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use std::collections::BTreeMap;
use fj_math::{Point, Scalar, Triangle, Winding};
use spade::HasPosition;
use crate::{algorithms::approx::cycle::CycleApprox, objects::Handedness};
pub fn triangulate(
cycles: impl IntoIterator<Item = CycleApprox>,
coord_handedness: Handedness,
) -> Vec<[TriangulationPoint; 3]> {
use spade::Triangulation as _;
let mut triangulation = spade::ConstrainedDelaunayTriangulation::<_>::new();
let mut points = BTreeMap::new();
for cycle_approx in cycles {
let mut handle_prev = None;
for point in cycle_approx.points() {
let handle = match points.get(&point) {
Some(handle) => *handle,
None => {
let handle = triangulation
.insert(TriangulationPoint {
point_surface: point.local_form,
point_global: point.global_form,
})
.expect("Inserted invalid point into triangulation");
points.insert(point, handle);
handle
}
};
if let Some(handle_prev) = handle_prev {
triangulation.add_constraint(handle_prev, handle);
}
handle_prev = Some(handle);
}
}
let mut triangles = Vec::new();
for triangle in triangulation.inner_faces() {
let [v0, v1, v2] = triangle.vertices().map(|vertex| *vertex.data());
let triangle_winding = Triangle::<2>::from_points([
v0.point_surface,
v1.point_surface,
v2.point_surface,
])
.expect("invalid triangle")
.winding();
let required_winding = match coord_handedness {
Handedness::LeftHanded => Winding::Cw,
Handedness::RightHanded => Winding::Ccw,
};
let triangle = if triangle_winding == required_winding {
[v0, v1, v2]
} else {
[v0, v2, v1]
};
triangles.push(triangle);
}
triangles
}
#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash, Ord, PartialOrd)]
pub struct TriangulationPoint {
pub point_surface: Point<2>,
pub point_global: Point<3>,
}
impl HasPosition for TriangulationPoint {
type Scalar = Scalar;
fn position(&self) -> spade::Point2<Self::Scalar> {
spade::Point2 {
x: self.point_surface.u,
y: self.point_surface.v,
}
}
}