
}

impl Hash for Face {
    fn hash<H: Hasher>(&self, state: &mut H) {
        self.surface().hash(state);
        for cycle in self.all_cycles() {
            cycle.hash(state);
        }
    }
}