fish_lib/game/systems/weather_system/
attributes.rs

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#[derive(Default, Debug)]
pub struct WeatherAttributes {
    pub cloudiness: f32,
    pub cloud_brightness: f32,
    pub moisture: f32,
    pub wind_presence: f32,
    pub wind_strength: f32,
    pub temperature: f32,
    pub light: f32,
    pub rain_intensity: f32,
}