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use fj_math::{Circle, Line, Point, Transform, Vector};
use crate::builder::{CurveBuilder, GlobalCurveBuilder};
use super::Surface;
#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash, Ord, PartialOrd)]
pub struct Curve {
kind: CurveKind<2>,
global: GlobalCurve,
}
impl Curve {
pub fn build(surface: Surface) -> CurveBuilder {
CurveBuilder::new(surface)
}
pub fn new(kind: CurveKind<2>, global: GlobalCurve) -> Self {
Self { kind, global }
}
pub fn kind(&self) -> &CurveKind<2> {
&self.kind
}
pub fn global(&self) -> &GlobalCurve {
&self.global
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash, Ord, PartialOrd)]
pub struct GlobalCurve {
kind: CurveKind<3>,
}
impl GlobalCurve {
pub fn build() -> GlobalCurveBuilder {
GlobalCurveBuilder
}
pub fn from_kind(kind: CurveKind<3>) -> Self {
Self { kind }
}
pub fn kind(&self) -> &CurveKind<3> {
&self.kind
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash, Ord, PartialOrd)]
pub enum CurveKind<const D: usize> {
Circle(Circle<D>),
Line(Line<D>),
}
impl<const D: usize> CurveKind<D> {
pub fn line_from_points(points: [impl Into<Point<D>>; 2]) -> Self {
Self::Line(Line::from_points(points))
}
pub fn origin(&self) -> Point<D> {
match self {
Self::Circle(curve) => curve.center(),
Self::Line(curve) => curve.origin(),
}
}
#[must_use]
pub fn reverse(self) -> Self {
match self {
Self::Circle(curve) => Self::Circle(curve.reverse()),
Self::Line(curve) => Self::Line(curve.reverse()),
}
}
pub fn point_from_curve_coords(
&self,
point: impl Into<Point<1>>,
) -> Point<D> {
match self {
Self::Circle(curve) => curve.point_from_circle_coords(point),
Self::Line(curve) => curve.point_from_line_coords(point),
}
}
pub fn vector_from_curve_coords(
&self,
point: impl Into<Vector<1>>,
) -> Vector<D> {
match self {
Self::Circle(curve) => curve.vector_from_circle_coords(point),
Self::Line(curve) => curve.vector_from_line_coords(point),
}
}
}
impl CurveKind<3> {
pub fn x_axis() -> Self {
Self::Line(Line::from_origin_and_direction(
Point::origin(),
Vector::unit_x(),
))
}
pub fn y_axis() -> Self {
Self::Line(Line::from_origin_and_direction(
Point::origin(),
Vector::unit_y(),
))
}
pub fn z_axis() -> Self {
Self::Line(Line::from_origin_and_direction(
Point::origin(),
Vector::unit_z(),
))
}
#[must_use]
pub fn transform(self, transform: &Transform) -> Self {
match self {
CurveKind::Circle(curve) => {
CurveKind::Circle(transform.transform_circle(&curve))
}
CurveKind::Line(curve) => {
CurveKind::Line(transform.transform_line(&curve))
}
}
}
}