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//! Access file system: the game ROM files and the data dir.
use crate::graphics::{Point, Size};
#[cfg(feature = "alloc")]
use alloc::vec;
#[cfg(feature = "alloc")]
use alloc::vec::Vec;
/// Like [File] but owns the buffer.
///
/// Returned by [`rom::load_buf`] and [`data::load_buf`]. Requires a global allocator.
/// For a file of statically-known size, you might want to use [`rom::load`]
/// and [`data::load`] instead.
#[cfg(feature = "alloc")]
pub struct FileBuf {
pub(crate) raw: Vec<u8>,
}
#[cfg(feature = "alloc")]
impl FileBuf {
/// Access the raw data in the file.
#[must_use]
pub fn data(&self) -> &[u8] {
&self.raw
}
/// Interpret the file as a font.
#[must_use]
pub fn as_font(&self) -> Font {
Font { raw: &self.raw }
}
/// Interpret the file as an image.
#[must_use]
pub fn as_image(&self) -> Image {
Image { raw: &self.raw }
}
}
/// A file loaded from ROM or data dir into the memory.
///
/// Returned by [`rom::load`] and [`data::load`] which requires a pre-allocated buffer
/// of the right size. If the file size is deterimed dynamically,
/// you might want to use [`rom::load_buf`] and [`data::load_buf`] instead
/// (which will take care of the dynamic allocation).
pub struct File<'a> {
pub(crate) raw: &'a [u8],
}
impl<'a> File<'a> {
#[must_use]
pub fn data(&self) -> &[u8] {
self.raw
}
#[must_use]
pub fn as_font(&self) -> Font {
Font { raw: self.raw }
}
#[must_use]
pub fn as_image(&self) -> Image {
Image { raw: self.raw }
}
}
/// Functions for accessing files in the app ROM.
pub mod rom {
use super::*;
use crate::bindings as b;
/// Determine the required size (in bytes) to store the given file.
///
/// If the file does not exist, 0 is returned.
#[must_use]
pub fn get_size(name: &str) -> usize {
let path_ptr = name.as_ptr();
let size = unsafe { b::get_rom_file_size(path_ptr as u32, name.len() as u32) };
size as usize
}
/// Read the whole file with the given name into the given buffer.
///
/// If the file size is not known in advance (and so the buffer has to be allocated
/// dynamically), consider using [`load_buf`] instead.
pub fn load<'a>(name: &str, buf: &'a mut [u8]) -> File<'a> {
let path_ptr = name.as_ptr();
let buf_ptr = buf.as_mut_ptr();
unsafe {
b::load_rom_file(
path_ptr as u32,
name.len() as u32,
buf_ptr as u32,
buf.len() as u32,
);
}
File { raw: buf }
}
/// Read the whole file with the given name from ROM.
///
/// If you have a pre-allocated buffer of the right size, use [load] instead.
///
/// If the file does not exist, the returned buffer will be empty.
/// This, however, should not happen in normal operation because
/// the contents of the ROM directory are statically known.
#[cfg(feature = "alloc")]
#[must_use]
pub fn load_buf(name: &str) -> FileBuf {
let size = rom::get_size(name);
let mut buf = vec![0; size];
rom::load(name, &mut buf);
FileBuf { raw: buf }
}
}
/// Functions for accessing files in the app data dir.
///
/// Each app has an its own data dir. That directory is empty by default,
/// writable by the app, and not accessible by other apps.
/// Typically, it is used to store game save data.
///
/// The device owner may empty this dir if they wish to remove the app data.
pub mod data {
use super::*;
use crate::bindings as b;
/// Get a file size in the data dir.
///
/// If the file does not exist, 0 is returned.
#[must_use]
pub fn get_size(name: &str) -> usize {
let path_ptr = name.as_ptr();
let size = unsafe { b::get_file_size(path_ptr as u32, name.len() as u32) };
size as usize
}
/// Read the whole file with the given name into the given buffer.
///
/// If the file size is not known in advance (and so the buffer has to be allocated
/// dynamically), consider using [`load_buf`] instead.
pub fn load<'a>(name: &str, buf: &'a mut [u8]) -> File<'a> {
let path_ptr = name.as_ptr();
let buf_ptr = buf.as_mut_ptr();
unsafe {
b::load_file(
path_ptr as u32,
name.len() as u32,
buf_ptr as u32,
buf.len() as u32,
);
}
File { raw: buf }
}
/// Read the whole file with the given name from the data dir.
///
/// If you have a pre-allocated buffer of the right size, use [load] instead.
///
/// `None` is returned if the file does not exist.
#[cfg(feature = "alloc")]
#[must_use]
pub fn load_buf(name: &str) -> Option<FileBuf> {
let size = data::get_size(name);
if size == 0 {
return None;
}
let mut buf = vec![0; size];
data::load(name, &mut buf);
Some(FileBuf { raw: buf })
}
/// Write the buffer into the given file in the data dir.
///
/// If the file exists, it will be overwritten.
/// If it doesn't exist, it will be created.
pub fn dump(name: &str, buf: &[u8]) {
let path_ptr = name.as_ptr();
let buf_ptr = buf.as_ptr();
unsafe {
b::dump_file(
path_ptr as u32,
name.len() as u32,
buf_ptr as u32,
buf.len() as u32,
);
}
}
/// Remove file (if exists) with the given name from the data dir.
pub fn remove(name: &str) {
let path_ptr = name.as_ptr();
unsafe {
b::remove_file(path_ptr as u32, name.len() as u32);
}
}
}
/// A loaded font file.
///
/// Can be loaded as [`FileBuf`] from ROM with [`rom::load_buf`]
/// and then cast using [Into].
pub struct Font<'a> {
pub(crate) raw: &'a [u8],
}
impl<'a> From<File<'a>> for Font<'a> {
fn from(value: File<'a>) -> Self {
Self { raw: value.raw }
}
}
#[cfg(feature = "alloc")]
impl<'a> From<&'a FileBuf> for Font<'a> {
fn from(value: &'a FileBuf) -> Self {
Self { raw: &value.raw }
}
}
/// A loaded image file.
///
/// Can be loaded as [`FileBuf`] from ROM with [`rom::load_buf`]
/// and then cast using [Into].
pub struct Image<'a> {
pub(crate) raw: &'a [u8],
}
impl<'a> From<File<'a>> for Image<'a> {
fn from(value: File<'a>) -> Self {
Self { raw: value.raw }
}
}
#[cfg(feature = "alloc")]
impl<'a> From<&'a FileBuf> for Image<'a> {
fn from(value: &'a FileBuf) -> Self {
Self { raw: &value.raw }
}
}
impl<'a> Image<'a> {
/// Get a rectangle subregion of the image.
#[must_use]
pub fn sub(&self, p: Point, s: Size) -> SubImage<'a> {
SubImage {
point: p,
size: s,
raw: self.raw,
}
}
}
/// A subregion of an image. Constructed using [`Image::sub`].
pub struct SubImage<'a> {
pub(crate) point: Point,
pub(crate) size: Size,
pub(crate) raw: &'a [u8],
}