1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
use super::{bindings as b, *};
use crate::fs::{Font, Image, SubImage};

/// Fill the whole frame with the given color.
pub fn clear_screen(c: Color) {
    unsafe {
        b::clear_screen(c.into());
    }
}

/// Set a color value in the palette.
pub fn set_color(c: Color, v: RGB) {
    unsafe {
        b::set_color(c.into(), v.r.into(), v.g.into(), v.b.into());
    }
}

/// Set the color palette for the current frame.
pub fn set_colors(dark: RGB, accent: RGB, secondary: RGB, light: RGB) {
    unsafe {
        b::set_colors(
            dark.r.into(),
            dark.g.into(),
            dark.b.into(),
            accent.r.into(),
            accent.g.into(),
            accent.b.into(),
            secondary.r.into(),
            secondary.g.into(),
            secondary.b.into(),
            light.r.into(),
            light.g.into(),
            light.b.into(),
        )
    }
}

/// Set a single point (1 pixel is scaling is 1) on the frame.
pub fn draw_point(p: Point, c: Color) {
    unsafe {
        b::draw_point(p.x, p.y, c.into());
    }
}

/// Draw a direct line from point a to point b.
pub fn draw_line(a: Point, b: Point, s: LineStyle) {
    unsafe {
        b::draw_line(a.x, a.y, b.x, b.y, s.color.into(), s.width);
    }
}

/// Draw a rectangle filling the given bounding box.
pub fn draw_rect(p: Point, b: Size, s: Style) {
    unsafe {
        b::draw_rect(
            p.x,
            p.y,
            b.width,
            b.height,
            s.fill_color.into(),
            s.stroke_color.into(),
            s.stroke_width,
        );
    }
}

/// Draw a rectangle with rounded corners.
pub fn draw_rounded_rect(p: Point, b: Size, corner: Size, s: Style) {
    unsafe {
        b::draw_rounded_rect(
            p.x,
            p.y,
            b.width,
            b.height,
            corner.width,
            corner.height,
            s.fill_color.into(),
            s.stroke_color.into(),
            s.stroke_width,
        );
    }
}

/// Draw a circle with the given diameter.
pub fn draw_circle(p: Point, d: i32, s: Style) {
    unsafe {
        b::draw_circle(
            p.x,
            p.y,
            d,
            s.fill_color.into(),
            s.stroke_color.into(),
            s.stroke_width,
        );
    }
}

/// Draw an ellipse (oval).
pub fn draw_ellipse(p: Point, b: Size, s: Style) {
    unsafe {
        b::draw_ellipse(
            p.x,
            p.y,
            b.width,
            b.height,
            s.fill_color.into(),
            s.stroke_color.into(),
            s.stroke_width,
        );
    }
}

/// Draw a triangle.
///
/// The order of points doesn't matter.
pub fn draw_triangle(a: Point, b: Point, c: Point, s: Style) {
    unsafe {
        b::draw_triangle(
            a.x,
            a.y,
            b.x,
            b.y,
            c.x,
            c.y,
            s.fill_color.into(),
            s.stroke_color.into(),
            s.stroke_width,
        );
    }
}

/// Draw an arc.
pub fn draw_arc(p: Point, d: i32, start: Angle, sweep: Angle, s: Style) {
    unsafe {
        b::draw_arc(
            p.x,
            p.y,
            d,
            start.0,
            sweep.0,
            s.fill_color.into(),
            s.stroke_color.into(),
            s.stroke_width,
        );
    }
}

/// Draw a sector.
pub fn draw_sector(p: Point, d: i32, start: Angle, sweep: Angle, s: Style) {
    unsafe {
        b::draw_sector(
            p.x,
            p.y,
            d,
            start.0,
            sweep.0,
            s.fill_color.into(),
            s.stroke_color.into(),
            s.stroke_width,
        );
    }
}

/// Render text using the given font.
///
/// Unlike in the other drawing functions, here [Point] points not to the top-left corner
/// but to the baseline start position.
pub fn draw_text(t: &str, f: &Font, p: Point, c: Color) {
    let text_ptr = t.as_ptr();
    let text_len = t.len();
    let font_ptr = f.raw.as_ptr();
    let font_len = f.raw.len();
    unsafe {
        b::draw_text(
            text_ptr as i32,
            text_len as i32,
            font_ptr as i32,
            font_len as i32,
            p.x,
            p.y,
            c.into(),
        );
    }
}

/// Render an image using the given colors.
pub fn draw_image(i: Image, p: Point, c: ImageColors) {
    let ptr = i.raw.as_ptr();
    let len = i.raw.len();
    unsafe {
        b::draw_image(
            ptr as i32,
            len as i32,
            p.x,
            p.y,
            c.a.into(),
            c.b.into(),
            c.c.into(),
            c.d.into(),
        );
    }
}

/// Draw a subregion of an image.
///
/// Most often used to draw a sprite from a sprite atlas.
pub fn draw_sub_image(i: SubImage, p: Point, c: ImageColors) {
    let ptr = i.raw.as_ptr();
    let len = i.raw.len();
    unsafe {
        b::draw_sub_image(
            ptr as i32,
            len as i32,
            p.x,
            p.y,
            i.point.x,
            i.point.y,
            i.size.width,
            i.size.height,
            c.a.into(),
            c.b.into(),
            c.c.into(),
            c.d.into(),
        );
    }
}