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use fj_interop::mesh::Color;
use crate::{
algorithms::{approx::Tolerance, reverse_face, transform::TransformObject},
objects::{Face, Shell},
};
use super::{Path, Sweep};
impl Sweep for Face {
type Swept = Shell;
fn sweep(
self,
path: impl Into<Path>,
tolerance: impl Into<Tolerance>,
color: Color,
) -> Self::Swept {
let path = path.into();
let tolerance = tolerance.into();
let mut faces = Vec::new();
let bottom_face =
create_bottom_face(&self, path.is_negative_direction());
faces.push(bottom_face);
let top_face = create_top_face(self.clone(), path);
faces.push(top_face);
for cycle in self.all_cycles() {
for edge in cycle.edges() {
let face = edge.sweep(path, tolerance, color);
faces.push(face);
}
}
Shell::new().with_faces(faces)
}
}
fn create_bottom_face(
face: &Face,
is_sweep_along_negative_direction: bool,
) -> Face {
if is_sweep_along_negative_direction {
face.clone()
} else {
reverse_face(face)
}
}
fn create_top_face(face: Face, path: Path) -> Face {
let mut face = face.translate(path.inner());
if path.is_negative_direction() {
face = reverse_face(&face);
};
face
}