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use fj_interop::mesh::Color;
use fj_math::{Line, Scalar, Vector};
use crate::{
algorithms::{reverse::Reverse, transform::TransformObject},
objects::{
Curve, CurveKind, Cycle, Face, GlobalEdge, HalfEdge, SurfaceVertex,
Vertex,
},
};
use super::Sweep;
impl Sweep for (HalfEdge, Color) {
type Swept = Face;
fn sweep(self, path: impl Into<Vector<3>>) -> Self::Swept {
let (edge, color) = self;
let path = path.into();
let surface = edge.curve().sweep(path);
let bottom_edge = {
let vertices = edge.vertices();
let points_curve_and_surface = vertices.map(|vertex| {
(vertex.position(), [vertex.position().t, Scalar::ZERO])
});
let curve = {
let kind = CurveKind::Line(Line::from_points_with_line_coords(
points_curve_and_surface,
));
Curve::new(surface, kind, *edge.curve().global_form())
};
let vertices = {
let points_surface = points_curve_and_surface
.map(|(_, point_surface)| point_surface);
let [a_vertex, b_vertex] = vertices;
let [a_surface, b_surface] = points_surface;
let vertices_with_surface_points =
[(a_vertex, a_surface), (b_vertex, b_surface)];
vertices_with_surface_points.map(|(vertex, point_surface)| {
let surface_vertex = SurfaceVertex::new(
point_surface,
surface,
*vertex.global_form(),
);
Vertex::new(
vertex.position(),
curve,
surface_vertex,
*vertex.global_form(),
)
})
};
HalfEdge::new(curve, vertices, *edge.global_form())
};
let side_edges = bottom_edge
.vertices()
.map(|vertex| (vertex, surface).sweep(path));
let top_edge = {
let bottom_vertices = bottom_edge.vertices();
let global_vertices = side_edges.map(|edge| {
let [_, vertex] = edge.vertices();
*vertex.global_form()
});
let points_curve_and_surface = bottom_vertices.map(|vertex| {
(vertex.position(), [vertex.position().t, Scalar::ONE])
});
let curve = {
let global = bottom_edge.curve().global_form().translate(path);
let kind = CurveKind::Line(Line::from_points_with_line_coords(
points_curve_and_surface,
));
Curve::new(surface, kind, global)
};
let global = GlobalEdge::new(*curve.global_form(), global_vertices);
let vertices = {
let surface_points = points_curve_and_surface
.map(|(_, point_surface)| point_surface);
let [a_vertex, b_vertex] = bottom_vertices;
let [a_surface, b_surface] = surface_points;
let [a_global, b_global] = global_vertices;
let vertices = [
(a_vertex, a_surface, a_global),
(b_vertex, b_surface, b_global),
];
vertices.map(|(vertex, point_surface, vertex_global)| {
let vertex_surface = SurfaceVertex::new(
point_surface,
surface,
vertex_global,
);
Vertex::new(
vertex.position(),
curve,
vertex_surface,
vertex_global,
)
})
};
HalfEdge::new(curve, vertices, global)
};
let cycle = {
let a = bottom_edge;
let [d, b] = side_edges;
let c = top_edge;
let mut edges = [a, b, c, d];
let mut i = 0;
while i < edges.len() {
let j = (i + 1) % edges.len();
let [_, prev_last] = edges[i].vertices();
let [next_first, _] = edges[j].vertices();
if prev_last.surface_form() != next_first.surface_form() {
edges[j] = edges[j].reverse();
}
i += 1;
}
Cycle::new(surface, edges)
};
Face::new(surface, cycle).with_color(color)
}
}