use std::{
io::{stdout, Result},
thread::sleep,
time::{Duration, SystemTime},
};
use crossterm::{
cursor,
event::{self, KeyCode},
execute, terminal,
};
use firework_rs::{
fireworks::{ExplosionForm, Firework, FireworkConfig, FireworkManager},
particle::ParticleConfig,
term::Terminal,
utils::gen_points_circle,
};
use glam::Vec2;
use rand::{seq::IteratorRandom, thread_rng, Rng};
fn main() -> Result<()> {
let mut stdout = stdout();
let (_width, _height) = terminal::size()?;
let mut is_running = true;
terminal::enable_raw_mode()?;
execute!(stdout, terminal::EnterAlternateScreen, cursor::Hide)?;
let mut time = SystemTime::now();
let mut term = Terminal::default();
let mut fm = FireworkManager::default().add_firework(gen_vortex_firework(Vec2::new(
_width as f32 / 4.,
_height as f32 / 2.,
)));
while is_running {
if event::poll(Duration::ZERO)? {
match event::read()? {
event::Event::Key(e) => {
if e.code == KeyCode::Esc {
is_running = false;
}
}
event::Event::Resize(_, _) => {
fm.reset();
term.reinit();
}
_ => {}
};
}
let delta_time = SystemTime::now().duration_since(time).unwrap();
fm.update(time, delta_time);
time = SystemTime::now();
term.render(&fm);
term.print(&mut stdout);
if delta_time < Duration::from_secs_f32(0.05) {
let rem = Duration::from_secs_f32(0.05) - delta_time;
sleep(rem);
}
}
execute!(stdout, cursor::Show, terminal::LeaveAlternateScreen)?;
terminal::disable_raw_mode()?;
Ok(())
}
fn gen_vortex_firework(center: Vec2) -> Firework {
let colors = vec![
(6, 55, 63),
(24, 90, 96),
(47, 123, 119),
(92, 174, 166),
(200, 255, 255),
];
let mut particles = Vec::new();
for p in gen_points_circle(30, 45).iter() {
particles.push(ParticleConfig::new(
center + *p,
Vec2::new((*p).y, -(*p).x).normalize() * 15.,
thread_rng().gen_range(28..40),
Duration::from_secs_f32(thread_rng().gen_range(4.5..7.0)),
*colors.iter().choose(&mut thread_rng()).unwrap(),
));
}
let mut config = FireworkConfig::default()
.with_ar_scale(0.05)
.with_gravity_scale(0.)
.with_gradient_scale(gradient)
.with_additional_force(move |particle| {
(center - particle.pos).normalize() * (1. / center.distance(particle.pos)) * 150.
});
config.set_enable_gradient(true);
Firework {
init_time: SystemTime::now(),
spawn_after: Duration::ZERO,
center,
particles,
config,
form: ExplosionForm::Sustained {
lasts: Duration::from_secs(10),
time_interval: Duration::from_secs_f32(0.01),
timer: Duration::ZERO,
},
..Default::default()
}
}
fn gradient(x: f32) -> f32 {
if x < 0.8125 {
-0.4 * x + 1.1
} else {
-2. * x + 2.2
}
}