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use fj_math::{Point, Scalar, Vector};
use crate::{
geometry::{Circle, Curve, Line, Surface},
shape::{Handle, Shape, ValidationResult},
};
use super::{Cycle, Edge, Face, Vertex};
#[must_use]
pub struct VertexBuilder<'r> {
shape: &'r mut Shape,
}
impl<'r> VertexBuilder<'r> {
pub fn new(shape: &'r mut Shape) -> Self {
Self { shape }
}
pub fn build_from_point(
self,
point: impl Into<Point<3>>,
) -> ValidationResult<Vertex> {
let point = self.shape.get_handle_or_insert(point.into())?;
let vertex = self.shape.get_handle_or_insert(Vertex { point })?;
Ok(vertex)
}
}
#[must_use]
pub struct EdgeBuilder<'r> {
shape: &'r mut Shape,
}
impl<'r> EdgeBuilder<'r> {
pub fn new(shape: &'r mut Shape) -> Self {
Self { shape }
}
pub fn build_circle(self, radius: Scalar) -> ValidationResult<Edge> {
let curve = self.shape.insert(Curve::Circle(Circle {
center: Point::origin(),
a: Vector::from([radius, Scalar::ZERO, Scalar::ZERO]),
b: Vector::from([Scalar::ZERO, radius, Scalar::ZERO]),
}))?;
let edge = self.shape.insert(Edge {
curve,
vertices: None,
})?;
Ok(edge)
}
pub fn build_line_segment_from_points(
self,
vertices: [impl Into<Point<3>>; 2],
) -> ValidationResult<Edge> {
let vertices = vertices
.map(|point| Vertex::builder(self.shape).build_from_point(point));
let vertices = match vertices {
[Ok(a), Ok(b)] => Ok([a, b]),
[Err(err), _] | [_, Err(err)] => Err(err),
}?;
let edge = self.build_line_segment_from_vertices(vertices)?;
Ok(edge)
}
pub fn build_line_segment_from_vertices(
self,
vertices: [Handle<Vertex>; 2],
) -> ValidationResult<Edge> {
let curve = self.shape.insert(Curve::Line(Line::from_points(
vertices.clone().map(|vertex| vertex.get().point()),
)))?;
let edge = self.shape.insert(Edge {
curve,
vertices: Some(vertices),
})?;
Ok(edge)
}
}
#[must_use]
pub struct CycleBuilder<'r> {
shape: &'r mut Shape,
}
impl<'r> CycleBuilder<'r> {
pub fn new(shape: &'r mut Shape) -> Self {
Self { shape }
}
pub fn build_polygon(
self,
points: impl IntoIterator<Item = impl Into<Point<3>>>,
) -> ValidationResult<Cycle> {
let mut points: Vec<_> = points.into_iter().map(Into::into).collect();
if let Some(point) = points.first().cloned() {
points.push(point);
}
let mut edges = Vec::new();
for ab in points.windows(2) {
let points = [ab[0], ab[1]];
let edge = Edge::builder(self.shape)
.build_line_segment_from_points(points)?;
edges.push(edge);
}
self.shape.insert(Cycle { edges })
}
}
#[must_use]
pub struct FaceBuilder<'r> {
surface: Surface,
exterior: Option<Vec<Point<3>>>,
interiors: Vec<Vec<Point<3>>>,
shape: &'r mut Shape,
}
impl<'r> FaceBuilder<'r> {
pub fn new(surface: Surface, shape: &'r mut Shape) -> Self {
Self {
surface,
exterior: None,
interiors: Vec::new(),
shape,
}
}
pub fn with_exterior_polygon(
self,
points: impl IntoIterator<Item = impl Into<Point<3>>>,
) -> Self {
let points = points.into_iter().map(Into::into).collect();
Self {
exterior: Some(points),
..self
}
}
pub fn with_interior_polygon(
self,
points: impl IntoIterator<Item = impl Into<Point<3>>>,
) -> Self {
let points = points.into_iter().map(Into::into).collect();
let mut interiors = self.interiors;
interiors.push(points);
Self { interiors, ..self }
}
pub fn build(self) -> ValidationResult<Face> {
let surface = self.shape.insert(self.surface)?;
let exteriors = match self.exterior {
Some(points) => {
let cycle = Cycle::builder(self.shape).build_polygon(points)?;
vec![cycle]
}
None => Vec::new(),
};
let mut interiors = Vec::new();
for points in self.interiors {
let cycle = Cycle::builder(self.shape).build_polygon(points)?;
interiors.push(cycle);
}
self.shape.insert(Face::Face {
surface,
exteriors,
interiors,
color: [255, 0, 0, 255],
})
}
}