firefly_types/serial.rs
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//! Serialization for messages send over USB ("serial port").
//!
//! These messages are used for interacting with a running device:
//! getting runtime stats, executing cheats and admin commands, etc.
//!
//! Unlike in multiplayer (which is peer-to-peer), this is asymmetric communication.
//! Clients (desktop app, CLI, etc) send [`Request`]s
//! and the runtime (device or emulator) sends back [`Response`]s.
use crate::encode::Encode;
use serde::{Deserialize, Serialize};
/// Messages that clients send into the runtime.
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq)]
pub enum Request {
/// Call the `cheat` callback with the given two arguments.
///
/// It's up to the app how to handle the passed values,
/// but the most common practice is to treat the first value as the command
/// to execute (for exmaple, 42 for "noclip") and the second value as
/// the command argument (for example, 0 for "disable" and 1 for "enable").
Cheat(i32, i32),
/// Turn on/off collection and sending of runtime stats.
Stats(bool),
}
impl<'a> Encode<'a> for Request {}
/// Messages that the runtime sends to connected clients.
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq)]
pub enum Response {
/// The value returned by the `cheat` callback.
Cheat(i32),
/// Instructions executed by a callback.
Fuel(Callback, Fuel),
/// CPU time spent running code vs sleeping.
CPU(CPU),
/// Linear memory used by the wasm app.
Memory(Memory),
}
impl<'a> Encode<'a> for Response {}
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq)]
pub enum Callback {
/// The `boot` wasm callback.
Boot,
/// The `update` wasm callback.
Update,
/// The `render` wasm callback.
Render,
/// The `render_line` wasm callback.
RenderLine,
/// The `cheat` wasm callback.
Cheat,
}
/// The fuel consumed (wasm instructions executed) by a callback on the observed interval.
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq)]
pub struct Fuel {
/// The least fuel consumed by a single run.
pub min: u32,
/// The most fuel consumed by a single run.
pub max: u32,
/// The average number of instructions executed per run.
pub mean: u32,
/// Squared standard deviation of individual runs from the average.
///
/// Lower value means more consistent CPU load. Higher values mean
/// that some runs are fast and some runs are slow.
///
/// Take square root to get stdev.
pub var: f32,
/// The number of runs of the given callback on the observed interval.
pub calls: u32,
}
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq)]
pub struct Memory {
/// The number of linear memory pages allocated for the app.
///
/// One page size is 64 KB, as defined by the WebAssembly core specification.
pub pages: u16,
/// The address of the last byte that isn't zero.
///
/// This roughly corresponds to the actual memory used in the app,
/// assuming that the allocator tries to use lower address values
/// and that most of data structures in use aren't all zeroes.
pub last_one: u32,
/// The number of read operations.
///
/// Currently unused. Reserved for future use.
pub reads: u32,
/// The number of write operations.
///
/// Currently unused. Reserved for future use.
pub writes: u32,
/// The maximum memory that can be allocated.
///
/// Currently unused. Reserved for future use.
pub max: u32,
}
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq)]
pub struct CPU {
/// The time taken running the app.
///
/// Includes executing wasm callbacks, wasm host functions,
/// rendering frame buffer on the screen, syncing network code, etc.
/// Basically, everything except when the main thread is sleeping.
///
/// Lower is better.
pub busy_ns: u32,
/// The time over expected limit taken by updates.
///
/// Lower is better. If this value is not zero, the app will be lagging.
pub lag_ns: u32,
/// The total duration of the observed interval, in nanoseconds.
pub total_ns: u32,
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_roundtrip_request() {
let given = Request::Cheat(3, 4);
let mut buf = vec![0; given.size()];
let raw = given.encode(&mut buf).unwrap();
let actual = Request::decode(raw).unwrap();
assert_eq!(given, actual);
}
#[test]
fn test_roundtrip_response() {
let given = Response::Cheat(13);
let mut buf = vec![0; given.size()];
let raw = given.encode(&mut buf).unwrap();
let actual = Response::decode(raw).unwrap();
assert_eq!(given, actual);
}
}