1use std::{
2 f32::consts::PI,
3 io::{stdout, Result},
4 thread::sleep,
5 time::{Duration, SystemTime},
6};
7
8use crossterm::{
9 cursor,
10 event::{self, KeyCode},
11 execute, terminal,
12};
13use firework_rs::{
14 config::Config,
15 fireworks::{ExplosionForm, Firework, FireworkConfig, FireworkManager},
16 particle::ParticleConfig,
17 term::Terminal,
18 utils::gen_points_fan,
19};
20use glam::Vec2;
21use rand::{seq::IteratorRandom, thread_rng, Rng};
22
23fn main() -> Result<()> {
24 let mut stdout = stdout();
25 let (_width, _height) = terminal::size()?;
26 let mut is_running = true;
27 let cfg = Config::default();
28
29 terminal::enable_raw_mode()?;
30 execute!(stdout, terminal::EnterAlternateScreen, cursor::Hide)?;
31
32 let mut time = SystemTime::now();
33 let mut term = Terminal::default();
34 let mut fm = FireworkManager::default().with_firework(gen_heart_firework(Vec2::new(
35 _width as f32 / 4.,
36 _height as f32 / 2.,
37 )));
38
39 while is_running {
40 if event::poll(Duration::ZERO)? {
41 match event::read()? {
42 event::Event::Key(e) => {
43 if e.code == KeyCode::Esc {
44 is_running = false;
45 }
46 }
47 event::Event::Resize(_, _) => {
48 fm.reset();
49 term.reinit(&cfg);
50 }
51 _ => {}
52 };
53 }
54
55 let delta_time = SystemTime::now().duration_since(time).unwrap();
56 fm.update(time, delta_time);
57 time = SystemTime::now();
58
59 term.render(&fm, &cfg);
60 term.print(&mut stdout, &cfg);
61
62 if delta_time < Duration::from_secs_f32(0.05) {
63 let rem = Duration::from_secs_f32(0.05) - delta_time;
64 sleep(rem);
65 }
66 }
67
68 execute!(stdout, cursor::Show, terminal::LeaveAlternateScreen)?;
69 terminal::disable_raw_mode()?;
70
71 Ok(())
72}
73
74fn gen_heart_firework(center: Vec2) -> Firework {
75 let colors = vec![
76 (233, 232, 237),
77 (254, 142, 130),
78 (200, 27, 72),
79 (86, 18, 31),
80 ];
81 let mut particles = Vec::new();
82 let trail_length = thread_rng().gen_range(100..105);
83 let life_time = Duration::from_secs_f32(thread_rng().gen_range(3.0..3.2));
84 let init_pos = center - Vec2::NEG_Y * 15.;
85 for v in gen_points_fan(300., 45, 0.2 * PI, 0.3 * PI).iter() {
86 particles.push(ParticleConfig::new(
87 init_pos,
88 *v,
89 trail_length,
90 life_time,
91 *colors.iter().choose(&mut thread_rng()).unwrap(),
92 ));
93 }
94 for v in gen_points_fan(300., 45, 0.7 * PI, 0.8 * PI).iter() {
95 particles.push(ParticleConfig::new(
96 init_pos,
97 *v,
98 trail_length,
99 life_time,
100 *colors.iter().choose(&mut thread_rng()).unwrap(),
101 ));
102 }
103 let mut config = FireworkConfig::default()
104 .with_ar_scale(0.1)
105 .with_gravity_scale(0.1)
106 .with_gradient_scale(gradient)
107 .with_additional_force(move |particle| (center - particle.pos) * 2.);
108 config.set_enable_gradient(true);
109 Firework {
110 init_time: SystemTime::now(),
111 spawn_after: Duration::ZERO,
112 center,
113 particles,
114 config,
115 form: ExplosionForm::Instant { used: false },
116 ..Default::default()
117 }
118}
119
120fn gradient(x: f32) -> f32 {
121 if x < 0.8125 {
122 -0.4 * x + 1.1
123 } else {
124 -2. * x + 2.2
125 }
126}