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use fj_math::Point;
use crate::objects::{Cycle, Edge, Surface};
pub struct CycleBuilder {
surface: Surface,
}
impl CycleBuilder {
pub fn new(surface: Surface) -> Self {
Self { surface }
}
pub fn polygon_from_points(
&self,
points: impl IntoIterator<Item = impl Into<Point<2>>>,
) -> Cycle {
let mut points: Vec<_> = points.into_iter().map(Into::into).collect();
if let Some(point) = points.first().cloned() {
points.push(point);
}
let mut edges = Vec::new();
for points in points.windows(2) {
let points = [points[0], points[1]];
edges.push(
Edge::build().line_segment_from_points(&self.surface, points),
);
}
Cycle::new(self.surface).with_edges(edges)
}
}