Expand description
§Firespine
A relatively simple framework-as-a-library for application-state, -routing and event-handling.
§Usage
use firespine::{Backbone, NodeHandler};
#[derive(Debug)]
struct MyNodeHandler;
impl NodeHandler for MyNodeHandler {
// Override handler methods as needed!
// For example, to receive events:
fn handle_event<'e>(
&'e mut self,
event: &'e mut EventWrapper,
context: &'e mut NodeContext,
) {
if let Some(my_event) = event.downcast_ref::<MyEvent>() {
// Handle the event! :D
}
}
}
#[derive(Debug)]
struct MyEvent;
impl Event for MyEvent {}
fn main() {
let mut backbone = Backbone::from(MyNodeHandler);
// 'navigate' to a path in the backbone.
backbone.navigate("/local/world-3/play");
loop {
// Regularly call `update` in your mainloop...
backbone.update().expect("backbone error");
/// ...and fire away as you wish!
backbone.get_context().process_event(&mut MyEvent);
}
}
Re-exports§
pub use log;
pub use futures;
pub use downcast_rs;
Modules§
- comp
- Components
- ctx
- Node Context
- event
- Events
- node
- Nodes
- prelude
- API Prelude
- thunk
- Backbone navigation by means of thunks.
Structs§
- Backbone
- The backbone: A ‘hierarchy’ of named nodes.