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//! Edge approximation
//!
//! The approximation of a curve is its first vertex, combined with the
//! approximation of its curve. The second vertex is left off, as edge
//! approximations are usually used to build cycle approximations, and this way,
//! the caller doesn't have to call with duplicate vertices.

use crate::{
    objects::{HalfEdge, Surface},
    storage::Handle,
};

use super::{
    curve::{CurveApprox, CurveCache},
    path::RangeOnPath,
    Approx, ApproxPoint, Tolerance,
};

impl Approx for (&Handle<HalfEdge>, &Surface) {
    type Approximation = HalfEdgeApprox;
    type Cache = CurveCache;

    fn approx_with_cache(
        self,
        tolerance: impl Into<Tolerance>,
        cache: &mut Self::Cache,
    ) -> Self::Approximation {
        let (half_edge, surface) = self;

        let boundary = half_edge.boundary();
        let range = RangeOnPath { boundary };

        let first = ApproxPoint::new(
            half_edge.start_vertex().position(),
            half_edge.start_vertex().global_form().position(),
        )
        .with_source((half_edge.clone(), half_edge.boundary()[0]));
        let curve_approx = (half_edge.curve(), surface, range)
            .approx_with_cache(tolerance, cache);

        HalfEdgeApprox {
            first,
            curve_approx,
        }
    }
}

/// An approximation of an [`HalfEdge`]
#[derive(Debug, Eq, PartialEq, Hash, Ord, PartialOrd)]
pub struct HalfEdgeApprox {
    /// The point that approximates the first vertex of the curve
    pub first: ApproxPoint<2>,

    /// The approximation of the edge's curve
    pub curve_approx: CurveApprox,
}

impl HalfEdgeApprox {
    /// Compute the points that approximate the edge
    pub fn points(&self) -> Vec<ApproxPoint<2>> {
        let mut points = Vec::new();

        points.push(self.first.clone());
        points.extend(self.curve_approx.points.clone());

        points
    }
}