1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74
use fj_math::Point;
/// A vertex
///
/// `Vertex` is defined in terms of a 1-dimensional position on a curve. If you
/// need the 3D position of a vertex, you can use [`Vertex::global`], to get
/// access of the global form of a vertex ([`GlobalVertex`]).
///
/// # Implementation Note
///
/// Since `Vertex` is defined in terms of the curve it lies on, a reference to
/// that curve should be available here. As of this writing, this reference
/// still lives in [`Edge`].
///
/// [`Edge`]: super::Edge
#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash, Ord, PartialOrd)]
pub struct Vertex {
position: Point<1>,
global: GlobalVertex,
}
impl Vertex {
/// Construct an instance of `Vertex`
pub fn new(position: impl Into<Point<1>>, global: GlobalVertex) -> Self {
let position = position.into();
Self { position, global }
}
/// Access the position of the vertex on the curve
pub fn position(&self) -> Point<1> {
self.position
}
/// Access the global form of this vertex
pub fn global(&self) -> &GlobalVertex {
&self.global
}
}
/// A vertex, defined in global (3D) coordinates
///
/// This struct exists to distinguish between vertices and points at the type
/// level. This is a relevant distinction, as vertices are part of a shape that
/// help define its topology.
///
/// Points, on the other hand, might be used to approximate a shape for various
/// purposes, without presenting any deeper truth about the shape's structure.
///
/// # Validation
///
/// Vertices must be unique within a shape, meaning an identical vertex must not
/// exist in the same shape. In the context of vertex uniqueness, points that
/// are close to each other are considered identical. The minimum distance
/// between distinct vertices can be configured using the respective field in
/// [`ValidationConfig`].
///
/// [`ValidationConfig`]: crate::validation::ValidationConfig
#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash, Ord, PartialOrd)]
pub struct GlobalVertex {
position: Point<3>,
}
impl GlobalVertex {
/// Construct a `GlobalVertex` from a point
pub fn from_position(position: impl Into<Point<3>>) -> Self {
let position = position.into();
Self { position }
}
/// Access the position of the vertex
pub fn position(&self) -> Point<3> {
self.position
}
}