Structs§
- Audio
Node Pool - A pool of audio node chains that can dynamically be assigned work.
- FxChain
State - NewWorker
Result - The result of calling
AudioNodePool::new_worker. - Poll
Result - Sampler
Pool - A struct which uses a
SamplerNodeas the first node in anAudioNodePool. - Spatial
Basic Chain - A default
FxChainfor 3D game audio. - Volume
PanChain - A default
FxChainfor 2D game audio. - WorkerID
Enums§
Traits§
- FxChain
- A trait describing an “FX chain” for use in an
AudioNodePool. - Poolable
Node - A trait describing the first node in an
AudioNodePool.