use fj_math::Segment;
use crate::{
algorithms::intersect::{HorizontalRayToTheRight, Intersect},
geometry::curve::Curve,
objects::HalfEdge,
storage::Handle,
};
use super::ray_segment::RaySegmentIntersection;
impl Intersect for (&HorizontalRayToTheRight<2>, &Handle<HalfEdge>) {
type Intersection = RaySegmentIntersection;
fn intersect(self) -> Option<Self::Intersection> {
let (ray, edge) = self;
let line = match edge.curve() {
Curve::Line(line) => line,
Curve::Circle(_) => {
todo!("Casting rays against circles is not supported yet")
}
};
let points = edge
.boundary()
.map(|point| line.point_from_line_coords(point));
let segment = Segment::from_points(points);
(ray, &segment).intersect()
}
}