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use fj_interop::mesh::Color;
use fj_math::{Point, Transform, Triangle};
use crate::{
algorithms::approx::{Approx, Tolerance},
objects::{
Curve, CurveKind, Cycle, Edge, Face, GlobalCurve, GlobalVertex,
Surface, Vertex, VerticesOfEdge,
},
};
use super::{Path, Sweep};
impl Sweep for Edge {
type Swept = Face;
fn sweep(
self,
path: impl Into<Path>,
tolerance: impl Into<Tolerance>,
color: Color,
) -> Self::Swept {
let path = path.into();
let tolerance = tolerance.into();
if let Some(vertices) = self.vertices().get() {
let face = create_non_continuous_side_face(
path,
vertices.map(|vertex| *vertex.global()),
color,
);
return face;
}
create_continuous_side_face(self, path, tolerance, color)
}
}
fn create_non_continuous_side_face(
path: Path,
vertices_bottom: [GlobalVertex; 2],
color: Color,
) -> Face {
let vertices = {
let vertices_top = vertices_bottom.map(|vertex| {
let position = vertex.position() + path.inner();
GlobalVertex::from_position(position)
});
let [[a, b], [c, d]] = [vertices_bottom, vertices_top];
if path.is_negative_direction() {
[b, a, c, d]
} else {
[a, b, d, c]
}
};
let surface = {
let [a, b, _, c] = vertices.map(|vertex| vertex.position());
Surface::plane_from_points([a, b, c])
};
let cycle = {
let [a, b, c, d] = vertices;
let mut vertices =
vec![([0., 0.], a), ([1., 0.], b), ([1., 1.], c), ([0., 1.], d)];
if let Some(vertex) = vertices.first().cloned() {
vertices.push(vertex);
}
let mut edges = Vec::new();
for vertices in vertices.windows(2) {
let [a, b] = [&vertices[0], &vertices[1]];
let curve = {
let local = CurveKind::line_from_points([a.0, b.0]);
let global = [a, b].map(|vertex| vertex.1.position());
let global =
GlobalCurve::from_kind(CurveKind::line_from_points(global));
Curve::new(local, global)
};
let vertices = VerticesOfEdge::from_vertices([
Vertex::new(Point::from([0.]), a.1),
Vertex::new(Point::from([1.]), b.1),
]);
let edge = Edge::from_curve_and_vertices(curve, vertices);
edges.push(edge);
}
Cycle::new(surface).with_edges(edges)
};
Face::new(surface).with_exteriors([cycle]).with_color(color)
}
fn create_continuous_side_face(
edge: Edge,
path: Path,
tolerance: Tolerance,
color: Color,
) -> Face {
let translation = Transform::translation(path.inner());
let placeholder = Surface::xy_plane();
let cycle = Cycle::new(placeholder).with_edges([edge]);
let approx = cycle.approx(tolerance);
let mut quads = Vec::new();
for segment in approx.segments() {
let [v0, v1] = segment.points();
let [v3, v2] = {
let segment = translation.transform_segment(&segment);
segment.points()
};
quads.push([v0, v1, v2, v3]);
}
let mut side_face: Vec<(Triangle<3>, _)> = Vec::new();
for [v0, v1, v2, v3] in quads {
side_face.push(([v0, v1, v2].into(), color));
side_face.push(([v0, v2, v3].into(), color));
}
Face::from_triangles(side_face)
}