Structs§
- A marker for a specific node type. See
Node::add_all_for_one. - A marker for a specific node type. See
Node::add_clip. - A marker for a specific node type. See
Node::add_concat. - A marker for a specific node type. See
Node::add_empty. - A marker for a specific node type. See
Node::add_gain. - A marker for a specific node type. See
Node::add_high_pass. - Hold envelope.
- Linear (ramp up or down) envelope.
- A marker for a specific node type. See
Node::add_loop. - A marker for a specific node type. See
Node::add_low_pass. - A marker for a specific node type. See
Node::add_mix. - A marker for a specific node type. See
Node::add_mute. - An audio node: a source, a sink, a filter, an effect, etc.
- A marker for a specific node type. See
Node::add_noise. - A marker for a specific node type. See
Node::add_pan. - A marker for a specific node type. See
Node::add_pause. - A marker for a specific node type. See
Node::add_sawtooth. - A marker for a specific node type. See
Node::add_sine. - Sine wave low-frequency oscillator.
- A marker for a specific node type. See
Node::add_square. - A marker for a specific node type. See
Node::add_swap. - A marker for a specific node type. See
Node::add_take_left. - A marker for a specific node type. See
Node::add_take_right. - A marker for a specific node type. See
Node::add_track_position. - A marker for a specific node type. See
Node::add_triangle. - A marker for a specific node type. See
Node::add_zero.
Enums§
Constants§
- The output audio node. Mixes all inputs and plays them on the device’s speaker.