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mod delaunay;
mod polygon;
mod ray;
use fj_interop::{debug::DebugInfo, mesh::Mesh};
use fj_math::Point;
use crate::{shape::Shape, topology::Face};
use self::polygon::Polygon;
use super::{FaceApprox, Tolerance};
pub fn triangulate(
mut shape: Shape,
tolerance: Tolerance,
debug_info: &mut DebugInfo,
) -> Mesh<Point<3>> {
let mut mesh = Mesh::new();
for face in shape.topology().faces() {
let face = face.get();
match &face {
Face::Face { surface, color, .. } => {
let surface = surface.get();
let approx = FaceApprox::new(&face, tolerance);
let points: Vec<_> = approx
.points
.into_iter()
.map(|vertex| {
surface.point_model_to_surface(vertex)
})
.collect();
let face_as_polygon = Polygon::new(surface)
.with_exterior(approx.exterior.points.into_iter().map(
|point| {
surface.point_model_to_surface(point).native()
},
))
.with_interiors(approx.interiors.into_iter().map(
|interior| {
interior.points.into_iter().map(|point| {
surface.point_model_to_surface(point).native()
})
},
));
let mut triangles = delaunay::triangulate(points);
triangles.retain(|triangle| {
face_as_polygon.contains_triangle(
triangle.map(|point| point.native()),
debug_info,
)
});
for triangle in triangles {
let points = triangle.map(|point| point.canonical());
mesh.push_triangle(points, *color);
}
}
Face::Triangles(triangles) => {
for &(triangle, color) in triangles {
mesh.push_triangle(triangle.points(), color);
}
}
}
}
mesh
}
#[cfg(test)]
mod tests {
use fj_interop::{debug::DebugInfo, mesh::Mesh};
use fj_math::{Point, Scalar};
use crate::{
algorithms::Tolerance, geometry::Surface, shape::Shape, topology::Face,
};
#[test]
fn simple() -> anyhow::Result<()> {
let mut shape = Shape::new();
let a = [0., 0., 0.];
let b = [2., 0., 0.];
let c = [2., 2., 0.];
let d = [0., 1., 0.];
Face::builder(Surface::x_y_plane(), &mut shape)
.with_exterior_polygon([a, b, c, d])
.build()?;
let triangles = triangulate(shape);
assert!(triangles.contains_triangle([a, b, d]));
assert!(triangles.contains_triangle([b, c, d]));
assert!(!triangles.contains_triangle([a, b, c]));
assert!(!triangles.contains_triangle([a, c, d]));
Ok(())
}
#[test]
fn simple_hole() -> anyhow::Result<()> {
let mut shape = Shape::new();
let a = [0., 0., 0.];
let b = [4., 0., 0.];
let c = [4., 4., 0.];
let d = [0., 4., 0.];
let e = [1., 1., 0.];
let f = [3., 1., 0.];
let g = [3., 3., 0.];
let h = [1., 2., 0.];
Face::builder(Surface::x_y_plane(), &mut shape)
.with_exterior_polygon([a, b, c, d])
.with_interior_polygon([e, f, g, h])
.build()?;
let triangles = triangulate(shape);
assert!(triangles.contains_triangle([a, e, h]));
assert!(triangles.contains_triangle([a, d, h]));
assert!(!triangles.contains_triangle([e, f, g]));
assert!(!triangles.contains_triangle([e, g, h]));
assert!(!triangles.contains_triangle([e, f, h]));
assert!(!triangles.contains_triangle([f, g, h]));
Ok(())
}
fn triangulate(shape: Shape) -> Mesh<Point<3>> {
let tolerance = Tolerance::from_scalar(Scalar::ONE).unwrap();
let mut debug_info = DebugInfo::new();
super::triangulate(shape, tolerance, &mut debug_info)
}
}