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use std::collections::BTreeSet;
use fj_interop::mesh::Color;
use crate::{
algorithms::validate::ValidationConfig,
objects::{Face, Faces, Handedness},
};
use super::{cycle::CycleApprox, Approx, ApproxPoint, Tolerance};
impl Approx for &Faces {
type Approximation = BTreeSet<FaceApprox>;
fn approx(self, tolerance: Tolerance) -> Self::Approximation {
let approx = self
.into_iter()
.map(|face| face.approx(tolerance))
.collect();
let min_distance = ValidationConfig::default().distinct_min_distance;
let mut all_points: BTreeSet<ApproxPoint<2>> = BTreeSet::new();
for approx in &approx {
let approx: &FaceApprox = approx;
for point in &approx.points() {
for p in &all_points {
let distance =
(p.global_form - point.global_form).magnitude();
if p.global_form != point.global_form
&& distance < min_distance
{
let a = p;
let b = point;
panic!(
"Invalid approximation: \
Distinct points are too close \
(a: {:?}, b: {:?}, distance: {distance})\n\
source of `a`: {:#?}\n\
source of `b`: {:#?}\n",
a.global_form, b.global_form, a.source, b.source
);
}
}
all_points.insert(point.clone());
}
}
approx
}
}
impl Approx for &Face {
type Approximation = FaceApprox;
fn approx(self, tolerance: Tolerance) -> Self::Approximation {
let exterior = self.exterior().approx(tolerance);
let mut interiors = BTreeSet::new();
for cycle in self.interiors() {
let cycle = cycle.approx(tolerance);
interiors.insert(cycle);
}
FaceApprox {
exterior,
interiors,
color: self.color(),
coord_handedness: self.coord_handedness(),
}
}
}
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd)]
pub struct FaceApprox {
pub exterior: CycleApprox,
pub interiors: BTreeSet<CycleApprox>,
pub color: Color,
pub coord_handedness: Handedness,
}
impl FaceApprox {
pub fn points(&self) -> BTreeSet<ApproxPoint<2>> {
let mut points = BTreeSet::new();
points.extend(self.exterior.points());
for cycle_approx in &self.interiors {
points.extend(cycle_approx.points());
}
points
}
}