1use crate::env::ScrollStateMap;
2use fission_diagnostics::prelude as diag;
3use fission_ir::{CoreIR, LayoutOp, NodeId, Op, PaintOp};
4use fission_layout::{LayoutPoint, LayoutRect, LayoutSnapshot, LayoutUnit};
5use glam::{Mat4, Vec4};
6
7#[derive(Debug, Clone, Copy, PartialEq, Eq)]
8pub enum FocusDirection {
9 Up,
10 Down,
11 Left,
12 Right,
13}
14
15pub fn hit_test(
16 ir: &CoreIR,
17 layout: &LayoutSnapshot,
18 scroll_map: &ScrollStateMap,
19 point: LayoutPoint,
20) -> Option<NodeId> {
21 hit_test_internal(ir, layout, Some(scroll_map), point)
22}
23
24pub fn hit_test_with_scroll(
25 ir: &CoreIR,
26 layout: &LayoutSnapshot,
27 scroll_map: &ScrollStateMap,
28 point: LayoutPoint,
29) -> Option<NodeId> {
30 hit_test_internal(ir, layout, Some(scroll_map), point)
31}
32
33fn hit_test_internal(
34 ir: &CoreIR,
35 layout: &LayoutSnapshot,
36 scroll_map: Option<&ScrollStateMap>,
37 point: LayoutPoint,
38) -> Option<NodeId> {
39 let result = ir
40 .root
41 .and_then(|root| hit_test_recursive(root, ir, layout, scroll_map, point));
42
43 if let Some(id) = result {
44 diag::emit(
45 diag::DiagCategory::Input,
46 diag::DiagLevel::Debug,
47 diag::DiagEventKind::InputEvent {
48 kind: "hit_test_result".into(),
49 target: Some(id.as_u128()),
50 position: Some((point.x, point.y)),
51 },
52 );
53 }
54 result
55}
56
57fn hit_test_recursive(
58 node_id: NodeId,
59 ir: &CoreIR,
60 layout: &LayoutSnapshot,
61 scroll_map: Option<&ScrollStateMap>,
62 point: LayoutPoint,
63) -> Option<NodeId> {
64 let node = ir.nodes.get(&node_id)?;
65 let geom = layout.get_node_geometry(node_id)?;
66
67 let is_clip_container = matches!(
68 node.op,
69 Op::Layout(LayoutOp::Clip { .. }) | Op::Layout(LayoutOp::Scroll { .. })
70 );
71
72 if is_clip_container && !geom.rect.contains(point) {
73 return None;
74 }
75
76 let mut child_point = point;
77
78 if let (Some(map), Op::Layout(LayoutOp::Scroll { direction, .. })) = (scroll_map, &node.op) {
79 let offset = map.get_offset(node_id);
80 match direction {
81 fission_ir::FlexDirection::Column => {
82 child_point.y += offset;
83 }
84 fission_ir::FlexDirection::Row => {
85 child_point.x += offset;
86 }
87 }
88 }
89
90 if let Op::Layout(LayoutOp::Transform { transform }) = &node.op {
91 let mat = Mat4::from_cols_array(transform);
92 let inv = mat.inverse();
93 let local_x = point.x - geom.rect.origin.x;
94 let local_y = point.y - geom.rect.origin.y;
95 let p = Vec4::new(local_x, local_y, 0.0, 1.0);
96 let transformed = inv * p;
97 child_point = LayoutPoint::new(
98 transformed.x + geom.rect.origin.x,
99 transformed.y + geom.rect.origin.y,
100 );
101 }
102
103 for child_id in node.children.iter().rev() {
104 if let Some(hit) = hit_test_recursive(*child_id, ir, layout, scroll_map, child_point) {
105 return Some(hit);
106 }
107 }
108
109 let mut current_is_hit = false;
110 if geom.rect.contains(point) {
111 match &node.op {
112 Op::Layout(LayoutOp::Scroll { .. }) | Op::Layout(LayoutOp::Embed { .. }) => {
113 current_is_hit = true;
114 }
115 Op::Semantics(semantics) => {
116 if !semantics.actions.entries.is_empty()
117 || semantics.focusable
118 || semantics.draggable
119 || semantics.scrollable_x
120 || semantics.scrollable_y
121 {
122 current_is_hit = true;
123 }
124 }
125 _ => {}
126 }
127 }
128
129 if current_is_hit { Some(node_id) } else { None }
130}
131
132fn is_point_in_rounded_rect(p: LayoutPoint, r: LayoutRect, radius: LayoutUnit) -> bool {
133 let local_p_x = p.x - r.x();
134 let local_p_y = p.y - r.y();
135 let (width, height) = (r.width(), r.height());
136
137 if radius <= 0.0 {
138 return true;
139 }
140
141 let clamped_radius = radius.min(width / 2.0).min(height / 2.0);
142
143 if local_p_x < clamped_radius && local_p_y < clamped_radius {
144 return (local_p_x - clamped_radius).powi(2) + (local_p_y - clamped_radius).powi(2)
145 <= clamped_radius.powi(2);
146 }
147 if local_p_x > width - clamped_radius && local_p_y < clamped_radius {
148 return (local_p_x - (width - clamped_radius)).powi(2) + (local_p_y - clamped_radius).powi(2)
149 <= clamped_radius.powi(2);
150 }
151 if local_p_x < clamped_radius && local_p_y > height - clamped_radius {
152 return (local_p_x - clamped_radius).powi(2)
153 + (local_p_y - (height - clamped_radius)).powi(2)
154 <= clamped_radius.powi(2);
155 }
156 if local_p_x > width - clamped_radius && local_p_y > height - clamped_radius {
157 return (local_p_x - (width - clamped_radius)).powi(2)
158 + (local_p_y - (height - clamped_radius)).powi(2)
159 <= clamped_radius.powi(2);
160 }
161
162 true
163}
164
165pub fn find_next_focus_node(ir: &CoreIR, current: Option<NodeId>, reverse: bool) -> Option<NodeId> {
166 let (current_scope_id, current_is_barrier) = if let Some(id) = current {
168 let scope = find_parent_scope(id, ir);
169 let mut is_barrier = false;
170 if let Some(sid) = scope {
171 if let Some(node) = ir.nodes.get(&sid) {
172 if let Op::Semantics(s) = &node.op {
173 is_barrier = s.is_focus_barrier;
174 }
175 }
176 }
177 (scope, is_barrier)
178 } else {
179 (None, false)
180 };
181
182 let nodes_in_scope = if current_is_barrier {
183 let scope_id = current_scope_id.unwrap();
184 let mut list = Vec::new();
185 if let Some(node) = ir.nodes.get(&scope_id) {
187 for child in &node.children {
188 collect_focusable_nodes(*child, ir, &mut list, true, 0);
189 }
190 }
191 sort_focusable_nodes(ir, list)
192 } else {
193 get_all_focusable_nodes(ir)
194 };
195
196 if nodes_in_scope.is_empty() {
197 return None;
198 }
199
200 let idx = if let Some(curr_id) = current {
201 nodes_in_scope.iter().position(|id| *id == curr_id)
202 } else {
203 None
204 };
205
206 match idx {
207 Some(i) => {
208 if reverse {
209 if i == 0 {
210 Some(nodes_in_scope[nodes_in_scope.len() - 1])
211 } else {
212 Some(nodes_in_scope[i - 1])
213 }
214 } else if i == nodes_in_scope.len() - 1 {
215 Some(nodes_in_scope[0])
216 } else {
217 Some(nodes_in_scope[i + 1])
218 }
219 }
220 None => {
221 if reverse {
222 Some(nodes_in_scope[nodes_in_scope.len() - 1])
223 } else {
224 Some(nodes_in_scope[0])
225 }
226 }
227 }
228}
229
230pub fn get_all_focusable_nodes(ir: &CoreIR) -> Vec<NodeId> {
231 let mut list = Vec::new();
232 if let Some(root) = ir.root {
233 collect_focusable_nodes(root, ir, &mut list, false, 0);
234 }
235 sort_focusable_nodes(ir, list)
236}
237
238fn sort_focusable_nodes(ir: &CoreIR, mut list: Vec<(NodeId, usize)>) -> Vec<NodeId> {
239 list.sort_by(|(id_a, order_a), (id_b, order_b)| {
240 let idx_a = ir.nodes.get(id_a).and_then(|n| if let Op::Semantics(s) = &n.op { s.focus_index } else { None });
241 let idx_b = ir.nodes.get(id_b).and_then(|n| if let Op::Semantics(s) = &n.op { s.focus_index } else { None });
242
243 match (idx_a, idx_b) {
244 (Some(a), Some(b)) => a.cmp(&b).then(order_a.cmp(order_b)),
245 (Some(_), None) => std::cmp::Ordering::Less,
246 (None, Some(_)) => std::cmp::Ordering::Greater,
247 (None, None) => order_a.cmp(order_b),
248 }
249 });
250 list.into_iter().map(|(id, _)| id).collect()
251}
252
253fn collect_focusable_nodes(node_id: NodeId, ir: &CoreIR, list: &mut Vec<(NodeId, usize)>, stop_at_barriers: bool, mut order: usize) {
254 if let Some(node) = ir.nodes.get(&node_id) {
255 let mut is_barrier = false;
256 if let Op::Semantics(s) = &node.op {
257 if s.focusable && !s.disabled {
258 list.push((node_id, order));
259 order += 1;
260 }
261 is_barrier = s.is_focus_barrier;
262 }
263
264 if stop_at_barriers && is_barrier {
265 return;
266 }
267
268 let mut children = node.children.clone();
269 children.sort_by_key(|cid| {
271 ir.nodes.get(cid).and_then(|n| {
272 if let Op::Semantics(s) = &n.op {
273 s.focus_index
274 } else {
275 None
276 }
277 }).unwrap_or(i32::MAX)
278 });
279
280 for child in children {
281 collect_focusable_nodes(child, ir, list, stop_at_barriers, order);
282 order = list.last().map(|(_, o)| *o + 1).unwrap_or(order);
283 }
284 }
285}
286
287fn find_parent_scope(node_id: NodeId, ir: &CoreIR) -> Option<NodeId> {
288 let mut curr = ir.nodes.get(&node_id)?.parent;
289 while let Some(pid) = curr {
290 if let Some(node) = ir.nodes.get(&pid) {
291 if let Op::Semantics(s) = &node.op {
292 if s.is_focus_scope {
293 return Some(pid);
294 }
295 }
296 curr = node.parent;
297 } else {
298 break;
299 }
300 }
301 None
302}
303
304pub fn find_neighbor_focus_node(
305 ir: &CoreIR,
306 layout: &LayoutSnapshot,
307 current: NodeId,
308 direction: FocusDirection,
309) -> Option<NodeId> {
310 let current_rect = layout.get_node_rect(current)?;
311 let focusable_nodes = get_all_focusable_nodes(ir);
312
313 let mut best_candidate = None;
314 let mut best_dist = f32::INFINITY;
315
316 let (cx, cy) = (
317 current_rect.x() + current_rect.width() / 2.0,
318 current_rect.y() + current_rect.height() / 2.0,
319 );
320
321 for node_id in focusable_nodes {
322 if node_id == current {
323 continue;
324 }
325 let rect = match layout.get_node_rect(node_id) {
326 Some(r) => r,
327 None => continue,
328 };
329
330 let (nx, ny) = (rect.x() + rect.width() / 2.0, rect.y() + rect.height() / 2.0);
331
332 let is_in_dir = match direction {
333 FocusDirection::Up => ny < cy && (nx - cx).abs() < (ny - cy).abs(),
334 FocusDirection::Down => ny > cy && (nx - cx).abs() < (ny - cy).abs(),
335 FocusDirection::Left => nx < cx && (ny - cy).abs() < (nx - cx).abs(),
336 FocusDirection::Right => nx > cx && (ny - cy).abs() < (nx - cx).abs(),
337 };
338
339 if is_in_dir {
340 let dist = (nx - cx).powi(2) + (ny - cy).powi(2);
341 if dist < best_dist {
342 best_dist = dist;
343 best_candidate = Some(node_id);
344 }
345 }
346 }
347
348 best_candidate
349}